Adds statistic changes to New Vegas-exclusive outfits to make them more useful in occasions.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 4.5
"Republican" outfits now give +5 to survival.
Version 4.0
The Chinese stealth armor now grants a 15 sneak bonus and emits a stealth field upon sneaking.
Version 3.0
Fixed the shabby gambler outfit not being affected.
Once again, retweaked some stats: Kings outfit now increase +2 charisma, speech bonus removed. Boomer outfits now give +5 to explosives instead of 10.
Version 2.5
Retweaked some of the stats: Republican outfits now increase +1 to strength and endurance. Slave rags now increase endurance instead of decreasing it. Kings outfits now grant a +5 bonus to speech instead of +10 to guns.
Version 2.0
Changed the "republican" outfits like caravaneer outfits to have their own unique stats. (+5 to barter and weight)
Added a seperate version for Tale of Two Wastelands.
Version 1.5
Made head wraps have the same effect as other head gears.
Powder Ganger outfits now increase guns and explosives by 3.
Overview In Fallout 3, outfits without damage resistance have skill and S.P.E.C.I.A.L. boosts in order to make up for the lack of or negligible damage protection. This sadly isn't the case most of the time in New Vegas, where most exclusive outfits without damage protection serve little to zero purpose other than cosmetic. This in turn makes them not worth using unless you want to fit in a specific place.
Solving the problem, this mod now adds stat and S.P.E.C.I.A.L. boosts to various outfits so they're more useful on various occasions and also makes a few improvements to a few other cosmetic items aswell.
List of outfits
Eyeglasses: +1 to DT.
Boomer outfits: +5 to explosives.
Powder Ganger outfits: +3 to explosives and guns.
Gambler outfits: +1 to luck.
The Kings outfits: +2 to charisma.
Bright brotherhood robes: +5 to energy weapons.
Casual NCR ranger outfits: +5 to guns and +1 to agility.
"Republican" outfits (E.G. field hand): +5 to survival
Gomorrah prostitute attire: +1 to charisma and agility.
White Glove Society attire: +10 to speech.
Slave rags: +1 to agility and endurance.
Chinese stealth armor: +15 to sneak and stealth field upon sneaking.
Other changes
A few non-DT headwear such as the NCR beret and Legion explorer hood now have +1 perception like other such headwear aswell.
Crocker's outfit now have the same effect as buisnesswear.
White Glove masks now have +1 DT like hockey masks.