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anonx1987

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anonx1987

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36 comments

  1. We need an optional file to make it missfire and deal damage to the player 10% of the time on holster and unholstering
  2. YoshiLikesVegas
    YoshiLikesVegas
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    How do i get this?
  3. Akio2011
    Akio2011
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    10/10 didnt shoot when i had it holstered
  4. sisihc
    sisihc
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    Guys,m19 from MW19 is sig p320 in real life so don't download both,its practically the same gun.
  5. hentaijim
    hentaijim
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    is that takemura-san in the screenshots?
  6. SoloMate
    SoloMate
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    Are there any animation mods that work with this weapon?
  7. gakusangi
    gakusangi
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    • 1 kudos
    Does this work with the new Hitman animations?
  8. Genobbe
    Genobbe
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    • 3 kudos
    Small and deadly, simple and practical and yet it's so detailed... But the unsuppressed fire sound? 
    Said in one word: "Beautiful" and it barely describes it. 

    Nicely done mate. Totally endorsed!
  9. Noxide24
    Noxide24
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    I like this mod and I want to love it. However it is not affected by Faster Semi-automatic Fire Rates (FSAFR) mod, and without it, the gun shoots annoyingly slow. Also, attachments are super rare. Only gone one playthrough and I have only encountered the red dot sight from 2 vendors. Nothing more
    1. anonx1987
      anonx1987
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      the latest version made the attachements craftables at workbench.

      as for the mod you mention all it does is change the fire rate of vanilla weapons. This isn't a vanilla weapon but you can change the fire rate yourself in geck or with fnvedit.
    2. Noxide24
      Noxide24
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      I see. Thanks for clearing that up. I'll see what I can do
    3. Hellzapoppin
      Hellzapoppin
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      • 9 kudos
      There are three ways to get a faster fire rate from this pistol:

      1. Get the "Fast Shot By Default" mod, which... does what it says on the tin. Takes the "Fast Shot" perk and applies it by default, unlocking all weapons to their true fire rates.

      2. Go into FNVEdit (or GECK, which ever one you use) and change the following lines:

      A. Attack Animation Multiplier: anywhere between 1.25 and 1.5 should work, although it might result in an inconsistent fire rate.
      B. Attack Shots/Sec.: I usually set this to 10
      C. Semi-automatic Fire Delay: 0.0 for both the Min. and Max. versions of this line.

      3. The final way to do this is potentially lore-breaking depending on the weapon you do it to (including this one) and involves changing this from a semiautomatic weapon into a select-fire weapon. You'll also need JIP Select-fire for this:

      A. Check the weapon's, "Flags 1" drop down -- tick the box for, "Is Automatic".
      B. Change the "Attack Animation" value from "Attack3" to "Attackloop".
      C. Make sure that the values for "Fire Rate" and "Attack Shots/Sec." match.

      In game, the P320 will now be a full-auto pistol -- select-fire if you use the JIP Select-Fire mod. I've done this with my version, but keep the pistol set to semiauto fire through JIP S-F. Full-on John Wick action is the name of the game with the P320 after doing that.
  10. ADoode29
    ADoode29
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    It would probably be a good idea to tell players how we can get the actual gun itself. I'll assume you can buy it from vendors but then again, there are modders that put guns in Doc Mitch's house (for some reason). Also ammo type, capacity, and damage stats are also pretty valuable information to mention.
    1. Hellzapoppin
      Hellzapoppin
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      • 9 kudos
      1. Gun Runners.
      2. Mods for it include a TLR7 Tac Light, Osprey Suppressor, and Sig Romeo red dot optic
      3. Ammo is 9x19, though I used FNVEdit to rechamber it to .45 ACP, since the real world gun is offered in that caliber and I wanted a hard hitting holdout gun in the "Colt Commander" category, but with a low profile optic.