In addition to the Z axis, you'd have to grab the starting and ending X/Y and interpolate along the line between the two. You can reference the parts in the ladder code that refer to DeltaX and DeltaY for that at least, as effectively when you use a ladder it smoothly zips you to the starting position, and you could extrapolate that into zipline code if you slowed it down.
Unless you wanted the player to be able to stop along the way you wouldn't really need to worry about implementing forward/backward handling, just activate and go.
Is there a way to make the ladder movement not vertical? I'm updating/remaking my old water tower mod with an updated model, and the ladder themselves are at a 6.5° angle. There's probably a case for making horizontal ladders too.
The ladder script works great in any other instance tho, so that's great!
Don't worry about it, I can probably edit the model to have a vertical ladder, or keep using load doors for those I totally understand not having the energy to do stuff sometime, especially in uncertain times like these
How does this work with the hoover dam spillway ladders? Just curious if it's buggy with multi-ladder as the hoover dam spillway ladder is two seperate ladders that are connected (it's all one model from what i remember ) but the position of the top half changes.
This mod, as is, does not touch any base game ladders, it is merely a resource with one playable example.
However for something like that you could link the top ladder to the bottom one as an activate parent, and so long as the XMarkers are set up and linked properly it should work as you would expect.
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Unless you wanted the player to be able to stop along the way you wouldn't really need to worry about implementing forward/backward handling, just activate and go.
However, funnily enough the GECK wiki already has a script for it.
I'm updating/remaking my old water tower mod with an updated model, and the ladder themselves are at a 6.5° angle.
There's probably a case for making horizontal ladders too.
The ladder script works great in any other instance tho, so that's great!
I totally understand not having the energy to do stuff sometime, especially in uncertain times like these
Does this require anything specific to the included esp, and if not, maybe add a text file as an optional download for easy copying of the script?
Nice work btw :)
However for something like that you could link the top ladder to the bottom one as an activate parent, and so long as the XMarkers are set up and linked properly it should work as you would expect.