I like the idea of this mod, but is it possible to make the DT locational, so that their unarmored heads still have no DT? I'm using this with the Absolute Threshold mod which makes caravan shotgun completely useless against the troopers, and even headshots do no damage because of the DT.
It's not possible to make the DT locational, not for creatures at least. You either lower the amount of DT I assigned in xEdit or edit the ghouls head body part data to make them receive much more damage when they're hit to the head, I don't know what kind of results the latter would give you with Absolute damage threshold though.
Thought about that, I went with 12 to match the lightweight metal armor that lacks parts from the normal metal armor but offers the same amount of protection. And I guess the vast majority of protection would come from the torso piece, which the reavers wear. You can edit their amount of DT in FNVEdit to your liking.
I didn't know about the Lightweight version actually. That makes sense. And yeah before you said that, I was planning on going in GECK to change it anyway.
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On that note, there could be other FO3 Ghouls that are "armored", but I can't remember for sure....
Found out that it's simple enough to do myself, in any case. Truly a great mod, by the way. I love these sort of logic-based mods.
You either lower the amount of DT I assigned in xEdit or edit the ghouls head body part data to make them receive much more damage when they're hit to the head, I don't know what kind of results the latter would give you with Absolute damage threshold though.
https://www.nexusmods.com/newvegas/mods/70759
if it is than it will be another must have in the load order :)