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The UPNVSE PalsUploaded by
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Activity logs
This page was last updated on 08 February 2025, 9:51AM
- Changelogs
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Version 1.5.2
- Fixed the Gas Trap Performance Fix disabling when loading a save due to use of SetEventHandlerAlt when the original SetEventHandler suffices.
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Version 1.5.1
- Added Gas Trap Performance Fix by Stentorious.
- Remoed the creature DR fix from the companion suite, as this is now fixed at an engine level by Stewie's Tweaks.
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Version 1.5.0
- Added a new fix to automatically toggle ironsights on the GRA version of the Laser Pistol depending on whether the Laser Pistol Combat Sights weapon mod is attached. This can be toggled in the INI if you are using a mod that adds ironsights by default or something.
- Made the order of forms in the Deathclaw Pro Hunter formlist match that of vanilla and YUP to prevent xEdit spuriously flagging it as a conflict.
- Marked the file as an ESM for easier load order sorting in [current year].
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Version 1.4.9
- Added a new option, bY3RadRemovalEnhanced (enabled by default), which replaces the functionality of the vanilla Y3 Implant from Old World Blues so that radiation on drinks is actually removed rather than being counteracted retroactively. This is fully scripted and will support mod-added items automatically as long as they are correctly added to the vanilla formlists.
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Version 1.4.8
- Ported and improved a fix from JSawyer Ultimate that allows the fortify health effects on food items to display separately to the health restoration effects. Unlike the fix in JSawyer Ultimate, this can also be expanded to mod-added items.
- Improved the Two-Step Goodbye critical fix to exactly replicate vanilla explosion behaviour and dismemberments without workarounds.
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Version 1.4.7
- Removed Restoring Hope Quest Morale Fix, as it does not actually seem like this was present in the unpatched version of the game like the Wikia states.
- Removed the Offer to Permit Annexation note so that it can be included in a cut content mod.
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Version 1.4.6
- Fixed Two-Step Goodbye explosion not affecting the player.
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Version 1.4.4
- Added global for mod version number.
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Version 1.4.3
- Tweaked fix for Offer to Permit Annexation note to prevent the player from receiving the note in unintended scenarios if the securitron vault was not destroyed.
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Version 1.4.2
- Fixed vanilla oversight where player was not given Offer to Permit Annexation note when destroying the Securitron vault. Note that this does NOT alter the vanilla quest line.
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Version 1.4.1
- Fixed incorrect detection of whether Universal Pyromaniac Buff was being used.
- Fixed the ragdoll exploit fix not being applied.
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Version 1.4.0
- Removed Dead Money - Christine has more Skills (moved to Essential DLC Enhancements Merged, because it fits better there).
- Removed Dead Money - Missing Return Options (same as above).
- Made the INI more readable.
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Version 1.3.3
- Fixed the player weapon reload while knocked down exploit fix, again
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Version 1.3.2
- Fixed the player weapon reload while knocked down exploit fix, which had stopped working as of late
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Version 1.3.1
- Fixed Weapon Repair Kits not using the Repair skill if the "FO3 Repair" option was disabled in JIP LN
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Version 1.3.0
- Prevented the return of clothing items in the vending machines if you have them equipped, to avoid their effects becoming stuck
- Fixed the Weapon Repair Kit effect so it avoids wasting them when your weapon is at the max possible condition
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Version 1.2.9
- Fixed the critical fire effect of the Cosmic knife Super-Heated being applied on the player instead of on the enemy
- Disabled the Reload Animation Fix component if using version 8 of the kNVSE plugin, which fixes this at the engine level
- Forgot to add the new and fixed critical effect script to the Sonic Emitter - Gabriel's Bark
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Version 1.2.8
- Added the GRA merchant container respawn fix from Mojave Arsenal. This version of the fix is functionally identical to Mojave Arsenal's but has been edited to be non-NVSE.
- (The following removals have been made as they are now included in YUP 12.1)
- Removed DLC XP fixes.
- Removed updates to AlchoholicDrinks, NonAlchoholicDrinks, and NukaBottleDrinks formlist (undocumented on YUP's page).
- Removed the addition of Rushing Water to WaterLIST formlist.
- Removed updates to NVDLC03PerkRelatedAllFoodLIST, NVDLC03PerkRelatedAllChemsLIST, and NVDLC03PerkRelatedAllStimpaksLIST.
- Removed change to fItemConditionValueMult GMST (which constituted the max condition value fix).
- Removed update to the Professional, to allow it to capture mod-added weapons.
- The change to Sneering Imperialist has NOT been removed despite YUP including a similar fix, since UPNVSEP uses the NVSE condition GetInFactionList and an associated formlist, instead of having separate conditions for each faction. This is slightly easier to expand.
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Version 1.2.7
- If bEnableFO3Repair is enabled in JIP LN NVSE's INI, Weapon Repair Kits will now conform to the item condition cap based on your repair skill.
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Version 1.2.6
- Removed extra file included in the download by accident.
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Version 1.2.5
- No functionality change. Minor change behind the scenes to conditions on the Companion Suite ability to match the structure in YUP, so it looks less like a conflict when viewed in xEdit.
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Version 1.2.4
- Removed some errant scripts that had accidently been included because my GECK went mental and (somehow) started saving scripts from other mods into my files.
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Version 1.2.3
- Fixed a potential crash with the Two-Step Goodbye critical effect by replacing the fix with the simpler version from UPNVSE.
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Version 1.2.2
- (This update was all miguick.)
- Removed a fix that prevented ED-Es from triggering mines, as YUP now fixes this by flagging them as flying.
- Fixed ARCHIMEDES damage, which was missing in the last update.
- Simplified the Sneering Imperialist upgrade by using JIP's GetInFactionList condition. xEdit may flag this as an error as it doesn't recognise the condition yet, but all's good.
