Fallout New Vegas
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Hopper31

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Hopper31

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22 comments

  1. KaneMcBane
    KaneMcBane
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    Im working on a zipline; any pointers?
    1. Hopper31
      Hopper31
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      In addition to the Z axis, you'd have to grab the starting and ending X/Y and interpolate along the line between the two. You can reference the parts in the ladder code that refer to DeltaX and DeltaY for that at least, as effectively when you use a ladder it smoothly zips you to the starting position, and you could extrapolate that into zipline code if you slowed it down.

      Unless you wanted the player to be able to stop along the way you wouldn't really need to worry about implementing forward/backward handling, just activate and go.

      However, funnily enough the GECK wiki already has a script for it.
  2. Erafox
    Erafox
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    Hope someone make TTW mod for ladder everywhere 
    1. ElRusoMods
      ElRusoMods
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      Say it loud brotha
    2. Cindersalt
      Cindersalt
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      this
  3. BlackBubble1
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    Is there a way to make the ladder movement not vertical?
    I'm updating/remaking my old water tower mod with an updated model, and the ladder themselves are at a 6.5° angle.
    There's probably a case for making horizontal ladders too.

    The ladder script works great in any other instance tho, so that's great!
    1. Hopper31
      Hopper31
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      It would certainly be possible, however at the moment I don't really have the energy to work that out.
    2. BlackBubble1
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      Don't worry about it, I can probably edit the model to have a vertical ladder, or keep using load doors for those
      I totally understand not having the energy to do stuff sometime, especially in uncertain times like these
  4. TheLost104
    TheLost104
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    when i put the ladder down in the geck it looks fine but in game its a error??
    1. Hopper31
      Hopper31
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      In what way is it an error? Like a missing mesh error? Does a message box pop up?
  5. peebins123
    peebins123
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    I am going to do a snake eater reference...
  6. Jokroast
    Jokroast
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    Yo thats wickid cool!
  7. ashtonlp101
    ashtonlp101
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    Really cool to see the old modders back in action now that the Frontier is out! Hope you guys keep modding NV!
  8. aramdol
    aramdol
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    Oh holy shit.  I was expecting a loading screen for "climbing", but you actually do go up the ladder.  That's awesome.  
  9. Radioactivelad
    Radioactivelad
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    Nice job with this

    Does this require anything specific to the included esp, and if not, maybe add a text file as an optional download for easy copying of the script?

    1. Hopper31
      Hopper31
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      Fair point, nothing from the .esp is specifically required except for reference purposes. I've uploaded just the script as an optional file.
    2. Radioactivelad
      Radioactivelad
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      Thanks!
  10. TheGreatBhan
    TheGreatBhan
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    How does this work with the hoover dam spillway ladders? Just curious if it's buggy with multi-ladder as the hoover dam spillway ladder is two seperate ladders that are connected (it's all one model from what i remember ) but the position of the top half changes. 

    Nice work btw :)
    1. Hopper31
      Hopper31
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      This mod, as is, does not touch any base game ladders, it is merely a resource with one playable example.

      However for something like that you could link the top ladder to the bottom one as an activate parent, and so long as the XMarkers are set up and linked properly it should work as you would expect.