Hey there. IDK if you're still active, but I figured I'd reach out. For whatever reason, when I try using the bedroll indoors, the sleep prompt never appears. I still get the "Lights out, campers" prompt, but then nothing.
I'm thinking it might be an issue with either YUP or TTW. I know that the other "sleep Indoors" mod is incompatible with YUP, something to do with scripting iirc.
Anywho, figured I'd reach out and report this bug.
Much obliged. Just 2 days ago I finished for the first time The Lonesome Road and got me two of these sleeping bags, imagining already the great use I was going to give them, just to immediate and genuinely be surprised that it couldn't be used indoors. It would be very interesting to know what was the developer's central idea for choosing to make it an outdoors-only item. Maybe the choice considered the well rested condition, or the free-heal anywhere possibility and wanted to not make Stimpaks (more) unnecessary, retaining that way a bit of tactical considerations during indoors exploration.
In any case I am very happy about this. At level 25+ (which is when TLR can be attempted) well rested all the time or a total-heal nappy should not unbalance the game perceptively, I feel.
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I'm thinking it might be an issue with either YUP or TTW. I know that the other "sleep Indoors" mod is incompatible with YUP, something to do with scripting iirc.
Anywho, figured I'd reach out and report this bug.
It would be very interesting to know what was the developer's central idea for choosing to make it an outdoors-only item. Maybe the choice considered the well rested condition, or the free-heal anywhere possibility and wanted to not make Stimpaks (more) unnecessary, retaining that way a bit of tactical considerations during indoors exploration.
In any case I am very happy about this. At level 25+ (which is when TLR can be attempted) well rested all the time or a total-heal nappy should not unbalance the game perceptively, I feel.
Thanks, thanks a lot.