sorry to anyone who doesn't use the DLCs, plenty of mods on my profile which don't require HH. Check them out if you like these kinds of game modifications. Ashens2014
I wonder if this work on Capital Wasteland side in TTW322. This use HH assets so unless they introduce a few decorating world items into DC, it would not work`
they lacked decent names, animations can mean many things. I think "Swaying bridges" for instance paints a better picture about the mod than just "Animated bridges" . plus I wanted to update to higher quality thumbnails - so did them all together over the last 3 days
Thanks for your services! I've already installed every your animated stuff in joy! Pretty hard though, it's been worthy. But One conflict in your mesh i suggest is a neon sign on the rooftop of Bison steve temporarily disappear at specific angle when i directly see so. You can check off whereby you watch it grossly spinning.
cheers mate! :D. glad to see someone using the Wild Wasteland mod. I just quickly jumped in game to test and could not replicate the disappearance. are you looking at it from far away? because when you are around 2 cell spaces away from the Asset it will disappear because it has no Level of detail.
I found so in front of Mojave express in Prim at the moment the sign was slightly sideways. The phenomenon is rather fleeting, reappearing, which looks fine. So, yes i determined this in a distance :)
make sure you have the update, I am pretty sure that sign had an issue on the initial release. but like you say its just a distance issue. thanks for playing!
I love those animation mods, however, maybe you could create one mod that has all of previously made ones? It's just kinda frustrating to dowload those mods one by one.
I have done a few assets for point lookout, such as bridges and stuff. my mods which change assets will work with TTW I have been told. I haven't touched oasis :D.
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As always, great work! :)