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Changelogs
Version 1.07
Fixed some shaders flags in the Book Chute and the Sink Main Computer nifs.
Version 1.06
Fixed some glows.
Version 1.05
Addd an interactive animated face to the Toaster.
Version 1.04
Made some small correction to the mesh of the jaw of the Book Chute.
Version 1.03
Added an interactive animated face to the Book Chute.
Version 1.01
Added an interactive animated face to the Sink Auto-Doc and a flickering to the screens of all the interactive animated faces, except the Sink Central Intelligence Unit.
DESCRIPTION
This mod adds interactive animated faces to some of the automated personalities of Old Worl Blues. This mod does not require a plugin to work. It replaces the meshes of the automated personalities with my animated ones. Watch video below.
I added a new file as an update (1.02). This new file adds an interactive animated screen to Blind Diode Jefferson. This specific model is incompatible with the mod "Better Jukebox" due the model of this mod changes the shape of the jukebox and the animated mouth of my mod will not fit. Although is compatible with any mod that replaces the textures of any jukebox.
AUTOMATED PERSONALITIES INCLUDED:
- Biological Research Station - Light Switch 01 - Light Switch 02 - Sink Central Intelligence Unit - Sink Auto-Doc - Blind Diode Jefferson (update) - Book Chute (update) - Toaster (update)
The talking animations only run when you interact with the automated personalities. Idle dialogue will not trigger the talking animations.
INSTALLATION
Extract in your FONV data folder.
REQUIREMENTS
DLC Old World Blues
COMPATIBLITY
This mod replaces the models of these automated personalities with my animated models. So, any mod that uses any of these models is incompatible. Although is compatible with any texture replacer you are using.
BUGS
None, so far. Report any bug in the bugs tab or in the comment section.
THANKS to
Bethesda and Nexus Community and pixelhate for his excellents Animation Tutorials