would you mind making a version with compressed textures? though it doesn't sound like it would make any difference due to the files only being max 256x256, it actually does help stutter a lot on gpu-deficient computers.
EDIT: Although technically not necessary, this mod in combination with CKR and it's PATCH (mod 83002) significantly improves the quality of the NPCs. It's much better than most of the character overhauls I've tried over the years (according to my preferences).
You could possibly unpack and repack the .bsa file under the name of another plugin you currently have or a merged patch you have; the esp is necessary to load the packed .bsa files.
This is gonna sound stupid, but that's my job: if I'm using TTW, do I need to install both versions for it to work in NV proper as well, or is it completely covered, the TTW ver. being NV + TTW? Thanks if you can get back to me, and thanks regardless for reading.
EDIT: A minute later, and I'm back. Turns out, I'm stupid, just do what I did and read through the rest of the pages until you find the answer, which is no, you don't need both.
Regarding the facegen and .egt's, nothing. There's not much room to further improve that, aside from body tints, but they're more trouble than they're worth.
This update was primarily to ensure everything just works with TTW 3.3 and New Vegas alone. And adding the EGTs in to the BSA, so player characters can benefit too.
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EDIT: Although technically not necessary, this mod in combination with CKR and it's PATCH (mod 83002) significantly improves the quality of the NPCs. It's much better than most of the character overhauls I've tried over the years (according to my preferences).
EDIT: A minute later, and I'm back. Turns out, I'm stupid, just do what I did and read through the rest of the pages until you find the answer, which is no, you don't need both.
This update was primarily to ensure everything just works with TTW 3.3 and New Vegas alone. And adding the EGTs in to the BSA, so player characters can benefit too.