File information
Last updated
Original upload
Created by
NeighborUploaded by
FilmjolkVirus scan
Tags for this mod
Activity logs
This page was last updated on 07 January 2022, 5:08AM
- Changelogs
-
-
Version 1.4
- - All melee weapons that were missing swing sound fx now have them
- - Fixed incorrect sound entries with several melee weapons that caused their swing sounds to not play
- - All sword melee weapons now use the proper SwordImpactDataSet instead of the KnifeImpactDataSet
- - Renamed the "Jonnygun Standard" to "Jonnygun"
- - Renamed the "10mm Light Rifle" to "Scav Light Rifle"
- - Renamed the "Jericho Fusion Cannon" to "Fusion Cannon"
- - Renamed the "Galieon Sub-Sonic Assault Rifle" to "Sub-Sonic Assault Rifle"
- - Renamed the "Galieon Ray Gun" to "Ray Gun"
- - (these should hopefully be the last of the name changes; the rest of the Frontier weapons seem to be named appropriately)
- - Removed my older mesh edits to the Shambly Marksman Rifle; opted instead to improve the UV mapping, and change the animations to reflect the gun's weird hybrid design
- - Shambly Marksman Rifle is now semi-auto; changed the attack animation to AttackLeft
- - Tweaked the balance of the Bull Shotgun to bring it more in line with the rest of the Tier 4 shotguns; it's still powerful, but will no longer outclass Tier 5 shotguns
- - Re-balanced the Mossberg Shotgun; weapon was extremely OP for a measly Tier 2 shotgun (honestly, it's still pretty OP even with the nerf, but at least now it doesn't invalidate the Hunting Shotgun)
- - Removed an unnecessary explosion flag from the Jericho Fusion Cannon projectile; this also fixes a small incompatibility with Unofficial Patch NVSE Plus
- - Tweaked the positioning of the Frontline Machine Gun charging handle node to eliminate clipping
- - Changed the pick-up sounds of the Sheriff/SWAT Shotguns to the standard rifle pick-up; the unique unholster sounds are untouched
- - Added a missing object effect to Clarent
- - Small edit to the 1st person texture set of the Plasma Slinger
- - Corrected the Resist Type for several explosive weapons
-
Version 1.3
- - Corrected the orientation of a few nodes in the Tranquilizer Rifle mesh
- - Fixed the severely misaligned sights of the Sub-Sonic Assault Rifle and its unique variant; also removed that annoying sling mount from the front of the gun
- - Removed the bullet node from the Sub-Sonic Assault Rifle magazine; addresses a minor inconsistency, since the weapon uses Electron Charge Packs for ammo, not bullets
- - Fixed an incorrect texture path with the ##Shells node of the Jackhammer and its variants
- - Adjusted the muzzle flash placement node with the Service Pistol silencer
- - The ejection port on the Silenced Front 9mm SMG is now animated
- - Renamed the NPC-only Ripper that AJ uses to "AJ's Ripper"
- - Fixed an issue that caused the extended mag on the FPG to be invisible in 1st Person
- - The extended mag for the FPG now correctly gives +12 ammo capacity instead of +10
- - Renamed the "Ramshackle Sniper" to "Ramshackle Sniper Rifle"
- - Redid my mesh edits to the Support Carbine; cleaner results overall
- - The Grenade Launcher, Mark 2 now has functional iron sights
- - The T9 Spud now has functional iron sights
- - Removed the "Don't Use 1st Person IS Animations" flag from the Grenade Launcher, Mark 2
- - Removed the "Don't Use 1st Person IS Animations" flag from the T9 Spud Grenade Launcher
- - Removed the "Don't Use 3rd Person IS Animations" flag from the Grenade Launcher, Mark 2
- - Removed the "Don't Use 3rd Person IS Animations" flag from the T9 Spud Grenade Launcher
- - Cleaned up the wording of several item mod descriptions
- - Reduced the size of the Rugged .45 Auto SMG drum mag to reduce clipping
- - Adjusted the Sheriff's Repeater ##SightingNode to reduce clipping in first person view
