Fallout New Vegas

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Ashens2014

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Ashens2014

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27 comments

  1. Xilandro
    Xilandro
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    Sticky
    We don't deserve you <3
    1. Ashens2014
      Ashens2014
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      <3 Thanks Xilandro .  feels good glad you like my stuff  
  2. Rudi500
    Rudi500
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    Does this mod work with TTW? :)
    1. Ashens2014
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      never worked with TTW, but I assume if the asset is placed within both directories it will work. remember this does not use an ESP so its compatible with most things :D
    2. Shad0wAng3l09
      Shad0wAng3l09
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      TTW turns fallout 3 into a mod of NV. If an item exists in both games then it will have NV ID, meshes, and all that jazz. These should work with it since they're just mesh replacers and not hand placed new items
    3. Ashens2014
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      Thanks mate, I can tell people that when they ask. :D! cheers
    4. streetyson
      streetyson
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      This is true except might give the impression they are somehow converted with NV-specific IDs & meshes, whereas in fact FNV (except maybe one or two rare differences) simply reuses a lot of FO3 (and FO3 DLC) assets as-is. They even use the very same filenames & folders, literally just wholesale copy & pastes them. Same is true for their related textures. If you have both games and extract their folder strutures side-by-side this makes it easy to see what NV borrowed or added because most of the NV stuff will for example have "NV" (or NV DLC names) as prefixes on the extra files, or add entirely separate extra folders with such names.
  3. KresoX
    KresoX
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    Subtle and nice.
  4. Cruzifixio
    Cruzifixio
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    All of your mods are amazing.
    1. Ashens2014
      Ashens2014
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      Thanks cruz! :)
  5. Valaquen88
    Valaquen88
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    These are adding up to something special. Really appreciate the hard work you put into these. Will there one day be an all-in-one file combining all these animations?
    1. Ashens2014
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      Hopefully, I plan to release a Mod called Project Lively which will encompass all of my work over the last and next few months. :). and thanks mate, have been putting alot of time into these lately :D
    2. Valaquen88
      Valaquen88
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      Looking forward to Project Lively! All the best, mate. Stellar work.
  6. lasermouthful
    lasermouthful
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    Ashens, you're a machine!! xD Always looking forward to your new creations.
    1. Ashens2014
      Ashens2014
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      All these creations are gonna be a mouthful hahahah. thanks mate :). Gotta another in development right now and I think its pretty cool :). Are you calling me a synth D:
  7. Ashens2014
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    Hey Everyone, I am running low on requests for Animated statics, so if you want to help me, then please leave Object ID for objects which could use Animating and I have yet to have done them. or you can give me the location of the asset in game.

    I could not sleep thinking about these static none fake wind animated wires, so I did it, hope you are proud of me.

    if you have any issues with this mod please tell me ;)
    1. didisaan
      didisaan
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      Bazinga!

      Moving tarp and hide:

      nvdlc01sshelter01.nif
      nvdlc01sshelter02.nif
      nvdlc01sshelterhides01.nif
      nvdlc01sshelterhides02.nif
      nvdlc02_deadhorsesleanto_b.nif
      nvdlc02_deadhorsesleanto_c.nif
      nvdlc02_deadhorsesleantohide_b.nif
      nvdlc02_deadhorsesleantohide_c.nif
      nvdlc01junktent01.nif
      nvdlc01junktent02.nif
      nvdlc01junktent03.nif
      nvdlc01junktent04.nif
      nvdlc02_stretchedhidebighorn01.nif
      nvdlc02_stretchedhidebighorn02.nif
      nvdlc02_stretchedhidecoyote01.nif
      nvdlc02_stretchedhidecoyote02.nif
      nvdlc02_stretchedhidegecko01.nif
      nvdlc02_stretchedhidegecko02.nif

      Moving antennae? nvdlc02rangersubstation01.nif

      Swaying rope bridges

      nvdlc02ropebridge01.nif
      nvdlc02ropebridge02.nif
      nvdlc02ropebridge03.nif

      Creosote bushes:

      nvdlc02creosotebushlgev.nif
      nvdlc02creosotebushlgtm.nif
      nvdlc02creosotebushlgzv.nif
      nvdlc02creosotebushsmev.nif
      nvdlc02creosotebushsmtm.nif
      nvdlc02creosotebushsmzv.nif
      creosotebushlg.nif
      creosotebushsm.nif

