Mm interesting. Try doing a clean load (disable mod, save game, then enable mod again) and also check if you have the weaklings config activated (it resets after each update).
NPCs are standing up for dialogue when you use this mod with Idle variety. I belive it's same issue that was caused in earlier versions by immersive npc recoil mod. Also when you use knockout action, NPCs tends to fall through the ground and generally teleport arround quite often. I understand it's propably game physics at it's best or another small compatibility issue with mod like "ragdolls", but scripts to knockout NPCs use "pushactoraway" function. Is it needed there to prevent some specific issues? I edited knockout script to remove pushback part and in my limited tests knocking out seems to work more reliably now in my mod setup.
Hey! Thanks for the feedback. Regarding the pushactoraway, IIRC it presicely was to avoid the falling underground effect. I made that part long time ago so probably due new updates it might no be necessary anymore.
As for Idle Variety, I'll be checking if I can made an update to target that issue.
Idle Variety seems to make NPC's stand up when entering dialogue while agonizing. A manual fix is to modify this mod's script and add a "&& rAct.getrestrained==0" condition in the code when it checks to force stop idles. DM me if you need help with that.
Works perfectly alongside DUST, I was able to heal and recruit Lucky Jim Harding with this mod. I may start trying to save and recruit survivors and bring them to understone. Definitely a great mod for any playthrough.
These mods sound like pure insanity! lol. Very creative. How compatible would this (and the others - Agonize, etc) work with Fatigue Overhaul & Subjugation? Both include interacting with an unconcious NPC.
Wonderful mod, thank you. I use both Humanize-Brutalize and Agonize mods, but are they compatible with Live Dismemberment mod? I have no hard crashes and your mods work perfectly, but it seems that Live Dismemberment is not working. Maybe you can give a hint, is it possible to make all this mods work together?
Thanks! Yeah Live dismemberment is compatible, I use it actually and the effect is brutal, yet not very frequent. So far it works for me so no idea why it could not be working on your game. Maybe you have to change the loading order, I have live dismemberment loaded first and then the "IZE" mods.
Mmm I'll try to see if there is something I can do. Have you tried giving med-x to the agonizing npc? that way they won't fall into that state, so other mods should work as intended. You can also try selectiong the humanize option "knock out".
I don't have the mod currently installed, I was just asking out of curiosity because I'm planning what mods to use for my next New Vegas run. Thank you for the reply, though!
I've been modding this game since 2010 and this is in the top 5. Outside no-brainer fixes and patches you need to get, this is a MUST-HAVE mod. God-tier, gigachad @gogutier.
388 comments
Also when you use knockout action, NPCs tends to fall through the ground and generally teleport arround quite often. I understand it's propably game physics at it's best or another small compatibility issue with mod like "ragdolls", but scripts to knockout NPCs use "pushactoraway" function. Is it needed there to prevent some specific issues? I edited knockout script to remove pushback part and in my limited tests knocking out seems to work more reliably now in my mod setup.
As for Idle Variety, I'll be checking if I can made an update to target that issue.
Compatibility issues:
Idle Variety seems to make NPC's stand up when entering dialogue while agonizing. A manual fix is to modify this mod's script and add a "&& rAct.getrestrained==0" condition in the code when it checks to force stop idles. DM me if you need help with that.