- - Corrected the Projectile Node placement with the RJJ45 Magnum and its variants
- - Corrected the Projectile Node placement with the suppressed Service Pistol and its variants
- - Other minor tweaks you probably won't notice and that I've already forgotten
- - Opted to "genericize" the names of several non-unique weapons to better fit New Vegas' naming scheme:
- - Renamed the "Sawed-Off HD" to "Cut-Down Shotgun"
- - Renamed the "MAC-11" to "Machine Pistol"
- - Renamed the "FPG" to "Folding Pocket Gun"
- - Renamed the "Jackhammer" to "Jackhammer Shotgun"
- - Renamed the "Mossberg 590 A1" to "Mossberg Shotgun"
- - Renamed the "RJJ45 Magnum" to "Autorevolver"
- - Renamed the "T9 Spud" to "Spud Grenade Launcher"
- - Renamed the "Grenade Launcher, Mark 2" to "40mm Grenade APW"
- - Renamed the "PT-900" to "Plasma Thrower"
- - Renamed the "Old Lady" to "Shambly Marksman Rifle"
- - Renamed the "Toothless" to "Spiked Mace"
- - Renamed the "HK Light Rifle" to "10mm Light Rifle"
- - Renamed the "T12 Rattler Grenade" to "Rattler Grenade"
- - Renamed the "Frag Mine, Mark 2" to "Anti-Personnel Mine"
- - Renamed the "Frag Grenade M-2" to "Anti-Personnel Grenade"
- - Renamed all instances of "M-2" and "Mark 2" to "Mk II" for uniformity with the vanilla game and Yukichigai Unofficial Patch
- - Renamed the relevant weapon mods to accommodate the above name changes
-
Version 1.2
- - Fixed several incorrect node names in the .44 Magnum HD meshes; the hammer and trigger now properly animate when firing the weapon
- - Corrected the 3D Index order for the Support Carbine variants; the scope should now render its textures properly in first person, along with the dust cover
- - Changed the handgrip for the Police/Sheriff Shotguns from HandGrip1 to Default; helps address the awkward way the play holds the weapon
- - Reworded the object effect description of the TB44 for brevity
- - Modified the Cover node on all Police/Sheriff Shotguns to eliminate clipping when firing the gun
- - Further reduced the firing sounds of the Sheriff's Repeater (it's a really loud gun)
- - Fixed an issue with the Sheriff Repeater's sighting node being way too zoomed in when modded with the Backup Knife
- - Adjusted the shell casing node of the Hefty Machine Gun to reduce clipping
- - Renamed the "RJJ45 Magnum" to "RJJ45 Magnum Revolver"
- - The Sheriff's Repeater now correctly ejects .357 Magnum casings instead of assault rifle casings
- - Renamed the "TB44" to "Tank Buster"
- - Renamed the crafting recipe and backpack name of the TB44 to accommodate the above change
- - Renamed "Rancor's 12.7 Revolver" to "Rancor's 12.7mm Revolver"
- - Renamed "FPG" to "FPG 9mm SMG"
- - Renamed "Mac-11" to "MAC-11 10mm SMG"
- - Renamed the ".44 Magnum HD" to ".44 Magnum Sixgun"
- - Renamed the "Sawed-Off HD" to "Sawed-Off Scattergun"
- - Renamed the "Mossberg 590 A1" to "Mossberg 590 Shotgun"
- - Renamed the "T9 Spud" to "T9 Spud Grenade Launcher"
- - Renamed "Nails for Shotguns" ammo to "Shotgun Nails"
- - Removed the unnecessary abbreviation name for the Mining Bolts ammo
- - Removed the unnecessary abbreviation name for the standard Harpoon ammo
- - Other minor name edits that you probably won't notice
-
Version 1.1
- - Reduced the firing sound volume of the Magnum Rifle; as always, some may still find them too loud, but it is still a vast improvement
- - Tweaked the naming scheme of the Frontline Machine Gun weapons for consistency (eg. "Frontline Machine Gun (Camo)" ---> "Frontline Machine Gun, Camo")
- - Renamed "Covert Sniper" to "Covert Sniper Rifle"
- - Renamed "Hanged Man's Covert Sniper" to "Hanged Man's Covert Sniper Rifle"
- - The .45 Auto Thompson SMG now uses ReloadL instead of ReloadI; this should help reduced clipping, and better line up the charging handle during the reload animation