      Moving chains and stuff: nvdlc02_totemwhitelegs.nif

      Sacred Datura:

      nvdlc02_sacreddatura.nif
      nvdlc02_sacreddatura_big.nif

      I don't know if you have done these trees and bushes already:

      nvdlc02_redcedev01.nif
      nvdlc02_redcedev02.nif
      nvdlc02_redcedev03.nif
      nvdlc02_redcedm01.nif
      nvdlc02_redcedm02.nif
      nvdlc02_redcedm03.nif
      nvdlc02_redcedzv01.nif
      nvdlc02_redcedzv02.nif
      nvdlc02_redcedzv03.nif
      nvdlc02busha01leavesonly.nif
      nvdlc02busha02leavesonly.nif
      nvdlc02busheva01leavesonly.nif
      nvdlc02busheva02leavesonly.nif
      nvdlc02bushma01leavesonly.nif
      nvdlc02bushma02leavesonly.nif
      nvdlc02bushzva01leavesonly.nif
      nvdlc02bushzva02leavesonly.nif
      nvdlc03leaves.nif
      nvdlc03leaveslow.nif
      nvdlc03westjunlow.nif

      Another crane: nvdlc03crane01.nif

      Track flag? trackflag.nif

      Animated rope: dlc04well01.nif
    2. Ashens2014
      Ashens2014
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       nvdlc02rangersubstation01.nif - is this use in vanilla?

      Swaying rope bridges - I was thinking about this but it would just be left right movement, 100% possible and very easy. 
      nvdlc02ropebridge01.nif
      nvdlc02ropebridge02.nif
      nvdlc02ropebridge03.nif

      Creosote bushes: can you tell me where these occur - 100% possible to do -

      nvdlc02creosotebushlgev.nif
      nvdlc02creosotebushlgtm.nif
      nvdlc02creosotebushlgzv.nif
      nvdlc02creosotebushsmev.nif
      nvdlc02creosotebushsmtm.nif
      nvdlc02creosotebushsmzv.nif
      creosotebushlg.nif
      creosotebushsm.nif


      This is a great one - 100% 
      Moving chains and stuff: nvdlc02_totemwhitelegs.nif

      Sacred Datura: not possible 

      nvdlc02_sacreddatura.nif
      nvdlc02_sacreddatura_big.nif


      can be done - Where do these occur - this is a huge amount of foliage I haven't done - 
      nvdlc02_redcedev01.nif
      nvdlc02_redcedev02.nif
      nvdlc02_redcedev03.nif
      nvdlc02_redcedm01.nif
      nvdlc02_redcedm02.nif
      nvdlc02_redcedm03.nif
      nvdlc02_redcedzv01.nif
      nvdlc02_redcedzv02.nif
      nvdlc02_redcedzv03.nif
      nvdlc02busha01leavesonly.nif
      nvdlc02busha02leavesonly.nif
      nvdlc02busheva01leavesonly.nif
      nvdlc02busheva02leavesonly.nif
      nvdlc02bushma01leavesonly.nif
      nvdlc02bushma02leavesonly.nif
      nvdlc02bushzva01leavesonly.nif
      nvdlc02bushzva02leavesonly.nif
      nvdlc03leaves.nif
      nvdlc03leaveslow.nif
      nvdlc03westjunlow.nif


      is this DLC I cant find it ?
      nvdlc03crane01.nif


      Track flag? trackflag.nif - not sure about this one - swaying seems impossible. 

      100%
      dlc04well01.nif - 
    3. didisaan
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      All of these are from the "HonestHearts - Main.bsa" and are present in the DLC.

