You'll see trees, rocks, buildings etc suddenly pop up in view. Also, if terrain and objects are changed, you'll first see unchanged version from a distance, then see the changed version when you approach.
Thank you so much for the continued support friendlynonmurderingsort, Zion Trail is truly an underrated gem.
For anyone else interested, I followed KresoX's list on a previous page as a base to get Zion Trail all working properly up to snuff, make sure that they're installed and overwrite in in this very order:
You will obviously need to run LODGen for the Zion Trail world spaces. I ran it for both Objects and Terrain separately, but if you don't use a Landscape Texture pack like Legacy Reborn or even NMC, I'm sure you'll be fine just running the LODGen Objects. Obviously providing you have LODGen set up correctly.
friendlynonmurderingsort, thank you once again for your support and efforts on this gem. It's criminally underrated. Not too sure if you utilise this list as well but I'm assuming the most recent update still plays okay with this list?
I love you for continuing to work on and improve a mod I already enjoyed. The original was already one of my favorite quest/adventure mods, but you you've really elevated it.
Any reason the two zion trail worldspaces wouldnt show in fnvlodgen? ive been using fnvlodgen for years with mo2 but I dont see the two worldspaces to check to generate LOD for, not sure why as ive never had a issue before
I wanted to thank you for your modifications friendlynonmurderingsort, I really feel they are a great change in the locations making them more vivid :D
A while ago I've posted a comment with my new mutant assets made for Zion Trail with this mod in mind. If someone is interested, that addon was finally released ( This mod is a soft requirement for it, and also fixes a missing mesh issue in Blu-ray's store, gives lipsync to Neville, and puts the Memorial's modder's plaque into Wild Wasteland territory ).
Is there a way to make this mod compatible with Improved AI (Navmesh Overhaul Mod) ? According to that mod page, this mod has navmeshes inside the esp that can cause issues.
I have not touched Navmeshes, at all, during the editing of the Zion-Trail esp. Any issues (should there even be any) would have been associated with the original Zion Trail mod. Beside that you may flag the esp as an esm in FNVEdit if you have concerns about Navmeshes, this step is recommended for all Navmeshed mods by most major NV modding guides.
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For anyone else interested, I followed KresoX's list on a previous page as a base to get Zion Trail all working properly up to snuff, make sure that they're installed and overwrite in in this very order:
Two caveats:
- You will obviously need to run LODGen for the Zion Trail world spaces. I ran it for both Objects and Terrain separately, but if you don't use a Landscape Texture pack like Legacy Reborn or even NMC, I'm sure you'll be fine just running the LODGen Objects. Obviously providing you have LODGen set up correctly.
- S6S Zion Trail Patch is sadly no longer available, I'm not sure why. However piber20 of Yet Another Zion Trail Tweaks stated that they may account for these tweaks in an update.
friendlynonmurderingsort, thank you once again for your support and efforts on this gem. It's criminally underrated.Not too sure if you utilise this list as well but I'm assuming the most recent update still plays okay with this list?
The original was already one of my favorite quest/adventure mods, but you you've really elevated it.
If someone is interested, that addon was finally released ( This mod is a soft requirement for it, and also fixes a missing mesh issue in Blu-ray's store, gives lipsync to Neville, and puts the Memorial's modder's plaque into Wild Wasteland territory ).
https://www.moddb.com/mods/all-named-super-mutants-are-unique