- - The .45 Auto Thompson SMG now has an animated charging handle that will move when firing and reloading; it looks a little funny, but it gets the job done
- - Renamed the ".45 Auto Thompson SMG" to "Rugged .45 Auto SMG"; seemed a little redundant to have Thompson in the actual weapon name, Rugged captures the character of the gun a bit better
- - Adjusted the Homemade Musket ##SightingNode to reduce clipping in first person view
- - The Mossberg 590 A1 mesh now has a working shell node; you can now see your character load shells during the reload animation
- - The Marksman Shotgun and its variants now have a shell node; a shotgun shell is now properly ejected and loaded during the reload animation
- - Reduced the firing sounds of the Grand Ferrum
- - Adjusted the Grand Ferrum ##SightingNode to reduce clipping in first person view
- - Shaft (the VSS Sniper) now correctly uses ReloadE instead of Reload C, and AttackLoop instead of Attack 3; the gun will now properly animate when firing and reloading
- - Adjusted the fire rate of the VSS to accommodate the above changes
- - T9 Spud now uses ReloadL instead of ReloadI; there is still some clipping during the reload animation, but it has been reduced
- - Renamed the "COS Archon" to "Crusader Archon"
- - Adjusted the ##SightingNode of the COS Archon and its unique variant, Guinevere, to reduce clipping in first person view
- - The COS Archon and Guinevere now use Default hangrip instead of HandGrip1; this corrects the rather awkward way the player holds the gun, doesn't seem to cause any additional clipping; also added a little charging lever just to help sell the reload animation
- - Renamed the "COS Justicar" to "Crusader Justicar"
- - Reduced the firing sound volume of the COS Archon
- - Fixed an incorrect ammo list entry with Shaft; weapon can now utilize ammo variants
- - Adjusted the RJJ45 Magnum ##SightingNode to reduce clipping in first person view
- - Renamed "Dr. Voss's Glove" to "Dr. Voss' Glove"
- - Renamed "Voss' Cosmic Knife" to "Dr. Voss' Cosmic Knife"
- - Renamed "Dr. Voss's Sub-Sonic Assault Rifle" to "Dr. Voss' Sub-Sonic Assault Rifle"
- - Removed a few more instances of "(NPC)" from weapon names
- - The Designated Marksman's Rifle now has an animated charging handle that will move during the reload animation
- - Adjusted the ##SightingNode of the Magnum Rifle, and its variants, to reduce clipping in first person view
- - Tweaked the volume of the RJJ45 Magnum 2D firing sound
- - Reduced the firing sounds of the Designated Marksman's Rifle
- - Made some very minor tweaks the sounds of a few weapons; hardly worth mentioning
- - The Legionaries' Flamer, Spitfire, and Librarian's Flamethrower now use the Energy Weapons skill instead of Guns
- - Fixed an incorrect ammo list entry with Johan's Pistol; weapon can now utilize ammo variants
-
Version 1.0
- - Lowered the volume of the Doble Cilantros firing sounds
- - Fixed an incorrect ammo list entry with 10mm Grassier; weapon can now utilize ammo variants
- - Cleaned up the Old Lady mesh to reduced clipping; it's still an unholy mix between a hunting rifle and a M14 but at least now it looks somewhat functional
- - Old Lady now has a fully functional animated bolt and ammo magazine
- - Fixed an issue mesh with the Scav Repeater 9mm magazine not rendering its textures properly
- - Correct the 3D Index naming with the Scav Repeater 9mm texture set
- - Cleaned up several incorrect node names within the Jericho Fusion Cannon meshes
- - The Jericho Fusion Cannon now sports an electron charge pack instead of a microfusion cell
- - Lowered the volume of the .44 Magnum HD firing sounds
- - The HK Light Rifle now actually ejects bullet casings
- - The Kit Assault Rifle now correctly ejects assault rifle casings instead of .308 casings
