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- AGE - Anchorage Gameplay Expansion - Complete Overhaul
AGE - Anchorage Gameplay Expansion - Complete Overhaul
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Version11.07
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- Manual
File information
Last updated
Original upload
Created by
S6SUploaded by
Sweet6ShooterVirus scan
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Activity logs
This page was last updated on 04 May 2025, 10:14PM
- Changelogs
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Version 11.08
- Reduced red victory grenade count to 1 and changed it to incendiary
Merged in a floating artillery shell fix
- Reduced red victory grenade count to 1 and changed it to incendiary
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Version 11.07
- Disabled fucky grenade rifle challenge script check since there was a more reliable backup already in place
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Version 11.06
- Fixed the only sneaking suit option at the start of the sim locking it on the player
Fixed cases where the collection challenge could be completed early
- Fixed the only sneaking suit option at the start of the sim locking it on the player
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Version 11.05
- Fixed second phase transition issue, potential crash when entering the command tent, and all weapons being quest items after the sim
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Version 11.04
- Changed benjamin to just aggressive
Fixed the secret boss rewards not showing up
- Changed benjamin to just aggressive
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Version 11.03
- Included missing gas mask assets
Improved chimera tank weapons
Fixed strike team sometimes not having necessary ammo
Fixed some items not being removed at the end of the sim
Made power armor training reward configurable
Rearranged secret boss area to make it tougher and hopefully stop the chimera spawning in the wrong location
- Included missing gas mask assets
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Version 11.02
- Fixed missing chinese sniper scope overlay asset
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Version 11.01
- Fixed knvse jsons not working due to being inside bsa
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Version 11
- Cut machine pistol
Cut high roller armor
Cut chinese PA completely
Cut AACU armor except gas mask
Cut 223 specific ammo handling in sim
Completely cut formlist and global sim ammo dispenser necessity in favor of a scripted implementation
Cut wingjei
Made all security encounters max level at all times
Cut config armor selections in favor of message box choices
Cut heavier armor on chinese soldiers
Cut minibosses
Buffed secret boss
Changed chinese sunglasses reward to completion of all security encounters
Removed super shotgun
Removed edit to staunch defender and barkskin cause I have no idea why they were in here
Cut crowbars
Cut non chinese armors on chinese troops
Cut melee only chinese troops
Enforced max leveling on enemy troops
Replaced spider drones with attack spider drones
Removed config options for new robots
Completely reworked method of weapon choice, ammo disbursal, and stimpak disbursal
Removed super stimpak config option
Replaced compact missile launcher with disposable rocket launcher and reworked functionality
Reworked implementation of intel weapon mod rewards
Removed PA for speech check, increased nuke payout to 5
Added a copy of red victory in the sim
Made every shelf sim reward visible and immune to famine and other scarcity mods
Added an antimaterial rifle and 9mm smg to the reward room, rearranged it
Made the doctor use her own scripting instead of borrowing base game doctor scripting that made the player take needs damage with healing systems
Halved starting lockpicks
Made sim enemies get permanent debuff from flashbangs
Added xp reward for the intel challenge
Disabled armor change between first and second stages, added a combat armor set in power armor tent
Added a WW bonus for the secret boss
Improved ammo and weapon removal from dying chinese troops to prevent access by player
Added meds around health dispensers
Gave chinese sniper rifle its own repair list
Fixed an error with the follower wait script
Fixed search party members having english voices
Exchanged chinese sniper and carbine models for AM ones courtesy of Arccharger and canadianbaconeer
Unlocked security terminals
Cut intel mod reward
Removed settings to reduce dispensers
Resolved critical issue with fifth keymaster resulting in secret boss being unobtainable
Redid secret boss arrival scripting
Completely overhauled secret boss arena
Removed weather changes
Removed edit to gauss rifle explosion
- Cut machine pistol
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Version 10.18
- Okay no but for realsies fixed the naked armor transition thing
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Version 10.17
- Added perk to buff the final boss
Finally fixed the issue with the second phase transition not giving armor
- Added perk to buff the final boss
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Version 10.16
- Rehandled every instance of npcs having scripts that start combat with the player, to hopefully fix the ghost combat phase
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Version 10.15
- Added no knockdown flag to most of the bosses
Added a native switch for the combat shotgun from the 12ga list to the 20ga list if that's the ammo it uses
Fixed a couple of dragoons having generic voices
Improved sanity checks to prevent syntax errors
- Added no knockdown flag to most of the bosses
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Version 10.14
- Fixed doom reward never showing up
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Version 10.13
- Fixed some NPC only weapons not having nonplayable and can't drop flags
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Version 10.12
- Made another attempt to stop the syntax error, updated master patch to reflect needs change
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Version 10.11
- Fixed chinese sniper suppressor not working
Disabled all hardcore need tracking shenanigans in favor of just turning off hardcore tracking in the sim
Hopefully resolved an issue with some of the npc rez scripts
- Fixed chinese sniper suppressor not working
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Version 10.1
- Fixed some things not applying soon enough in the startup script, added intel weapon mod rewards
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Version 10.06
- Added RNC 9a91 anim req and changed dragoon smg to use it
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Version 10.05
- Removed the quest item and can't drop switching completely, cause I'm sick of wrangling it.
