About this mod
Makes speakers/radios no longer lethal. Quest Friendly.
- Requirements
- Permissions and credits
- Donations
This simple little mod changes the detection script for radios and speakers so that they don't set off your bomb collar. I did some light testing with a few different radios scattered through the villa and vault, and it worked fine. I tested it in the vault to see if it would mess with the "escape the vault and trap Elijah" objective. It didn't. I made this because there was another radio mod I used to use, but it messed with the elevator in the vault, making it so you can't escape and trap Elijah.
When I tested this mod, I didn't have that problem.
Coming up in the next couple of weeks I'll get around to doing a full Dead Money playthrough, so I'll do extensive testing then. As of right now, it's fully functional so I figured I'd upload it. If you have issues drop a comment; I'll see what I can do when I get a chance.
Install: Just drop the esp in your data folder. Vortex should be able to handle it.
When I tested this mod, I didn't have that problem.
Coming up in the next couple of weeks I'll get around to doing a full Dead Money playthrough, so I'll do extensive testing then. As of right now, it's fully functional so I figured I'd upload it. If you have issues drop a comment; I'll see what I can do when I get a chance.
Install: Just drop the esp in your data folder. Vortex should be able to handle it.