just curios i am new to modding and all of that i just downloaded and installed the mod thru vortex but i was wondering where i would be able to find it in the game is it from looting enemies or is there a merchant that sells them or is there a command ID to spawn the weapon. any idea or tips on how to find or get the AUG I'd appreciate it. thanks in advance!
Having weird glitch where my character pushes the gun up? I have the Asurah reanimation and my character's hands are on the grips but after a few seconds of having the gun out in 1rst person my charecter starts holding it up. Doesn't show up in 3rd person.
Just downloaded it, very good mod heaps better then the styer in the bullpups mod. But im trying to change the sights and i cant figure it out. Sorry, im new to modding could you please help me?
I have the sight mods in my inventory but i cant seem to attach them. I have the weapons modification mod installed as well.
I noticed the following error reported in the console after start using this mod and it only seems to show up after the first fast travel (to Goodsprings) right after I load this mod: Error in script 5D00331E (0x01AUGA1AttachmentsActivatorScript) in mod AUG-A1.esp SCRIPT: '0x01AUGA1AttachmentsActivatorScript' (PlayGroup Error) No NiControllerManager found for '' (5D0035FF) Decompiled Line: PlayGroup Backward 1 I gave the mentioned script a look but based on my limited GECK scripting knowledge I did not spot any issue, just curious could anyone else replicate it? The form ID "5D0035FF" refers to worldspace edit that places the "AUG A1 Attachments" activator, but I don't see how does it have anything to do with "NiControllerManager"? Is it because of the "PlayGroup Backward 1" call? I don't see why an animation has to be played on the activator in the first place.
Edit: I commented out all the "playGroup" calls and tested on a save that previously does not have this mod loaded by first visiting the Goodsprings and tried to pick up the attachments, then traveled elsewhere and waited 72 hours and traveled back and tested again, the attachments case can still be activated without issue and it correctly gives the player a new batch of attachment and recipes so I don't think those "playGroup" calls are needed in the first place because after commenting them out I no longer see any console error related to this mod anymore. Let me know whether this is intended. If not I can forward the author the fixed version of the ESP that also has my "Grunt" perk integration (this also affects all the standard issue military style weapons using 5.56mm ammo so I think it makes sense to have it as well, since this weapon is standard issue in certain countries' military in the real world).
My third person front grip animation is not on place, that is when i installed your kNVSE set for the weapon. First person is fine. Without it, it uses the correct Asurah 0.2.3 animation. What to do? EDIT: Nevermind, i just hid the grip5 in MO2, it works now
My player holds and shoots it with single hand like it's a pistol, the reloading animation is flawless though. I've already installed Asurah Reanimation Pack. How to fix it? -------------------------------------------- Well, I found that Bullpup Weapons Pack caused this, uninstalling it fixed the animation issue for me.
I doubt that he will, as it would be a lot of geck rework to make one proper big pack, and i mean a lot, probably like weeks. If you just want to keep your loadorder low, use something like zEdit or the old Merge Plugins tool to merge the .esps into one.
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I have the sight mods in my inventory but i cant seem to attach them. I have the weapons modification mod installed as well.
Error in script 5D00331E (0x01AUGA1AttachmentsActivatorScript) in mod AUG-A1.esp
I gave the mentioned script a look but based on my limited GECK scripting knowledge I did not spot any issue, just curious could anyone else replicate it?SCRIPT: '0x01AUGA1AttachmentsActivatorScript' (PlayGroup Error) No NiControllerManager found for '' (5D0035FF)
Decompiled Line: PlayGroup Backward 1
The form ID "5D0035FF" refers to worldspace edit that places the "AUG A1 Attachments" activator, but I don't see how does it have anything to do with "NiControllerManager"? Is it because of the "PlayGroup Backward 1" call? I don't see why an animation has to be played on the activator in the first place.
Edit: I commented out all the "playGroup" calls and tested on a save that previously does not have this mod loaded by first visiting the Goodsprings and tried to pick up the attachments, then traveled elsewhere and waited 72 hours and traveled back and tested again, the attachments case can still be activated without issue and it correctly gives the player a new batch of attachment and recipes so I don't think those "playGroup" calls are needed in the first place because after commenting them out I no longer see any console error related to this mod anymore.
Let me know whether this is intended. If not I can forward the author the fixed version of the ESP that also has my "Grunt" perk integration (this also affects all the standard issue military style weapons using 5.56mm ammo so I think it makes sense to have it as well, since this weapon is standard issue in certain countries' military in the real world).
EDIT: Nevermind, i just hid the grip5 in MO2, it works now
My player holds and shoots it with single hand like it's a pistol, the reloading animation is flawless though. I've already installed Asurah Reanimation Pack. How to fix it?
--------------------------------------------
Well, I found that Bullpup Weapons Pack caused this, uninstalling it fixed the animation issue for me.
If you just want to keep your loadorder low, use something like zEdit or the old Merge Plugins tool to merge the .esps into one.