Fallout New Vegas
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yvileapsis

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Yvileapsis

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  1. Yvileapsis
    Yvileapsis
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    As was stated in the description, this mod is part of larger effort to alter The Frontier content to make it feel and play better. Stay tuned!
  2. DieEvenHarder
    DieEvenHarder
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    Why you takedown:
    - TFRC - Lizards
    - TFRC - Torture
    1. JayyPG
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      IIRC Lizards were removed from the mod, so no point in having a module for content that doesn't exist anymore.

      I don't know what the Torture module was supposed to do though so, no clue about that one. Maybe same reason as above but I'm not completely up-to-date with The Frontier, maybe the devs of The Frontier fixed what TFRC - Torture was fixing.
    2. spartan117ce
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      As far as i can tell from skimming the file, it seems to have been an expansion or maybe patch to fix issues with the torture segment when the legion captures the courier. Won't know until i boot the mod up properly.
    3. Chalazae
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      it also removed all of the "torture porn" s#*! that the writers were obsessed with
  3. somerandomsheepthathops
    somerandomsheepthathops
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    If I may make a request: could you do some enemy/weapon cuts as well? I.E. The Roman Candle scavs, enemy vehicles, and Wendigos? They're not fun or interesting to fight, often vehicles boil down to hoping to God you have a few hundred rounds to dump into them, or several hundred Electron Charge Packs for the Jericho Cannon, Wendigos are just Ghouls but worse, given they send you flying back to the Mojave every time they hit and won't die unless you cripple a limb, and the Roman Candle can truly go straight to Hell.

    Thank you.
    1. Yvileapsis
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      This will come much later, while balance is definitely not good in Frontier, if you set the game to normal difficulty it's manageable, as of now I want to focus on the NCR MQ.
    2. JayyPG
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      While I concur for the vehicles, Wendigos are quite easy to deal with if you just focus on the limbs. I never had problems with them, it does get annoying to get pushed so far away when they hit you but on the good side it means they won't spam attacks on you if they get in your face.
  4. DieEvenHarder
    DieEvenHarder
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    Why you takedown:
    - TFRC - Lizards
    - TFRC - Torture
  5. WoundedPoptarttv
    WoundedPoptarttv
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    oh my.. thank you so much. I was getting real tired of trying to figure out the mush of the original map.
  6. holylight372
    holylight372
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    Holy s#*!, I never knew I needed this until now. Thanks!
  7. xlight111x
    xlight111x
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    I'm wondering : how did you manage to make that map ? 
    1. Yvileapsis
      Yvileapsis
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      I took the map off the wall which was already good, placed it onto the original Pip-Boy map with transparency, fixed all the issues like the "Vault 6" sticker, changed gain and contrast until it looked good in Pip-Boy.
  8. Godzilla52
    Godzilla52
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    I just wish that somebody could fix the writing for the main quests.
  9. rkorn
    rkorn
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    hi great work, just wondering if youd be able to/willing to fix the unsafe harbor quest that was cut but included in the mcm. 
  10. simtropy
    simtropy
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    This is great, but I wonder if this would play nicely with Placeable Markers mod.
    1. Yvileapsis
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      Those mods are irrelevant to each other.
    2. simtropy
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      So they are compatible, thanks!
  11. Wolfthekid
    Wolfthekid
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    We can't expect god to do all the work, but we can expect Yvileapsis to do god's work