Restores the south gate of Camp McCarran mentioned in-game.
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Marked the edited walls and black panel as initially disabled rather than dumping them so far under the ground to avoid potential havok bound errors.
Version 1.7.2
For the sake of consistency, the vanilla entrance to McCarran has been renamed "Camp McCarran North Gate". Made the gate enter/exit sounds slightly louder.
Version 1.7.1
Fixed an issue with Uncut Wasteland where the Drill Sergeant and the NCR recruits in the McCarran courtyard wouldn't spawn right away when entering from the south gate. Fixed a gap in the wall close to the right tower in the courtyard. Arcade Gannon's reaction for McCarran will now trigger in case you enter from the south gate (YUP fix carried over).
Version 1.7
The dreaded LOD bug has been fixed. Generate new LOD for the WastelandNV worldspace with xLODGen to see the gate at distance.
Version 1.5
Version 1.5: the mod is now an ESM. Without going into long, technical explanations, mods containing navmeshes must be ESMs because navmeshes will break in ESP mods.
Version 1.3
Fixed the navmesh. Many thanks to twizzOr.
Version 1.2
Added "minimal use" flag on the doors to prevent NPCs to use the new gates as shortcuts.
Version 1.1
Fixed ITMs.
Overview
"Nah, I'm just kidding. This has to be the most worthless patrol duty on the whole base. They never attack this gate." - Crenshaw
"I've got him on guard duty patrolling the tarmac just inside the south gate. And I reassigned the other guard, so he should be alone." - Curtis
This mod restores the above mentioned south gate, and also fixes the inconsistency between the exterior and interior area of McCarran where from the outside you can see two guard towers placed close together but from the camp's courtyard there is only one.
The presence of the two close guard towers flanked by NCR troopers strongly implied an entrance of some sort was intended to be present there, and it's where the gate has been placed in the Mojave worldspace. The interior area required more work as I had to add a tower, rework the walls placement a bit and then place the gate.
The gate's model was reused by Obsidian in the Legate's Camp, but its filename was still nv_mccarran-maingate. Along with this, a sound effect (unused in vanilla, I think) named EMTLargeGateCampMcCarran is present in the game's files and it was added to the gate.
The new gate features a map marker and shows your current reputation with the NCR like other vanilla locations.
Installation
Use a mod manager or manually extract the .rar content into the data folder. Can be installed at any time. You must generate new LOD for the WastelandNV worldspace with xLODGen to see the gate at distance.
Compatibility
Fully compatible with Uncut Wasteland and likely compatible with everything except mods that alter the same part of the walls.
Credits to twizzOr for fixing the navmesh problem in version 1.3.