- - Adjusted the sighting node of the Doble Cilantros to avoid clipping when aiming down sights in 1st person
- - Lowered both the firing and wind-down sounds of the Multicore Gatling Laser
- - The Plasma Slinger now sports a microfusion cell instead of an electron charge pack
- - Cleaned up several incorrect node names in the Covert Sniper mesh
- - The Covert Sniper is no longer a static mesh and is now correctly animated; both the bolt and magazine are now functional
- - Lowered the volume of the Jonnygun firing sounds; some may still find them too loud, but at least it's no longer an outright assault on your eardrums
- - Adjusted the sighting nodes of all Jonnyguns to avoid clipping when aiming down sights in 1st person
- - Tweaked the FOV of all the Johnnygun variants; each variant now has a unique FOV sight setting to help differeniate amoung them and the playstyles that they are designed for (eg. Johnnygun Battle Rifle = longer range shooting, Johnnygun Heavy = inaccurate supressive fire)
- - The HK Light Rifle is no longer a static mesh, and sports an animated charging handle and ejection port
- - Edited the Shell Casing node of the HK Light Rifle mesh to accomidate the above changes
- - Fixed an issue with the small energy cell on the Dual Fusion Blaster not rendering properly in 1st Person
- - Corrected a rather noticable error with the Kit Assault Rifle mesh's shell casing node; the ejected shells no longer spawn far away from the gun itself
- - Tweaked the meshes of the Support Carbine and its variants; the dust cover is now open, and sports an animated charging handle; it's not a perfect fix, but it works
- - Adjusted the shell casing node of the Support Carbine to reduce clipping
- - The Cutlingun and Cutlingun Mark 2 now have a handle added to their ammo crate, giving the player something to actually grasp during the reload and jamming animations
- - Added a secondary electron charge pack to the Photon SMG; this was done to help alleviate the rather ridiculous way the player reloads the weapon, it still looks a bit janky, but it is at least somewhat more believable now
- - The Covert Sniper now ejects .308 casings, instead of erroneous assault rifle casings
- - Removed several instances of "(NPC)" and "!" from a variety of weapons; not a major issue, but it can be rather unimmersive once you notice it
- - Renamed "Valerius's Sword" to "Valierius' Sword"
- - Renamed "Voss's Cosmic Knife" to "Voss' Cosmic Knife"
- - Renamed "Scav Repeater 9mm" to "Scav 9mm Repeater"
- - Renamed "Marksman Shotgun (NPC)" to "Lot's Marksman Shotgun"
- - Renamed "Freedom Ringer (Non-playable) to "Freedom Ringer"
- - The Freedom Ringer now uses the Baseball Bat pipboy icon
-
- Author's activity
-
January 2022
-
07 Jan 2022, 5:08AM | Action by: Filmjolk
Attribute change
'Description changed.'
July 2021
-
08 Jul 2021, 10:42PM | Action by: Filmjolk
Permission change
Bug tracker disabled.
-
08 Jul 2021, 10:37PM | Action by: Filmjolk
Attribute change
file visible to the public
-
08 Jul 2021, 10:34PM | Action by: Filmjolk
Attribute change
Description changed.
-
04 Jul 2021, 12:00AM | Action by: Filmjolk
Attribute change
file hidden from public viewing
-
03 Jul 2021, 11:52PM | Action by: Filmjolk
Attribute change
file hidden from public viewing
-
03 Jul 2021, 11:50PM | Action by: Filmjolk
Attribute change
file hidden from public viewing
February 2021
-
24 Feb 2021, 11:49PM | Action by: Filmjolk
Attribute change
Description changed.
Mod version changed to 1.4.
-
24 Feb 2021, 11:43PM | Action by: Filmjolk
File added
Frontier Weapon Tweaks and Fixes [version 1.4]
-
24 Feb 2021, 11:43PM | Action by: Filmjolk
Changelog added
Change log added for version 1.4
-
19 Feb 2021, 4:13AM | Action by: Filmjolk
Attribute change
Description changed.
