Fallout New Vegas

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junkacc11

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junkacc11

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369 comments

  1. junkacc11
    junkacc11
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    If you like the variety this mod brings to the game, please ENDORSE!
  2. falloutloubegas
    falloutloubegas
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    The optional Player Exclusion file is a lifesaver. I like the variety from NPCs, but I can have a pretty specific idea of how my player character would hold a weapon that I want to keep consistent. So I Installed WAR as normal with my personal preferences and then out WAR MiX right under it and it worked like a charm.

    Thanks for that! That's just courteous modding.
    1. skellydo312
      skellydo312
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      wait how i really want to have the gunslinger option to be my player animation i dont want 2 handed im new to modding so i don't understand how you did it 
    2. falloutloubegas
      falloutloubegas
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      WAR is a good mod but very badly packaged. You have to install it manually, but instead of extracting the entire archive to your mod folder, extract it somewhere else (doesn't matter, just use your downloads folder).

      Then go into the new extracted "Core Animations" folder, copy the "meshes" folder inside, and paste that inside of your FNV "Data" folder. And then go into the new extracted "Optional Stances" folder and go deep enough to find the "meshes" folder for the option that you want, and then do the same. Basically, you just have to manually move all of the folders in the mod labeled "meshes" that correspond to the option that you want into your FNV "Data" folder directly, because the mod is not packaged correctly to do it automatically.

      If you are using Mod Organizer 2, which you ought to be, you can put these files into your MO2 "Overwrite" folder instead of your actual FNV
      "Data" folder to avoid actually messing with your game files. You could also just repackage the mod yourself by combining all of your "meshes" folders, zipping that, and then installing it like any other manually installed mod.
  3. skellydo312
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    how can set it only to the one handed pistol revolver grip animation? 
  4. TheRegvlator
    TheRegvlator
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    If one only wants the animations for pistols for the player to be the one handed ones (no two hands hold/poses), what would be the files to keep?

    @EDIT to clarify a little; I just wanted the "gunslinger" style locomotion animations (one-handed only).  Would those be the R01, R02, or R03 ones?
  5. squal2008
    squal2008
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    Is it possible to add some sexy female movement in WAR MIX? 
    More butt jiggle just like what Haughty Mare walking animation does, but with holding a weapon maybe? 
    Love your mod so much, hope it's getting better and better.
    1. ZDKmatthew
      ZDKmatthew
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      ????
    2. Crabsody
      Crabsody
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      Is it possible to add some sexy female movement in WAR MIX? 
      More butt jiggle just like what Haughty Mare walking animation does, but with holding a weapon maybe? 
      Love your mod so much, hope it's getting better and better.
    3. LavenderLunate
      LavenderLunate
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      ????
  6. moddingmaniac74
    moddingmaniac74
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    Amazing mod, but I really hope someone makes a compatibility patch for Titans of the New West 2.0. At the moment they don't really work together, and an old compatibility patch someone else made doesn't seem to work with the latest Titans updates. 
    1. LavenderLunate
      LavenderLunate
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      This, please. It would be awesome to use the TOTNW animations with these ones as well. Really hoping someone figures it out because I have no idea where to start lol
  7. PearlsG1rl
    PearlsG1rl
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    Is this mod intended to be compatible with the Type 4 Body? Animations look great but aiming with Type 4 makes the neck appear weirdly curved when looking from the side. I've made sure the relevant stuff is up to date so I'm not sure is something to unique to me or something else.
    1. junkacc11
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      How so, pictures?
    2. PearlsG1rl
      PearlsG1rl
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      Without War Mix


      With War Mix
    3. junkacc11
      junkacc11
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      image not found
  8. SPITSPHIRE
    SPITSPHIRE
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    if i wanted to make it so everything but the two handed smg animations was disabled how would it do it?

    (or asked in another way, wich animations are for the two handed smgs?)
  9. NoGodsNoMasters2081
    NoGodsNoMasters2081
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    Looks great for 90% of anims, but any idea what would cause animations when walking sideways to shift the weapon out of position in one hand? Its literally just when walking left or right for certain animations. Don't have any other third person anims installed and no conflicts raised in mod organiser.
  10. UTcerberus
    UTcerberus
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    Absolutely fantastic work with this mod, thanks so much for your hard work. I'm only in the play testing phase of my current dust build and can say with 100% confidence this will be a part of every build I make from here on out. Endorsed!! 
    1. junkacc11
      junkacc11
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      Thanks +1
  11. bitchcussidy
    bitchcussidy
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    for some reason this breaks the skeletons of deathclaws, radscorpions and supermutants for me: the bones seem to coolapse towards the center of their model
    1. junkacc11
      junkacc11
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      update your knvse
    2. bitchcussidy
      bitchcussidy
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      reinstalling your mod fixed it

      knvse hasnt been updated in 2 years