never worked with TTW, but I assume if the asset is placed within both directories it will work. remember this does not use an ESP so its compatible with most things :D
TTW turns fallout 3 into a mod of NV. If an item exists in both games then it will have NV ID, meshes, and all that jazz. These should work with it since they're just mesh replacers and not hand placed new items
This is true except might give the impression they are somehow converted with NV-specific IDs & meshes, whereas in fact FNV (except maybe one or two rare differences) simply reuses a lot of FO3 (and FO3 DLC) assets as-is. They even use the very same filenames & folders, literally just wholesale copy & pastes them. Same is true for their related textures. If you have both games and extract their folder strutures side-by-side this makes it easy to see what NV borrowed or added because most of the NV stuff will for example have "NV" (or NV DLC names) as prefixes on the extra files, or add entirely separate extra folders with such names.
These are adding up to something special. Really appreciate the hard work you put into these. Will there one day be an all-in-one file combining all these animations?
Hopefully, I plan to release a Mod called Project Lively which will encompass all of my work over the last and next few months. :). and thanks mate, have been putting alot of time into these lately :D
All these creations are gonna be a mouthful hahahah. thanks mate :). Gotta another in development right now and I think its pretty cool :). Are you calling me a synth D:
Hey Everyone, I am running low on requests for Animated statics, so if you want to help me, then please leave Object ID for objects which could use Animating and I have yet to have done them. or you can give me the location of the asset in game.
I could not sleep thinking about these static none fake wind animated wires, so I did it, hope you are proud of me.
if you have any issues with this mod please tell me ;)
nvdlc02rangersubstation01.nif - is this use in vanilla?
Swaying rope bridges - I was thinking about this but it would just be left right movement, 100% possible and very easy. nvdlc02ropebridge01.nif nvdlc02ropebridge02.nif nvdlc02ropebridge03.nif
Creosote bushes: can you tell me where these occur - 100% possible to do -
can be done - Where do these occur - this is a huge amount of foliage I haven't done - nvdlc02_redcedev01.nif nvdlc02_redcedev02.nif nvdlc02_redcedev03.nif nvdlc02_redcedm01.nif nvdlc02_redcedm02.nif nvdlc02_redcedm03.nif nvdlc02_redcedzv01.nif nvdlc02_redcedzv02.nif nvdlc02_redcedzv03.nif nvdlc02busha01leavesonly.nif nvdlc02busha02leavesonly.nif nvdlc02busheva01leavesonly.nif nvdlc02busheva02leavesonly.nif nvdlc02bushma01leavesonly.nif nvdlc02bushma02leavesonly.nif nvdlc02bushzva01leavesonly.nif nvdlc02bushzva02leavesonly.nif nvdlc03leaves.nif nvdlc03leaveslow.nif nvdlc03westjunlow.nif
is this DLC I cant find it ? nvdlc03crane01.nif
Track flag? trackflag.nif - not sure about this one - swaying seems impossible.
All of these are from the "OldWorldBlues - Main.bsa" and are present in the DLC. Although I only think the trees, are are available in "Higgs Village" which is sealed inside a warehouse and there might not be any moving air in their...
Dude, this is really baller. Looks like we're entering another golden age of New Vegas modding. This time, animations!
May I ask, is it really that quick to make these asset changes? It's quite hard to keep up with the downloads that I prefer to wait for the final final animation pack.
This is pretty cool, good luck on Project Lively.
EDIT: Unrelated question but do you use Wondershare Filmora to create the title card on the video? I recognize it.
yes I use woundershare Filmora- Hopefully if some other people pick up animations then we can get most of the assets Animated. I have all of the Resources and practises in place and this mod took around 5 hours to put together, but I usually mess around with other stuff while I make them. this one specifically took a long time because I had to get the mesh ready for animation. and thanks Rage!
