Fallout New Vegas
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HandsomeAwkward

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PARAN0IDxGERBIL

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6 comments

  1. MadSquirrel841
    MadSquirrel841
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    Wait, is there a regenerative ability in Bayrain's overhaul mod? I never really noticed it. Is it a perk that exists in the overhaul mod itself? And yes, I've read your mod's description. Though, I'm not entirely sure if whether I understand.
    1. PARAN0IDxGERBIL
      PARAN0IDxGERBIL
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      The effect was heavily nerfed in 1.3, but yes there are three different perks that will give you a passive regen. Born Soldier 3, Guardian of Vault 18, and one other one which I think you get by killing all of the major characters in the Vault sequence and not siding with anyone.
    2. MadSquirrel841
      MadSquirrel841
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      Interesting. I think I understand now. Thanks.

      Honestly, I was always bothered by no regen ability in the actual FNC mod. A few NPCs plus the narrator in almost all of the endings comment on the Star Player having regenerative healing abilities like that of a super soldier, but it was never present in the gameplay. I found out from the devs on their Discord server that it was because they didn't want to spoil anything, which I can understand. Although, what Bayrain included in his overhaul mod does make sense. Your mod deserves equal the credit. Both your version and his are good. Though, you can't really heal yourself if you're overexerting yourself in a fight. So, I definitely see the point and challenge in this.
    3. PARAN0IDxGERBIL
      PARAN0IDxGERBIL
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      With how much it's been nerfed, this change basically isn't necessary. Given most combat states you will be in are over quickly, by the time a fight is done you maybe will have recovered 10 to 20 hp during it, which isn't a huge deal and probably isn't enough to tip the scales.

      I did this sort of just as a test to see if I could figure it out.

      Well, actually, I did this because I was playing on 1.2 where the regen was insanely OP and I would never die in combat, and then while looking into how to do this I realized Bayrain had already introduced 1.3 which fixes that. And then I figured f*** it I already have the GECK open and found the actor effect and stuff so I'll just do it anyway
  2. Bayrain
    Bayrain
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    • 21 kudos
    Ah I could've included this in the next update. But thankies for the mod and stuff, real cool. Lot of people were trying to look for this, but it was just the weird perk conditions FNC had and me selecting the wrong condition. Real cool tho
    1. PARAN0IDxGERBIL
      PARAN0IDxGERBIL
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      • 12 kudos
      Feel absolutely free to integrate this condition into your next update if you so wish. The only reason this is a separate mod instead of being a PM to you is because I didn't know if this would line up with how you personally wanted the regeneration effect to behave