Possible bug, if anyone else has experienced this, in the Point Lookout DLC in Marguerite's Shack, speaking to Marguerite her speech and barter checks are flat out 0/XX for both. I began the game with 6 Charisma and through traits/perks/clothing/drugs I sit at around 12, despite this and having 100 in both speech and barter its still 0/XX on the checks. Disabling this mod fixes this issue and reenabling the mod is no issue so I haven't tested this as its a rather minor bug (if it even is one and isn't my modlist fucking it up, its just the first time I've had any issue with speech checks after doing almost all of Fallout 3 in TTW)
Hiya, I've been having alot of fun with this mod but I have a question on how the charisma reputation system works because I haven't noticed anything different. I feel like no matter what my charisma is, reputation changes are the same no matter what. I'm using the settings of having 1 next to everything. I was wondering if you could explain how it works if you don't mind.
For some reason this mod is causing crashes when killing NPCs that change reputation. When killing the Powder Gangers during Ghost Town Gunfight the game will crash. Or if I were to kill Goodsprings citizens the game will crash. I was using the recommended preset.
EDIT: As long as bEnableReputationMode is set to zero the game will not crash due to reputation changes.
Why not take the Speech skill of the NPC you are speaking to into account in order to make Speech checks harder? This would constitute a good nerf to the Speech skill which is a skill most people consider to be broken. Furthermore NPCs would finally have use of their Speech skill as well.
It doesn't, however speech as it is is already overused. If you want a semi-realistic "spot the charlatan", there's a mode where you can use PER instead.
But what if you have > the level of intelligence as the NPC you're speaking to, but <= their charisma? Don't you think that should even the playing field?
Level already modifies your available skill points, which are a final character output apart from equipment, so it shouldn't get re-added to the calculation. Besides, in the real world, if you and a 50 year old are at a similar skill level in a shooting competition (for example), age is not the factor that determines who has superior marksmanship.
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:,)
EDIT: As long as bEnableReputationMode is set to zero the game will not crash due to reputation changes.
EDIT: nvm, fixed
If you want a semi-realistic "spot the charlatan", there's a mode where you can use PER instead.