27 comments
I could not sleep thinking about these static none fake wind animated wires, so I did it, hope you are proud of me.
if you have any issues with this mod please tell me ;)
Moving tarp and hide:
nvdlc01sshelter01.nif
nvdlc01sshelter02.nif
nvdlc01sshelterhides01.nif
nvdlc01sshelterhides02.nif
nvdlc02_deadhorsesleanto_b.nif
nvdlc02_deadhorsesleanto_c.nif
nvdlc02_deadhorsesleantohide_b.nif
nvdlc02_deadhorsesleantohide_c.nif
nvdlc01junktent01.nif
nvdlc01junktent02.nif
nvdlc01junktent03.nif
nvdlc01junktent04.nif
nvdlc02_stretchedhidebighorn01.nif
nvdlc02_stretchedhidebighorn02.nif
nvdlc02_stretchedhidecoyote01.nif
nvdlc02_stretchedhidecoyote02.nif
nvdlc02_stretchedhidegecko01.nif
nvdlc02_stretchedhidegecko02.nif
Moving antennae? nvdlc02rangersubstation01.nif
Swaying rope bridges
nvdlc02ropebridge01.nif
nvdlc02ropebridge02.nif
nvdlc02ropebridge03.nif
Creosote bushes:
nvdlc02creosotebushlgev.nif
nvdlc02creosotebushlgtm.nif
nvdlc02creosotebushlgzv.nif
nvdlc02creosotebushsmev.nif
nvdlc02creosotebushsmtm.nif
nvdlc02creosotebushsmzv.nif
creosotebushlg.nif
creosotebushsm.nif
Moving chains and stuff: nvdlc02_totemwhitelegs.nif
Sacred Datura:
nvdlc02_sacreddatura.nif
nvdlc02_sacreddatura_big.nif
I don't know if you have done these trees and bushes already:
nvdlc02_redcedev01.nif
nvdlc02_redcedev02.nif
nvdlc02_redcedev03.nif
nvdlc02_redcedm01.nif
nvdlc02_redcedm02.nif
nvdlc02_redcedm03.nif
nvdlc02_redcedzv01.nif
nvdlc02_redcedzv02.nif
nvdlc02_redcedzv03.nif
nvdlc02busha01leavesonly.nif
nvdlc02busha02leavesonly.nif
nvdlc02busheva01leavesonly.nif
nvdlc02busheva02leavesonly.nif
nvdlc02bushma01leavesonly.nif
nvdlc02bushma02leavesonly.nif
nvdlc02bushzva01leavesonly.nif
nvdlc02bushzva02leavesonly.nif
nvdlc03leaves.nif
nvdlc03leaveslow.nif
nvdlc03westjunlow.nif
Another crane: nvdlc03crane01.nif
Track flag? trackflag.nif
Animated rope: dlc04well01.nif
Swaying rope bridges - I was thinking about this but it would just be left right movement, 100% possible and very easy.
nvdlc02ropebridge01.nif
nvdlc02ropebridge02.nif
nvdlc02ropebridge03.nif
Creosote bushes: can you tell me where these occur - 100% possible to do -
nvdlc02creosotebushlgev.nif
nvdlc02creosotebushlgtm.nif
nvdlc02creosotebushlgzv.nif
nvdlc02creosotebushsmev.nif
nvdlc02creosotebushsmtm.nif
nvdlc02creosotebushsmzv.nif
creosotebushlg.nif
creosotebushsm.nif
This is a great one - 100%
Moving chains and stuff: nvdlc02_totemwhitelegs.nif
Sacred Datura: not possible
nvdlc02_sacreddatura.nif
nvdlc02_sacreddatura_big.nif
can be done - Where do these occur - this is a huge amount of foliage I haven't done -
nvdlc02_redcedev01.nif
nvdlc02_redcedev02.nif
nvdlc02_redcedev03.nif
nvdlc02_redcedm01.nif
nvdlc02_redcedm02.nif
nvdlc02_redcedm03.nif
nvdlc02_redcedzv01.nif
nvdlc02_redcedzv02.nif
nvdlc02_redcedzv03.nif
nvdlc02busha01leavesonly.nif
nvdlc02busha02leavesonly.nif
nvdlc02busheva01leavesonly.nif
nvdlc02busheva02leavesonly.nif
nvdlc02bushma01leavesonly.nif
nvdlc02bushma02leavesonly.nif
nvdlc02bushzva01leavesonly.nif
nvdlc02bushzva02leavesonly.nif
nvdlc03leaves.nif
nvdlc03leaveslow.nif
nvdlc03westjunlow.nif
is this DLC I cant find it ?
nvdlc03crane01.nif
Track flag? trackflag.nif - not sure about this one - swaying seems impossible.
