Fallout New Vegas

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friendlynonmurderingsort

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160 comments

  1. otorobot
    otorobot
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    quick question, apologising upfront if dumb, what happens if I do not generate "LOD"? I havent done it before and it seems like a chore...
    1. ZhangYueZhi
      ZhangYueZhi
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      You'll see trees, rocks, buildings etc suddenly pop up in view. Also, if terrain and objects are changed, you'll first see unchanged version from a distance, then see the changed version when you approach. 
  2. DogsBarking
    DogsBarking
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    I went to the Blue Jay trading post and saw some missing texture Exclamation marks does anyone know the issue?
  3. CloudLamda
    CloudLamda
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    Thank you so much for the continued support friendlynonmurderingsort, Zion Trail is truly an underrated gem.

    For anyone else interested, I followed KresoX's list on a previous page as a base to get Zion Trail all working properly up to snuff, make sure that they're installed and overwrite in in this very order:

    Two caveats:

    • You will obviously need to run LODGen for the Zion Trail world spaces. I ran it for both Objects and Terrain separately, but if you don't use a Landscape Texture pack like Legacy Reborn or even NMC, I'm sure you'll be fine just running the LODGen Objects. Obviously providing you have LODGen set up correctly.
    • S6S Zion Trail Patch is sadly no longer available, I'm not sure why. However piber20 of Yet Another Zion Trail Tweaks stated that they may account for these tweaks in an update.
    friendlynonmurderingsort, thank you once again for your support and efforts on this gem. It's criminally underrated.
    Not too sure if you utilise this list as well but I'm assuming the most recent update still plays okay with this list?
    1. BioX853
      BioX853
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      Bery based.
    2. CloudLamda
      CloudLamda
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      TY!
  4. wasdwasd12
    wasdwasd12
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    I have a question about the story might I also make a Suggestion? 
  5. awkwardgardener
    awkwardgardener
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    I love you for continuing to work on and improve a mod I already enjoyed.
    The original was already one of my favorite quest/adventure mods, but you you've really elevated it.
  6. AccountODeleted
    AccountODeleted
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    Any reason the two zion trail worldspaces wouldnt show in fnvlodgen? ive been using fnvlodgen for years with mo2 but I dont see the two worldspaces to check to generate LOD for, not sure why as ive never had  a issue before
    1. AccountODeleted
      AccountODeleted
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      Nvm I think its cause of the original mods file structure, ignore this
  7. whithebunny
    whithebunny
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    I wanted to thank you for your modifications friendlynonmurderingsort, I really feel they are a great change in the locations making them more vivid :D
    1. friendlynonmurderingsort
      friendlynonmurderingsort
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      Thanks I appreciate the comment
    2. whithebunny
      whithebunny
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      and I thank you for the nice and hard work you do my friend :D
  8. Rocketpouncer
    Rocketpouncer
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    A while ago I've posted a comment with my new mutant assets made for Zion Trail with this mod in mind.
    If someone is interested, that addon was finally released ( This mod is a soft requirement for it,  and also fixes a missing mesh issue in Blu-ray's store, gives lipsync to Neville, and puts the Memorial's modder's plaque into Wild Wasteland territory ).



    https://www.moddb.com/mods/all-named-super-mutants-are-unique
  9. Grassygamer21
    Grassygamer21
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    if i disable the og mod will it still work?
    1. Grassygamer21
      Grassygamer21
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      nvm it wont work
  10. GalenKnight56
    GalenKnight56
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    Is there a way to make this mod compatible with Improved AI (Navmesh Overhaul Mod) ? According to that mod page, this mod has navmeshes inside the esp that can cause issues.
    1. friendlynonmurderingsort
      friendlynonmurderingsort
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      I have not touched Navmeshes, at all, during the editing of the Zion-Trail esp. Any issues (should there even be any) would have been associated with the original Zion Trail mod. Beside that you may flag the esp as an esm in FNVEdit if you have concerns about Navmeshes, this step is recommended for all Navmeshed mods by most major NV modding guides.