Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Anyone can use the edited EGTs to generate new facegens, don't worry about permissions.
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Character faces in Fallout 3 and New Vegas are pretty ugly, and they still are, but the odd color tinting you'll see on NPCs, usually dark-skinned NPCs, is now muted. Mostly fixed, you might say. First, credit to this thread over at the TTW forums for the information about EGT files.
Why shouldn't we use the files linked in the thread? It comes down to a matter of opinion, but the edited EGT files provided there end up loosing too much of the detail present in the original facegen textures. It doesn't look bad, but a little too bare for my taste. With my EGT edits, I tried to take a middle ground between the ugly colors and detail. The downside is not all of the ugliness is corrected, but it is much better than it was originally.
Disclaimer: Body facegen textures are now a single color, and have to be, otherwise neckseams regardless of textures are worse. These textures aren't as straight-forward as the face tints. They suck. A whole new body and EGTs tuned to it could solve this, but that's beyond any scope I know. If you have any ideas, please let me know, or not. You don't have to. If you decide to tackle it on your own, good luck. It isn't fun.
The files included in the download cover the vanilla game plus the DLCs, with base game faces (no mods). And if you're on TTW, the same applies. If you want the changes to apply to NPCs with faces edited by mods, or new NPCs entirely, you'll need to download the optional file with the EGTs and generate facegen in the GECK.
You need JIP for the BSAs to work properly. You can extract the BSA if you wish, but you're on your own if you do.
The optional file is my edited EGTs for use with the GECK.