100%
dlc04well01.nif -
All of these are from the "HonestHearts - Main.bsa" and are present in the DLC.
meshes\nvdlc02\architecture\nvdlc02rangersubstation01.nif
meshes\nvdlc02\architecture\nvdlc02ropebridge01.nif
meshes\nvdlc02\architecture\nvdlc02ropebridge02.nif
meshes\nvdlc02\architecture\nvdlc02ropebridge03.nif
meshes\nvdlc02\clutter\nvdlc02_creosotebush\nvdlc02creosotebushlgev.nif
meshes\nvdlc02\clutter\nvdlc02_creosotebush\nvdlc02creosotebushlgtm.nif
meshes\nvdlc02\clutter\nvdlc02_creosotebush\nvdlc02creosotebushlgzv.nif
meshes\nvdlc02\clutter\nvdlc02_creosotebush\nvdlc02creosotebushsmev.nif
meshes\nvdlc02\clutter\nvdlc02_creosotebush\nvdlc02creosotebushsmtm.nif
meshes\nvdlc02\clutter\nvdlc02_creosotebush\nvdlc02creosotebushsmzv.nif
meshes\nvdlc02\clutter\nvdlc02_totemwhitelegs\nvdlc02_totemwhitelegs.nif
meshes\nvdlc02\landscape\trees\nvdlc02_redcedev01.nif
meshes\nvdlc02\landscape\trees\nvdlc02_redcedev02.nif
meshes\nvdlc02\landscape\trees\nvdlc02_redcedev03.nif
meshes\nvdlc02\landscape\trees\nvdlc02_redcedm01.nif
meshes\nvdlc02\landscape\trees\nvdlc02_redcedm02.nif
meshes\nvdlc02\landscape\trees\nvdlc02_redcedm03.nif
meshes\nvdlc02\landscape\trees\nvdlc02_redcedzv01.nif
meshes\nvdlc02\landscape\trees\nvdlc02_redcedzv02.nif
meshes\nvdlc02\landscape\trees\nvdlc02_redcedzv03.nif
meshes\nvdlc02\landscape\trees\nvdlc02busha01leavesonly.nif
meshes\nvdlc02\landscape\trees\nvdlc02busha02leavesonly.nif
meshes\nvdlc02\landscape\trees\nvdlc02busheva01leavesonly.nif
meshes\nvdlc02\landscape\trees\nvdlc02busheva02leavesonly.nif
meshes\nvdlc02\landscape\trees\nvdlc02bushma01leavesonly.nif
meshes\nvdlc02\landscape\trees\nvdlc02bushma02leavesonly.nif
meshes\nvdlc02\landscape\trees\nvdlc02bushzva01leavesonly.nif
meshes\nvdlc02\landscape\trees\nvdlc02bushzva02leavesonly.nif
All of these are from the "OldWorldBlues - Main.bsa" and are present in the DLC.
Although I only think the trees, are are available in "Higgs Village" which is sealed inside a warehouse and there might not be any moving air in their...
meshes\nvdlc03\landscape\trees\nvdlc03leaves.nif
meshes\nvdlc03\landscape\trees\nvdlc03leaveslow.nif
meshes\nvdlc03\landscape\trees\nvdlc03westjunlow.nif
meshes\nvdlc03\architecture\wasteland\nvdlc03crane01.nif
Creosote bushes are static objects strewn across the landscape in the vanilla map.
meshes\clutter\creosotebush\creosotebushlg.nif
meshes\clutter\creosotebush\creosotebushsm.nif
*takes out Esther and blows myself up with it.*
*takes out bottle cap mine, places it on head and then shoots it.*
May I ask, is it really that quick to make these asset changes? It's quite hard to keep up with the downloads that I prefer to wait for the final final animation pack.
This is pretty cool, good luck on Project Lively.
EDIT: Unrelated question but do you use Wondershare Filmora to create the title card on the video? I recognize it.