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Version 10.04
- Fixed the quest item bug for realsies, added a warning when DLC redux is overriding the Anchorage start script
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Version 10.03
- Should have finally fixed the nonplayable/can't drop/quest item shenanigans
Added the compact missile launcher and chinese weapons to the debug note
Fixed the chinese smg activator using the old model
Fixed the reward safe having way too many patched items
- Should have finally fixed the nonplayable/can't drop/quest item shenanigans
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Version 10.02
- Finally fixed super shotgun still using big guns when setting is turned off
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Version 10.01
- Fixed weapons being quest items after the sim
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Version 10
- Reworked structure to ignore simulation specific weapons entirely, in favor of scripted tweaks to base form weapons that are removed when the sim is over
Created loadout chart and tweaked some loadouts
https://docs.google.com/spreadsheets/d/1WvXajLZ0rx1pW51xfrObZbzr7iAKtGv8G2WR6Q9cTRc/edit?usp=sharing
Increased 308 max ammo
Removed config option to increase ammo totals
Removed new chinese AR
Restored original dragoon speed boost
Changed miniboss challenges to just xp rewards, since alloy steel weapons are gone
Removed all non-nonplayable npc specific versions of weapons
Reduced value of commemorative coin
Condensed scripting
Deleted unused entries
Removed extra providence of tiger godrobe
- Reworked structure to ignore simulation specific weapons entirely, in favor of scripted tweaks to base form weapons that are removed when the sim is over
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Version 9.01
- Fixed chinese smg providing 24 copies
Fixed chinese sniper rifle activator having the wrong model
Fixed chinese smg not using the proper animations
- Fixed chinese smg providing 24 copies
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Version 9
- Re exported sneaking suit variant textures at appropriate size and merged texture upgrade into the main file
Fixed a bunch of health values being too low for 3.3
Exchanged Chinese sniper model for WA2000
Changed default for hard miniboss rewards to xp, since durability and weapon maintenance is a key factor in the late game economy on high end weapons
Removed standalones, cause I don't care about them
Reworked a lot of scripting
Changed chinese machine pistol to 9a91
Added AGEQuickstartREF to use player.moveto on to start the DLC quickly
Fixed keymaster team 4 not showing up in certain circumstances
Fixed unforeseen consequences not showing up/being grabbable
Made health dispensers clear hardcore needs
Fixed secret boss not showing up
- Re exported sneaking suit variant textures at appropriate size and merged texture upgrade into the main file
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Version 8
- Fixed npcs spawning off navmesh, fixed some scripts trying to affect non-persistent references
Hopefully that fixes the crashing issues
- Fixed npcs spawning off navmesh, fixed some scripts trying to affect non-persistent references
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Version 7fix34
- Integrated Delay DLC TTW changes by default
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Version 7fix5
- Fixed lock breaker crowbar providing it's effects without it, and also changed it to require that you equip it before you can use it
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Version 7fix4
- Hopefully fixed crashing, especially with dmt
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Version 7fix1
- Fixed loadout selection bug
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Version 6fix2
- Hopefully fixed CTDs. Also, fixed rocketeer challenge not providing it's reward.
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Version 6fix
- Fixed armor values
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Version 5update
- Improved loadout selection to be performed via menu, instead of via terminal
Moved back enemy spawn triggers, hopefully reducing how often they run past you
- Improved loadout selection to be performed via menu, instead of via terminal
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Version 5fix3
- Changed the chinese smg's sounds to the regular chinese ar's cause they're not very good
- Fixed requisition bug
Reverted search party ammo back to standard, since they hit you *really* hard, without warning, from a high distance
Changed security officers to use fancy ammo
Added a backup weapon to nearly every troop that used ranged weapons and didn't have one
Fixed one security leader spawning with a broken weapon
Fixed soldiers not having the right ammo for their weapons
Updated perks patch for latest s6s perks update
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Version 5fix2
- Fixed chinese smg repair list being incorrect, reduced it's strength req. increased it's spread
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Version 5
- Changed Chinese SMG to use .32
Changed Chinese Carbine to use 5mm
Tweaked enemy laser weapons and shotguns to be more effective
Rebalanced Chinese SMG and Sniper Rifle
Redid wasteland integrations, and made them optional
Added image for chinese machine pistol
- Changed Chinese SMG to use .32
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Version 4update2
- Improved secret boss' navmesh
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Version 4update
- Added automatic compatibility for my perks patch and DMT
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Version 4
- Rebalanced most armors
Folded patch functionality into the main file
Removed some config options
Fixed chinese armor visibility a little
Fixed startup script stopping itself
Redid wasteland integration JIP style
Added automatic compatibility with my Big Guns implementation
Gave compact missile launcher a real reload with a fixed model
- Rebalanced most armors
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Version 3
- Fixed clumsy additions to formlists to JIP ones
Added an uninstaller option for version 2
Freed many config options from their temporal requirements
Improved Compact Launcher handling
- Fixed clumsy additions to formlists to JIP ones
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Version 2fix2
- Just fixed an oversight regarding the High Roller suit implementation
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Version 2fix1
- Main File: Fixed Collector challenge asking for an item and not the whole formlist, fixed nuke ammo disbursal
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Version 2Fix1
- Asset Pack: Fixed missing chinese armor textures
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Version 2
- Geez, this was a big one.