      meshes\nvdlc02\architecture\nvdlc02rangersubstation01.nif
      meshes\nvdlc02\architecture\nvdlc02ropebridge01.nif
      meshes\nvdlc02\architecture\nvdlc02ropebridge02.nif
      meshes\nvdlc02\architecture\nvdlc02ropebridge03.nif
      meshes\nvdlc02\clutter\nvdlc02_creosotebush\nvdlc02creosotebushlgev.nif
      meshes\nvdlc02\clutter\nvdlc02_creosotebush\nvdlc02creosotebushlgtm.nif
      meshes\nvdlc02\clutter\nvdlc02_creosotebush\nvdlc02creosotebushlgzv.nif
      meshes\nvdlc02\clutter\nvdlc02_creosotebush\nvdlc02creosotebushsmev.nif
      meshes\nvdlc02\clutter\nvdlc02_creosotebush\nvdlc02creosotebushsmtm.nif
      meshes\nvdlc02\clutter\nvdlc02_creosotebush\nvdlc02creosotebushsmzv.nif
      meshes\nvdlc02\clutter\nvdlc02_totemwhitelegs\nvdlc02_totemwhitelegs.nif
      meshes\nvdlc02\landscape\trees\nvdlc02_redcedev01.nif
      meshes\nvdlc02\landscape\trees\nvdlc02_redcedev02.nif
      meshes\nvdlc02\landscape\trees\nvdlc02_redcedev03.nif
      meshes\nvdlc02\landscape\trees\nvdlc02_redcedm01.nif
      meshes\nvdlc02\landscape\trees\nvdlc02_redcedm02.nif
      meshes\nvdlc02\landscape\trees\nvdlc02_redcedm03.nif
      meshes\nvdlc02\landscape\trees\nvdlc02_redcedzv01.nif
      meshes\nvdlc02\landscape\trees\nvdlc02_redcedzv02.nif
      meshes\nvdlc02\landscape\trees\nvdlc02_redcedzv03.nif
      meshes\nvdlc02\landscape\trees\nvdlc02busha01leavesonly.nif
      meshes\nvdlc02\landscape\trees\nvdlc02busha02leavesonly.nif
      meshes\nvdlc02\landscape\trees\nvdlc02busheva01leavesonly.nif
      meshes\nvdlc02\landscape\trees\nvdlc02busheva02leavesonly.nif
      meshes\nvdlc02\landscape\trees\nvdlc02bushma01leavesonly.nif
      meshes\nvdlc02\landscape\trees\nvdlc02bushma02leavesonly.nif
      meshes\nvdlc02\landscape\trees\nvdlc02bushzva01leavesonly.nif
      meshes\nvdlc02\landscape\trees\nvdlc02bushzva02leavesonly.nif

      All of these are from the "OldWorldBlues - Main.bsa" and are present in the DLC.
      Although I only think the trees, are are available in "Higgs Village" which is sealed inside a warehouse and there might not be any moving air in their...

      meshes\nvdlc03\landscape\trees\nvdlc03leaves.nif
      meshes\nvdlc03\landscape\trees\nvdlc03leaveslow.nif
      meshes\nvdlc03\landscape\trees\nvdlc03westjunlow.nif
      meshes\nvdlc03\architecture\wasteland\nvdlc03crane01.nif

      Creosote bushes are static objects strewn across the landscape in the vanilla map.

      meshes\clutter\creosotebush\creosotebushlg.nif
      meshes\clutter\creosotebush\creosotebushsm.nif
  8. TBGRicky
    TBGRicky
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    Hmm now this mod... I don't know, I'm on the fence about this one.    

    *takes out Esther and blows myself up with it.*   
    1. Ashens2014
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      Quality, 16x the humour comment, XD. because of this comment me and you need to have a fencing duel.

      *takes out bottle cap mine, places it on head and then shoots it.*
  9. RageNClear
    RageNClear
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    Dude, this is really baller. Looks like we're entering another golden age of New Vegas modding. This time, animations!

    May I ask, is it really that quick to make these asset changes? It's quite hard to keep up with the downloads that I prefer to wait for the final final animation pack.

    This is pretty cool, good luck on Project Lively.

    EDIT: Unrelated question but do you use Wondershare Filmora to create the title card on the video? I recognize it.
    1. Ashens2014
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      yes I use woundershare Filmora- Hopefully if some other people pick up animations then we can get most of the assets Animated. I have all of the Resources and practises in place and this mod took around 5 hours to put together, but I usually mess around with other stuff while I make them. this one specifically took a long time because I had to get the mesh ready for animation. and thanks Rage! 
  10. didisaan
    didisaan
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    Fence me in!
    1. Ashens2014
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      I am no Legion 
  11. Garymmorris5976
    Garymmorris5976
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    No point sitting on the Fence, downloading...Endorsed!
    1. Ashens2014
      Ashens2014
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      lol, gary is no fence sitter. Garyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy thank you! I am very garyful!