Fallout New Vegas
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AshenBonfire

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Simple, ESP-less texture & mesh swap of the Dead Money Loudspeakers to help them stand out a bit more against the ruins of the Sierra Madre and Villa.

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Hello, I'm me, and you're reading the description of my newest upload -

Dead Money - More Noticeable Loudspeakers!


   So, what's goin' on... and how exactly am I gonna be easing the pain of your fifth playthrough of this uniquely designed DLC in order to finally get that evil ending? To keep things short and sweet, with the great help of gr1911's wonderful Dead Money Annoyance Reducer package release, I've made my own texture edit of those notoriously frustrating speakers to ensure you can spot them a bit easier in the environment without being overly odd to look at or blaringly obvious.

   I'm of the mind that the concepts explored, gameplay-wise, in this DLC, have a very strong foundation with some room for tweaks here and there by your standard in order to be a truly good Fallout-focused survival horror RPG. So here's one of those! Take a look at the new speaker:


(Pretty snazzy, huh? It even changes intensity of the graffiti depending on if it's indestructible or destructible.)

   This upload requires no .esp to speak of, as far as I can see. The blue rusting coloration was chosen for better contrast with the red shades of the DLC, while still not being too much of a difference to be gross. Also utilizing a higher res texture for that sweet, sweet, visual fidelity :)

   CREDITS:

   gr1911 for the basic asset
   Obsidian/ Bethesda for Fallout New Vegas and its DLCs
   You, for making it through the whole description