As far as I've looked into it, this isn't an error. xEdit can't parse new functions added in by JIP and as a result attempting to read them in the program just brings them up as unknown functions. I know it's specifically this because the two records cited by xEdit as 'errors' are the two cannibal preparation animations that have a JIP-exclusive function to tie them exclusively to a formlist of factions that are allowed to use the additional animations. It's very likely this is a false positive.
Ok then, sorry if I sounded a bit tense. I am fixing a lot of different mod esp's right now; there's bugs everywhere...:/ there should really be some sort of code for modders to check their stuff before publishing, there is just too much crap out there which needs constant fixing and I am tired of it
No worries, that's absolutely understandable. Especially with older mods before things were better documented
miguik was also able to shed some light on why you were receiving error reports instead of functions scanning this mod. xedit has the ability to detect new functions added via script extender plugins but it's just not updated to account for a lot of them. JIP included.
This may be part of a larger project to integrate all of the various unused FO3 DLC animations in NV's BSAs;
That would be great! I was playing The Pitt just earlier today and noticed all the bespoke animations Bethesda made for that expansion. There are a couple promising ones (sawing with a big circular saw, operating a furnace) that could be used for construction sites and stuff. Plus there's a "beating a person cowering on the ground" animation that I don't think is used anywhere else. Even if they aren't left in NV's files, Tale of Two Wastelands makes them accessible.
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[00:00] Start: Checking for Errors
[00:00] Checking for Errors in [13] BR_MeatPrepAnimations.esp
[00:00] BRPrepareMeatB [IDLE:13000ADF]
[00:00] IDLE \ Conditions \ CTDA - Condition \ Function -> <Unknown: 6361>
[00:00] BRPrepareMeatC [IDLE:13000AE0]
[00:00] IDLE \ Conditions \ CTDA - Condition \ Function -> <Unknown: 6361>
[00:00] Done: Checking for Errors, Processed Records: 153, Errors found: 2, Elapsed Time: 00:00
there should really be some sort of code for modders to check their stuff before publishing, there is just too much crap out there which needs constant fixing and I am tired of it
miguik was also able to shed some light on why you were receiving error reports instead of functions scanning this mod. xedit has the ability to detect new functions added via script extender plugins but it's just not updated to account for a lot of them. JIP included.