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Version 1.2.1
- Fixed a maybe sort of crash that could possibly occur if a destructible object was hit with your last grenade.
- Added Spears-type weapons to the Melee Weapons Damage Destructibles fix. In the vanilla game, fire extinguishers and some primed explosives are the only kinds of destrctibles, btw.
- Added an automatic disable for the Pyromaniac fix if you are using mig's Universal Pyromaniac Buff. Use both? How much of a pyromaniac are you?
- The upgrade for the Super-Heated Cosmic Knife will now work even if you don't use the Pyromaniac fix.
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Version 1.2.0
- (Update by miguick and PushTheWinButton)
- Improvements to the Pyromaniac fix to remove some jank and the need for record edits.
- The Pyromaniac fix now supports mods which change the projectile for the .50MG Incendiary round.
- Added Pyromaniac fix support for critical effects on the Super-Heated Cosmic Knife and Saturnite Fist.
- The damage dealt by the critical effect on the Super-Heated Cosmic Knife will now be attributed to the player.
- The Pyromaniac fix is now implemented if Ammo Script Fixes is installed, as an equivalent fix is not included in that mod.
- As an additional note, Unofficial Patch NVSE Plus includes all the features of Scripted Ammo Fixes with the exception of the Recharger ammo changes (YUP mostly fixes this, but Scripted Ammo Fixes does it a simpler NVSE way). However, Unofficial Patch NVSE Plus implements some of the fixes slightly differently, circumvents a strange bug with the CastImmediate function, and the Pyromaniac fix covers some additional items not covered in Scripted Ammo Fixes, including critical effects. If you use Scripted Ammo Fixes, Unofficial Patch Plus's versions of the fixes will be disabled.
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Version 1.1.2
- Fixed, simplified, and reimplemented the ammo script effect fix. Also included a workaround for the JIP CastImmediate function, which can cause distant actors to be damaged by effects the player inflicts on themselves.
- Fixed a minor error in the DLC XP fix script, spotted by sandbox.
- Corrected a typo in the INI.
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Version 1.1.1
- Added a new INI option to enable increased damage over time on burning effects if you have the Pyromaniac perk.
- Disabled the ammo effect fix temporarily due to what appears to be a bug with the NVSE OnHit handler that can cause a crash. Use Ammo Script Fixes or Scripted Ammo Fix instead for now.
- Corrected a typo in a Dead Money return recipe.
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Version 1.1.0
- Added Pyromaniac incendiary ammo fix: burning effects on vanilla incendiary ammo types will receive +50% damage if you have the Pyromanic perk
- Fixed a type in the INI file (and the script that generates it).
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Version 1.0.1
- Fixed an error in the Sink Jukebox exchange script.
- Removed bush sound effects, as these are now included in YUP.
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Version 1.0.0
- Initial release.
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- Author's activity
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February 2025
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08 Feb 2025, 9:51AM | Action by: PushTheWinButton
Changelog added
'Change log added for version 1.5.2'
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08 Feb 2025, 9:51AM | Action by: PushTheWinButton
File added
'Unofficial Patch NVSE Plus [version 1.5.2]'
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07 Feb 2025, 8:31PM | Action by: PushTheWinButton
Changelog added
'Change log added for version 1.5.1'
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07 Feb 2025, 8:30PM | Action by: PushTheWinButton
File added
'Unofficial Patch NVSE Plus [version 1.5.1]'
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07 Feb 2025, 8:29PM | Action by: PushTheWinButton
Permission change
'Author changed their file credits.'
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07 Feb 2025, 8:29PM | Action by: PushTheWinButton
Attribute change
'Description changed.'
December 2024
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30 Dec 2024, 12:37PM | Action by: PushTheWinButton
Changelog added
'Change log added for version 1.5.0'
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30 Dec 2024, 12:34PM | Action by: PushTheWinButton
File added
'Unofficial Patch NVSE Plus [version 1.5.0]'
April 2024
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08 Apr 2024, 5:01PM | Action by: PushTheWinButton
Attribute change
'Description changed.'
January 2024
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16 Jan 2024, 7:42PM | Action by: PushTheWinButton
Changelog added
'Change log added for version 1.4.9'
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16 Jan 2024, 7:40PM | Action by: PushTheWinButton
File added
'Unofficial Patch NVSE Plus [version 1.4.9]'
July 2023
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30 Jul 2023, 10:12AM | Action by: PushTheWinButton
Attribute change
'Description changed.'
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30 Jul 2023, 10:11AM | Action by: PushTheWinButton
Changelog added
'Change log added for version 1.4.8'
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30 Jul 2023, 10:10AM | Action by: PushTheWinButton
File added
'Unofficial Patch NVSE Plus [version 1.4.8]'
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30 Jul 2023, 9:00AM | Action by: PushTheWinButton
Attribute change
'Description changed.'
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22 Jul 2023, 11:41AM | Action by: PushTheWinButton
Changelog added
'Change log added for version 1.4.7'
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22 Jul 2023, 11:39AM | Action by: PushTheWinButton
File added
'Unofficial Patch NVSE Plus [version 1.4.7]'
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22 Jul 2023, 11:38AM | Action by: PushTheWinButton
Attribute change
'Description changed.'
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15 Jul 2023, 8:52AM | Action by: PushTheWinButton
Changelog added
'Change log added for version 1.4.6'
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15 Jul 2023, 8:51AM | Action by: PushTheWinButton
File added
'Unofficial Patch NVSE Plus [version 1.4.6]'
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- Mod page activity
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March 2025
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18 Mar 2025, 10:45AM | Action by: Eshawnan
Tracked
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17 Mar 2025, 2:51PM | Action by: trudgemank
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