Fallout New Vegas

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Ludo

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102 comments

  1. DavidAbalos
    DavidAbalos
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    TTW Compatible?
  2. headlesszombie1138
    headlesszombie1138
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    Anyone know if this is compatible with FPGE? Its the only mod I run that I worry about having conflicts if anyone has an answer I would appreciate it.
    1. DavidAbalos
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      Late reply but it is compatible with FPGE.
  3. BlackDawnWolf
    BlackDawnWolf
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    This mod works great but does anyone know how to fix MO2 saying that version 1.4 is out of date and needs to be updated to 1.2 which is an older version.

    I have a few mods that do this but if it's something I can fix I'd love to know how.
    1. Lionhitch
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      In the meta file of each mod it says their current version and the most recent version (that it thinks is most recent). To fix this, just go into that and change the most recent version to the true current version and hit F5 on MO2 to refresh it.
  4. TomtheTall
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    Such a good mod! Using in combo with Better Brotherhood and Titans of the New West, feels like how Hidden Bunker was meant to be all along.

    Thank you to the author for your work!
    1. BlackDawnWolf
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      Along with most of what Viva New Vegas adds I'm using that combo too! Hopefully no bugs, so far every mod I've used has been near perfect quality.

      Great job author
  5. efesvfwsfvsewf
    efesvfwsfvsewf
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    i was really hoping you wouldve removed one of the load doors at the entrance, 2 load doors is really excessive for 1 room that just leads down to the bunker in 2023
    1. noacctname1
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      That would probably mess with quests like crazy.
    2. efesvfwsfvsewf
      efesvfwsfvsewf
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      it does? Well that sucks, why do things be like that
  6. ATalkingMicrophone
    ATalkingMicrophone
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    Is this compatible with Decorated BOS Bunker? I'm guessing not/it would need a patch. Any chance of one? It's been a staple of my playthroughs but the lighting and layout changes in this mod are fantastic. Still, the signposts to make navigation easier and the metallic plate replacer version for the rugs from Decorated are really nice...I'd love to get the best of both worlds.
    1. ATalkingMicrophone
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      Follow-up on this: I turned both mods on and made some basic conflict resolution tweaks in FNVedit, and while the two clash less than you'd think, it's still more than you'd hope, it'd definitely need some adjusting--a fair bit of the vault-style signage added by Decorated gets blown out by the enclave style light strips added above doorways by Overhauled, though not all of them, so clearly it can be balanced to keep them readable. Also, a lot of places where Overhauled adds wall vents or wiring poles from the Enclave set, Decorated covers with BoS banners, so several of those would need to be moved or snipped.

      I even found a mild incompatibility with Uncut Extra Collection--a poster you added in one of the Quarters areas gets covered up by some extra lockers added by UEC. All in all, I think a blending of these two mods would create the ultimate Hidden Valley mod--mostly I'd keep the vault signs from Decorated, since they mesh better than the one or two signs Overhauled adds (like the restroom one), and some of the metal plate 'rugs' from Decorated, and then mostly prefer Overhauled's changes, barring a few banners that still look pretty good.

      I'd consider doing it myself, but to be quite honest, I'm really not very good with the GECK. I can provide screenshots of some of the issues I mentioned above, as well as some of the spots I think look pretty good with both mods on, if this piques your interest enough to consider a patched/merged version, but I get that the drive for modding comes and goes, so if the idea is too much bother at the moment, I hardly blame you.
  7. Rkocour
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    Just fyi, changing the name of the ESP (i.e., 1.2.esp to 1.3.esp) is typically bad form as it breaks any patches. 
    1. LudonarrativeDissonance
      LudonarrativeDissonance
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      Thanks well spotted I'd been intending to fix that for ages. This was my first mod a couple years ago learned a bit since then (hopefully).
    2. PlatinumShad0w
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      The start of a fantastic modding career btw.
  8. FunkyJin
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    Absolutely gorgeous, it feels so much more...finished, than vanilla. Great, great stuff. I wonder if the showers can be changed to be activators instead of static?
    1. LudonarrativeDissonance
      LudonarrativeDissonance
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      Thanks, and yeah that's a cool idea. Might appear in a future release. Who knows!
    2. whithebunny
      whithebunny
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      one idea that occurs to me is to add a kind of machine room and maybe an exercise room or something like that.
  9. Rockthrowa
    Rockthrowa
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    I'm curious

    Why do we have to drag it into our data folder as opposed to using a mod manger such as MO2.
    1. FunkyJin
      FunkyJin
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      you don't, it works just fine with MO2.
    2. LudonarrativeDissonance
      LudonarrativeDissonance
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      Yeah, pardon if that wasn't obvious.
  10. BabyMothJess
    BabyMothJess
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    *Ignore. I'm bimbobrained and can't read.*
    1. noonecares99
      noonecares99
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      Omg lol XD