-
19 Feb 2021, 4:08AM | Action by: Filmjolk
Attribute change
Description changed.
-
18 Feb 2021, 7:21AM | Action by: Filmjolk
Attribute change
Description changed.
-
18 Feb 2021, 7:17AM | Action by: Filmjolk
Attribute change
Description changed.
-
18 Feb 2021, 7:15AM | Action by: Filmjolk
Attribute change
Description changed.
-
18 Feb 2021, 6:49AM | Action by: Filmjolk
Attribute change
Description changed.
-
18 Feb 2021, 6:46AM | Action by: Filmjolk
Attribute change
Description changed.
-
18 Feb 2021, 6:43AM | Action by: Filmjolk
Attribute change
Description changed.
-
18 Feb 2021, 6:35AM | Action by: Filmjolk
Attribute change
Description changed.
-
18 Feb 2021, 6:34AM | Action by: Filmjolk
Attribute change
Description changed.
Mod version changed to 1.3.
-
- Mod page activity
-
May 2024
-
02 May 2024, 12:30PM | Action by: ssin174
Endorsed
'Frontier Weapon Tweaks and Fixes'
March 2024
-
04 Mar 2024, 8:20PM | Action by: pelerinli
Tracked
'Frontier Weapon Tweaks and Fixes'
February 2024
-
26 Feb 2024, 7:03PM | Action by: BettaBoi
Tracked
'Frontier Weapon Tweaks and Fixes'
January 2024
-
28 Jan 2024, 10:56PM | Action by: MonkeyBoi69uwu
Tracked
'Frontier Weapon Tweaks and Fixes'
-
24 Jan 2024, 8:14AM | Action by: M2Henson
Untracked
'Frontier Weapon Tweaks and Fixes'
-
23 Jan 2024, 10:36PM | Action by: M2Henson
Tracked
'Frontier Weapon Tweaks and Fixes'
-
16 Jan 2024, 1:39AM | Action by: subbadubba
Endorsed
'Frontier Weapon Tweaks and Fixes'
-
12 Jan 2024, 8:02PM | Action by: Dyson132
Endorsed
'Frontier Weapon Tweaks and Fixes'
-
11 Jan 2024, 7:27PM | Action by: argushdmi
Endorsed
'Frontier Weapon Tweaks and Fixes'
-
09 Jan 2024, 3:09AM | Action by: jjoiner149
Untracked
'Frontier Weapon Tweaks and Fixes'
December 2023
-
01 Dec 2023, 7:16PM | Action by: IOException35
Endorsed
'Frontier Weapon Tweaks and Fixes'
November 2023
-
18 Nov 2023, 8:48PM | Action by: hjg1995
Untracked
'Frontier Weapon Tweaks and Fixes'
October 2023
-
22 Oct 2023, 10:40PM | Action by: Mulanti
Endorsed
'Frontier Weapon Tweaks and Fixes'
-
05 Oct 2023, 7:38PM | Action by: sneakgrunt
Endorsed
'Frontier Weapon Tweaks and Fixes'
September 2023
-
23 Sep 2023, 4:11AM | Action by: NightStriker1775
Untracked
'Frontier Weapon Tweaks and Fixes'
-
18 Sep 2023, 7:10AM | Action by: NightStriker1775
Tracked
'Frontier Weapon Tweaks and Fixes'
-
10 Sep 2023, 9:45AM | Action by: PSNtoonjuice
Endorsed
'Frontier Weapon Tweaks and Fixes'
-
09 Sep 2023, 1:39PM | Action by: shanethered
Endorsed
'Frontier Weapon Tweaks and Fixes'
August 2023
-
14 Aug 2023, 2:49AM | Action by: SaltyorangeBoi
Tracked
'Frontier Weapon Tweaks and Fixes'
July 2023
-
31 Jul 2023, 8:07AM | Action by: M2Henson
Endorsed
'Frontier Weapon Tweaks and Fixes'
-