Declassified HEV Mk 3 and changed secret boss armor to more specific version
Added new spider robots
Decreased total count of new Spider Mines and moved their disabling into the ini
Removed PC level mult flags on new robots
Touched up aggression values for some NPCs
Added the High Roller Stealth Suit
Added the new Sneaking Bandana model
Separated toggles for all 4 new robot types
Added toggle for new Chimera Drones
- Geez, this was a big one.
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Version 1.1
- Added Unmanned Chimera Tanks, added two new Compact Missile Launcher locations, RWL integration, changed Chinese Collector weapons to activators in set locations, removed flickering from all available Chinese weapon activators, changed Chinese weapon activators to only add one clip of ammo and play a sound if you already have the weapon, added a Chinese Sword activator, adjusted challenges to account for new additions, added No New Spider Drones patch, increased MFC activator ammo to 10 each, disabled a few missiles, and moved one of the health dispensers.
- ASSET PACK: Changed blue winged Chinese PA decal to redesigned CPC logo
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Version 1.01
- Touched up Chinese weapon weights and tweaked their balance slightly
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- Author's activity
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May 2025
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04 May 2025, 10:14PM | Action by: Sweet6Shooter
Attribute change
'Description changed.'
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02 May 2025, 12:09PM | Action by: Sweet6Shooter
Changelog added
'Change log added for version 11.08'
April 2025
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23 Apr 2025, 2:04AM | Action by: Sweet6Shooter
File added
'AGE Main File [version 11.07]'
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23 Apr 2025, 2:04AM | Action by: Sweet6Shooter
Attribute change
'Description changed.'
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23 Apr 2025, 1:45AM | Action by: Sweet6Shooter
File added
'AGE Main File [version 11.07]'
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23 Apr 2025, 1:44AM | Action by: Sweet6Shooter
Changelog added
'Change log added for version 11.07'
March 2025
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14 Mar 2025, 1:03AM | Action by: Sweet6Shooter
File added
'AGE Main File [version 11.06]'
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14 Mar 2025, 12:12AM | Action by: Sweet6Shooter
File added
'AGE Main File [version 11.06]'
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14 Mar 2025, 12:12AM | Action by: Sweet6Shooter
Changelog added
'Change log added for version 11.06'
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06 Mar 2025, 2:29AM | Action by: Sweet6Shooter
Attribute change
'file visible to the public'
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06 Mar 2025, 2:29AM | Action by: Sweet6Shooter
File added
'AGE Main File [version 11.05]'
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06 Mar 2025, 2:27AM | Action by: Sweet6Shooter
Changelog added
'Change log added for version 11.05'
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05 Mar 2025, 3:05AM | Action by: Sweet6Shooter
Attribute change
'file hidden from public viewing'
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03 Mar 2025, 10:58AM | Action by: Sweet6Shooter
File added
'AGE Main File [version 11.04]'
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03 Mar 2025, 1:03AM | Action by: Sweet6Shooter
Changelog added
'Change log added for version 11.04'
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02 Mar 2025, 8:46PM | Action by: Sweet6Shooter
File added
'AGE Main File [version 11.03]'
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02 Mar 2025, 6:25PM | Action by: Sweet6Shooter
File added
'AGE Asset Pack [version 11.03]'
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02 Mar 2025, 5:43PM | Action by: Sweet6Shooter
Changelog added
'Change log added for version 11.03'
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01 Mar 2025, 4:40AM | Action by: Sweet6Shooter
Attribute change
'Description changed.'
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01 Mar 2025, 4:39AM | Action by: Sweet6Shooter
File added
'AGE Cyberware Patch [version 11.02]'
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- Mod page activity
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June 2025
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02 Jun 2025, 3:23PM | Action by: Synprothus
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'AGE - Anchorage Gameplay Expansion - Complete Overhaul'
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01 Jun 2025, 2:11PM | Action by: Synprothus
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'AGE - Anchorage Gameplay Expansion - Complete Overhaul'
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01 Jun 2025, 1:50AM | Action by: GRIMZONE5513
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May 2025
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20 May 2025, 10:51AM | Action by: Crowey793
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'AGE - Anchorage Gameplay Expansion - Complete Overhaul'
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19 May 2025, 4:35PM | Action by: Mchill777
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'AGE - Anchorage Gameplay Expansion - Complete Overhaul'
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18 May 2025, 8:03PM | Action by: NamedAfterATree
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'AGE - Anchorage Gameplay Expansion - Complete Overhaul'
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16 May 2025, 7:07AM | Action by: TheDJCubed
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11 May 2025, 9:54PM | Action by: Gutterer
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11 May 2025, 6:46AM | Action by: darkappalo
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'AGE - Anchorage Gameplay Expansion - Complete Overhaul'
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