Thanks for all support my friends , hopefully this makes your lives in the wasteland a little more forgiving , if you enjoyed this mod please show your support by endorsing it <3.
Gotta love how Bethy decided that random hicks in a swamp should do more damage than Enclave soldiers and BoS Paladins. Even when you pick up the exact same weapons the hillbillies were using, they do less damage outside of their hands. I guess they're the Fallout equivalent of W40k orks.
Having just spent a couple minutes yelling "f*#@ off!" when swamp people killed me, I'm happy to have found this. Who knew inbreeding led to them gaining the ability to murder me so fast at level 40?
Another absolute must-have mod for me, right alongside your Creature Health Rebalance mod. Combined, and certainly separately, these mods really do make the DLCs feel so much more balanced than the mind-boggling endgame-style bullet sponges and death dealers that Bethesda made people living in the swamps or ghouls in the sewers out to be. Thank you again for these!
I remember modding these effects out of Fallout 3 ages ago, as soon as I realised what Bethesda had done to increase the challenge of their DLC. What a stupid design decision
The base game point lookout is killing me each time I take the ferry right again, after I loaded this mod the trouble started, but it might not be due to this mod. Still trying to figure out what went wrong.
This mod only deletes effects from Point lookout weapons that have a +35 damage when used by NPCs it may be another mod since you`re the first to report such a thing
These mods are saintly. I know some people enjoy enemies being insanely strong, but in my opinion if it's well beyond normal, it's out of place and utterly stupid. I hated how Bethesda tried to make Broken Steel and Point Lookout in Particular so insanely more difficult than before.
A Single Albinoradscorpion is so much more powerful than anything else, they can often easily beat a Deathclaw and worse are more powerful than half a dozen + Giant Radscorpions. The crank it to 11 concept of how Bethesda went about some of these enemies was just lazy in my opinion.
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it may be another mod since you`re the first to report such a thing
Edit: Thanks for the update, much appreciated!
A Single Albinoradscorpion is so much more powerful than anything else, they can often easily beat a Deathclaw and worse are more powerful than half a dozen + Giant Radscorpions. The crank it to 11 concept of how Bethesda went about some of these enemies was just lazy in my opinion.