Fallout New Vegas

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mc_tammer

Uploaded by

user826

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About this mod

This mod contains slimmed-down replacement meshes for the base-game Minigun, Missile Launcher, and 10mm Pistol.

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*** Unique, non-replacer versions of these weapons are also available as part of my NIF-Bashed Weapons Mega-Pack ***

DESCRIPTION
In all my years of playing New Vegas, I have never once used heavy weapons or launchers during a playthrough, and I think the reason why is because I hate how bulky and oversized they look. To remedy this, I recently decided to try my hand at redesigning some of them. As of v1.0, I've made replacement meshes for the Minigun, the Missile Launcher, and the 10mm Pistol. I didn't make a new mesh for the unique minigun, as I figured that one is supposed to be a different make and model from the generic one anyway. I did include a new mesh for Annabelle, but if you don't want to use it, simply remove the MissileLauncherUnique mesh.

For the Minigun, I started with the base game Minigun mesh and shrunk it down by 15% to make it a more realistic size for being a man-portable weapon. I then rearranged some pieces to make it even more compact, before shortening the barrel. I then replaced the pistol grip and forward grip with the ones from the Plasma Caster.

For the Missile Launcher, I started with the base game Missile Launcher mesh and removed the control box, along with all the switches, dials, etc. I then mated the two separated halves together, and added the shoulder pad and trigger grip assembly from the Lonesome Road DLC's Shoulder Mounted Machine Gun. The modded version with the guidance system uses pieces from the Tri-Beam Laser Rifle. In my headcanon, this works like the RPG in Half-Life, where the missile is guided to its target by laser.

The Slimline 10mm Pistol mesh is one I've released before and it remains unchanged here, but I've added a new mesh for the heavy frame modification. (It turns out the heavy frame mod was cut from the final game, but I've left the meshes in anyway.)


INSTALLATION
Extract all the files in the archive to your New Vegas data folder (which is the same folder where FalloutNV.esm is located) and then enable the ESP either in your mod manager of choice, or under "Data Files" in the launcher that runs when you start up New Vegas.