Fallout New Vegas
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TheHermit84

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TheHermit84

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  1. TheHermit84
    TheHermit84
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    Central Sewers Fix has been integrated into YUP as of version 12.1.

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  2. TedKordBlueBeetle
    TedKordBlueBeetle
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    Added to YUP yet your description says otherwise.
  3. Panzermann11
    Panzermann11
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    Think it's possible to fix the water bug aswell?
  4. VYNLT
    VYNLT
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    Added to YUP.
  5. harimau93
    harimau93
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    would be interesting to combine it with Unofficial Yukichigai Patch mod
    1. TheHermit84
      TheHermit84
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      That's why I said what I did in the description ;) And sandbox6 has already spoken with me. It will be added to the next YUP update.
    2. cryptid0hunter
      cryptid0hunter
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      Great!
  6. djungelskog00
    djungelskog00
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    Interesting bug fix. I've seen this issue before inside Repconn Test Site specifically the center stairs going up to 2nd floor where Jason Bright is. What do you think is the reason why this bug happens though? What's the problem? 

    I'm just really curious.
    1. TheHermit84
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      You'd have to provide a screenshot/video example of what you mean. Not to say they don't exist, but I don't recall any such issues at the Repconn Test Site.
  7. deleted51786266
    deleted51786266
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    I had to bugfix YUP everytime a new version came out as they introduced as many new bugs as it claimed to fix, the worst being floating weapon meshes on the player's back in 3rd person - after that, I simply stopped updating YUP, made myself a "bulletproof edit" and stuck with that (v11-7 I think, painstakingly cleaned with xEdit). Maybe it's time for a new leader at the helm on this project, as all these real fixes pop up and never get included. Just my 5c
    1. VeraTheMaid
      VeraTheMaid
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      Nothing against Sandbox, but I've seen enough problems being reported with later versions that I am stil on 10.3 of YUP myself, and just added a fix or 2 there. Despite that I feel like I already have too many plugins loaded, I'm going to instal the mod shown on this page too even if I have yet to encounter it.
  8. AusAllerWelt
    AusAllerWelt
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    Thank you for the fix. I was tempted to do this myself, because the performance in the sewers always bothered me but now I don't have to :)

    I'm only surprised that this has never been adressed before to be honest because a number of people must have been aware of the issue.
    1. TheHermit84
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      Sadly, it won't fix all of the performance issues in the sewers. Just this one particular spot.
      The sewers have a lot of flame barrels, NPCs, creatures, and poor room bounding.
      TTW may have fixed more than just this small fix.
      I'll have to speak to Roy about it when I've cleared my to-do list. See if we can add more to this.
      Having said that, Roy did say at some point that he'd make his own bugfix mod for FNV that brings over all of the fixes he made in TTW, not addressed by any other bug-fixing mods.
    2. AusAllerWelt
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      Ah, for a moment I thought this would fix the issues with the room bounds in all the sewer cells. I still appreciate it though! I hope Roy does bring over his fixes from TTW soon-ish, some of them are really needed.
    3. TheHermit84
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      It fixes some. Just not all. I also haven't tested this mod in 3 years. Feel free to test and report your findings.
    4. AusAllerWelt
      AusAllerWelt
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      I will ;)
  9. Wolf7000
    Wolf7000
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    Next mod to merge in YUP