Fallout New Vegas

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GG

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gogutier

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388 comments

  1. TharomFullrem
    TharomFullrem
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    NPCs don't seem to be able to agonize in version 1.6. Downgrading to 1.52 works fine, however.
    1. gogutier
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      Mm interesting. Try doing a clean load (disable mod, save game, then enable mod again) and also check if you have the weaklings config activated (it resets after each update).
    2. RandomSapphire
      RandomSapphire
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      Yeah I got the same problem too. Tried disabling it too to no avail. Downgrading to previous version solved it.
    3. gogutier
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      Mm maybe there's a conflict with a mod I'm not currently using.
    4. smm18
      smm18
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      Maybe considering it's happening to me too.
    5. gogutier
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      Could you send me your mod list?  That way I'll might find out where the conflict is.
  2. Arbelle
    Arbelle
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    NPCs are standing up for dialogue when you use this mod with Idle variety. I belive it's same issue that was caused in earlier versions by immersive npc recoil mod.
    Also when you use knockout action, NPCs tends to fall through the ground and generally teleport arround quite often. I understand it's propably game physics at it's best or another small compatibility issue with mod like "ragdolls", but scripts to knockout NPCs use "pushactoraway" function. Is it needed there to prevent some specific issues? I edited knockout script to remove pushback part and in my limited tests knocking out seems to work more reliably now in my mod setup.
    1. gogutier
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      Hey! Thanks for the feedback. Regarding the pushactoraway, IIRC it presicely was to avoid the falling underground effect. I made that part long time ago so probably due new updates it might no be necessary anymore.

      As for Idle Variety, I'll be checking if I can made an update to target that issue.
    2. gogutier
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      Update: Just added this to the description:

      Compatibility issues:

      Idle Variety  seems to make NPC's stand up when entering dialogue while agonizing. A manual fix is to modify this mod's script and add a "&& rAct.getrestrained==0" condition in the code when it checks to force stop idles. DM me if you need help with that.
    3. xXTheShaXx
      xXTheShaXx
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      How can I modify the script exactly?
    4. gogutier
      gogutier
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      It's on Data->NVSE->plugins->scripts.  (for esp-less mods).
    5. xXTheShaXx
      xXTheShaXx
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      I don't understand I have to modify this mod's script or idle variety's one, cause I can find the script for the latter but not for this mod
    6. gogutier
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      You have to modify the Idle variety script. If you have trouble send me a DM and I can explain it to you in detail, is not difficult.
    7. xXTheShaXx
      xXTheShaXx
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      Thank you very much!
  3. heynowyouranallstar
    heynowyouranallstar
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    Works perfectly alongside DUST, I was able to heal and recruit Lucky Jim Harding with this mod. I may start trying to save and recruit survivors and bring them to understone. Definitely a great mod for any playthrough.
    1. gogutier
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      Thanks! I've never tried Dust, I hope to have time some time!
  4. jedp15
    jedp15
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    These mods sound like pure insanity! lol. Very creative. How compatible would this (and the others - Agonize, etc) work with Fatigue Overhaul & Subjugation? Both include interacting with an unconcious NPC.
    1. gogutier
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      Thanks! I think they should be compatible, as you can always knock NPCs down once they start agonizing.
  5. MrSunshine12345
    MrSunshine12345
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    Just wanted to say that this mod and all your other mods are essential to me and thank you so much for them <3 
    1. gogutier
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      Thanks! Glad you like them :D
  6. Dillylynx
    Dillylynx
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    Is it absolutely necessary to install NVAC for this mod?
    1. gogutier
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      Nop, just try it without it and install it if necessary
    2. Dillylynx
      Dillylynx
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      Thanks!
  7. vargen14
    vargen14
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    This is the type of stuff that New Vegas should have had to begin with, as it is rated M for Mature for a reason
  8. SaturnTheChildEater
    SaturnTheChildEater
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    Wonderful mod, thank you. I use both Humanize-Brutalize and Agonize mods, but are they compatible with Live Dismemberment mod? I have no hard crashes and your mods work perfectly, but it seems that Live Dismemberment is not working. Maybe you can give a hint, is it possible to make all this mods work together? 
    1. gogutier
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      Thanks! Yeah Live dismemberment is compatible, I use it actually and the effect is brutal, yet not very frequent. So far it works for me so no idea why it could not be working on your game. Maybe you have to change the loading order, I have live dismemberment loaded first and then the "IZE" mods.
  9. ProfMajkowski
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    I'm guessing the answer is no, but I still have to ask: Is it possible for this mod and Fatigue Overhaul to co-exist without any serious conflicts? 
    1. gogutier
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      Mmm I'll try to see if there is something I can do. Have you tried giving med-x to the agonizing npc? that way they won't fall into that state, so other mods should work as intended. You can also try selectiong the humanize option "knock out".
    2. ProfMajkowski
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      I don't have the mod currently installed, I was just asking out of curiosity because I'm planning what mods to use for my next New Vegas run. Thank you for the reply, though! 
    3. gogutier
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      Oh I see, well in that case I guess using the mechanics mentioned It should work fine with that mod.
  10. CromwellInvocation
    CromwellInvocation
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    I've been modding this game since 2010 and this is in the top 5. Outside no-brainer fixes and patches you need to get, this is a MUST-HAVE mod. God-tier, gigachad @gogutier.
    1. gogutier
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      Thanks! :D