Fallout New Vegas

File information

Last updated

Original upload

Created by

AmaccurzerO

Uploaded by

AmaccurzerO

Virus scan

Safe to use

54 comments

  1. AmaccurzerO
    AmaccurzerO
    • premium
    • 761 kudos
    Locked
    Sticky
    Thanks you all for your positive comments.

    I added a new file as an update (1.02). This new file adds an interactive animated screen to Blind Diode Jefferson.  This specific model is incompatible with the mod "Better Jukebox" due the model of this mod changes the shape of the jukebox and the animated mouth of my mod will not fit. Although is compatible with any mod that replaces the textures of any jukebox.
  2. KresoX
    KresoX
    • member
    • 37 kudos
    I love it! :-)

    My little guide on how to completely awesomise the whole Old World Blues DLC:

    o Essential stuff, install before entering the OWB and in this very sequence:
    Elianora's Awesomised Sink (OWB)
    Old World Blues - Unique Think Tank Members
    OWB Brain Bots Lip Sync Animation
    Animated Interactive Faces for Automated Personalities of Old World Blues
    Elianora's Awesomised Sink (OWB) and Animated Interactive Faces Patch
    (I installed them in one go without any issue) 

    o A tiny but lovely little retexture, and it doesn't add up to the plugin count so there's really no reason not to have it:
    6 Seed package retexture 

    o Extra locations (the OWB sorely misses extra locations and content, so these are all the more valuable):
    Z-76 Crystal Observation Facility 
    8 Crash landing 
    9 Cool club (this one's more on the Wild Wasteland side)

    o Additionaly, before even entering OWB, my advise is to finish this:
    10 (or 0) Vertibird Player Home
    Not only will you have a vertibird to use in the Mojave, but specifically in case of OWB it will come in handy once you're done with the DLC's content and you just want to check if there's maybe some location or a goodie you might have missed -- and although the OWB's worldspace is small, it is still quite tedious to just blindly wander around. So a vertibird will save you a ton of time and actually make the experience fun, plus it is indeed fun in itself to take a look at OWB from high up, once you've finished it on foot. This indeed helped me find a few Elijah's goodies in one less accesible spot.
    1. FFantasykid69
      FFantasykid69
      • supporter
      • 10 kudos
      *BUMP*
  3. lessThanDan0
    lessThanDan0
    • member
    • 1 kudos
    Applied the same CRT effect from "Securitrons in CRT" to the screen faces from this mod (I haven't yet made it to OWB so I'm unsure how they look in-game and might have to downsize even further if the effect isn't as apparent as it is on the securitrons): https://mega.nz/file/Z8FyzQhJ#7veVLWEGDhDmIlBK3uCyJMwBSuVySVCl-ys-jXy86Wg
  4. MarsDy
    MarsDy
    • member
    • 0 kudos
    I love this mod so much... not many modders create mods that actually fit Fallout, but this unironically does. The Fallout devs would have 100% implemented this if they had the idea to do so!

    I'm not sure if Amaccurzer0 still checks back at their mods 12 years later, but thank you for adding a unique zip to the game that not many modders can create! I am also praying that the faces used in The Sink are Amaccurzer0's own lmao, I rarely post comments on here but this mod is just great.
  5. Asterra
    Asterra
    • member
    • 360 kudos
    A bit late but I'd been meaning to bring this up for a while.  I don't know if it was an oversight or a stylistic decision.  The Autodoc, Central Intelligence Unit and Biological Research Station faces all employ their animation by superimposing the "mouth open" face atop (alpha blended) the "mouth closed" face, so that the mouth open frame is actually a blend of the two textures rather than the mouth open texture by itself.  The light switches and jukebox don't seem to have the same issue.
  6. Revan102
    Revan102
    • premium
    • 0 kudos
    Is their a way to combine this mod with the following mod:
    Old World Blues - Seedy Research Station
  7. ConmanDuf
    ConmanDuf
    • premium
    • 3 kudos
    Thanks for the cool mod, Sink is easily the best!

    Noticed when running Elionor's Awesomised Sink that the way she placed the toaster has the side with the animated face facing the wall, I tweaked it and uploaded a modified esp for awesomised sink that lets Toaster breathe again :)
  8. MadLad6BadLamb
    MadLad6BadLamb
    • member
    • 4 kudos
    Can we have a version with only the Sink face?
  9. Asterra
    Asterra
    • member
    • 360 kudos
    It took me longer than I would have liked, but I narrowed down a certain bit of oddness to this mod.  More specifically, this file: nvdlc03bookchutetact.nif.  With this file enabled, I experience some really perplexing oddness in the Sink: My character's torso going milky white or invisible at certain angles, or even Muggy turning white.  It's not altogether dissimilar to the kind of weirdness one used to get with too many mods loaded.  And I'm sure the odd issues mentioned by other folks are the result of the same thing.

    I was going to investigate the mesh itself to see if I could narrow it down further, but I think you would be in a much better position to sort out what's going on.

    Unrelated, but I also noticed that the toaster tends to have his mouth open (and the flames gushing forth) by default, unless I've recently left a conversation with him.
    1. AmaccurzerO
      AmaccurzerO
      • premium
      • 761 kudos
      I haven't experimented any of the issues you commented here. However, I made a review of the models. I've fixed an error in the shader flags of one of the parts of the Book Chute nif. I dont know if it is related with the errors you talked about, but you can try the new version (1.07) and see if it was solved. I seized the ocasion to improve some things. The toaster is working fine in my game.

      I am not using many mods for NV, only the mods I am working on. I dont know if you are having a conflict with another mod or maybe any ENB mod. Is up to you to check it.
    2. Asterra
      Asterra
      • member
      • 360 kudos
      Thanks for the update.  The change you made seems to have solved the issue.  No more mesh weirdness.

      When undertaking to narrow down issues like this, I always eventually get to a nearly zero load order, to ensure there aren't multiple factors involved.  I also try to be as specific as I reasonably can.  I know how frustrating it can be for problems to simply be noted with no helpful elaboration.
  10. bct18181
    bct18181
    • premium
    • 28 kudos
    I have an odd issue and I'm pretty sure this is the mod causing it.
    In the center room with the vendor as seen in picture 1, I sometimes have this large graphical thing blocking my view. It moves with my view, meaning looking down causes it to move similarly. It doesn't always happen in the room, only about half the time and it's only that room. None of the other rooms do anything out of the ordinary. I believe I was using 1.05 at the time.
    1. AmaccurzerO
      AmaccurzerO
      • premium
      • 761 kudos
      Can you share a pic of the error?
    2. bct18181
      bct18181
      • premium
      • 28 kudos
      When I get around to playing the game again I'll try to remember.
  11. Jakeola1
    Jakeola1
    • premium
    • 4 kudos
    Totally gives me vibes of the talking heads from the fallout 1 and 2, I love this.
    1. Glenrhee
      Glenrhee
      • member
      • 84 kudos
      Same!