Fallout New Vegas

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Welcome to New Vegas Zombies.
Very little before version 2.0 is logged in the readme.
This mod brings the life of CoD WaW and Black Ops 1 to Fallout: New Vegas.

Why? Because why not?


V1.0 - V1.3.1
Added the core gameplay on single map "Ranger Station", or "Highway Patrol".
Very primitive in comparison to later updates. Working mystery box, perk machines,
a power system, etc. Boss rounds and teleporter.

18JUL2021
V2.0
Added new Perks: PHD Flopper, Stamin-Up, Mule Kick.
Added new map: Sierra Madre.
Added new zombie models.
Added Hellhounds.
Bugfixes for first map and second map.
New death system.
New explosive system.
New box weapons.
Added Pack-A-Punch
Added "Damned" music to starting area.
Added new songs: Abracadvre, Not Ready To Die, Paredolia, Coming Home, Carry On
Added Bowie Knife
Removed Cymbal Monkeys
Added Molotov Cocktails
Added Moon chatter
Added new radio trap
Added new electric trap
Script optimizations
Live dismemberment
"Crawler" zombies
Map reset ability
Added PPSH
Added new teddy bear system
Dynamic spawn locations
Added Trench Gun
Added Richtofen's Grand Scheme
Added Big Bang Theory
Adding lore
Zombies no longer run away
Zombies climb barriers
Max ammo power up improved. Adds ammo for all weapons owned.
Added Nuke, Double Points, Insta-Kill

06AUG2021
V2.0.1
Added barricades to the game!
Minor bug fixes.
Changed damage modifier on arms to x1 (from 0.88)
Changed map navmesh to allow zombies to jump from ledges if near them.
Fixed dismemberment system ever so slightly so limbs pop more often.
Added brain talk for the big brained.
Script optimizations.
Implimented dynamic boss round list to allow custom boss zombies.
Fixed lighting in Pack-A-Punch room on Sierra Madre
Added collision to prevent standing on top of things to avoid zombies in various locations.
Added new zombie spawn point in spawn room of the Sierra Madre
Box now has ability to only move if there are more than one location for it.
Box now doesn't tell you what you'd have gotten if not the Teddy Bear.
Fixed issues with Sierra Madre terminal script
Added small map

03OCT2021
V2.1
Added new Theater map.
Updated purchase text of items to be more true to original game.
Modified "buy" placement of M1 Garand on Shack map.
Fixed bug where pack-a-punched weapons weren't recognized by Max Ammo.
Improved capability for custom maps made by Players like you!
Prepared more for NVMP compatability.
General bugfixes and stability improvements.
Zombies track the Player better. They will now overwhelm you much easier.
And more!

05JAN2022
V2.1.1
Replaced 9mm SMG with MP40 from jimyaupi's "COD WWII Weapons Project" mod.
Improved zombie spawns on Sierra Madre map.
Improved toxic cloud in Sierra Madre. No longer blinds you, and actually notifies you.
Fixed bug where Pack-a-Punch would steal weapons.
Perk machines now apply the perk immediately on activation. No more going into the Pip-Boy to use an item.
Perk machines also now play a drinking animation when used. Blinding effect reduced.

09JUN2022
V2.2
Big fixes.
Fixed bug where you obtain molotov cocktails from max ammo when you do not own any.
Sierra Madre additional lighting fix when power is turned on.
Changed Sierra Madre spawns.
Fixed Mule Kick (broke in last update)
Improved damage equations, more like the real thing. (skill does not impact damage anymore)
Player is now invulnerable when in the death cinematic.
Improved Sierra Madre zombie spawns.
Fixed Sierra Madre zombie pathing.
Zombies now die if left idle. This helps prevent zombies from being stuck outside the map.
Removed head explosions in Theater map.
Nova Crawlers should impact performance less.
Ranger Station pathing in power room.
Monkey Bombs fixed and re-added!
Additional lights in exceedingly dark areas.
Cymbal Monkey audio improved.
Script optimizations.
M1911 should be much more accurate now.
Less XP spam from Nuke powerups.
UI added, thanks to Anro.
Fixed Mystery Box bugs.
New implementation of music/sounds.
Fixed Bowie Knife cost.
Locked containers, preventing loot.
Moved MP40 wallbuy on Sierra Madre.
Navmesh changes.
New barrier preset (wall debris)
Fixed bug where Player can actually die, resulting in no "Game Over"
Lowered how loud the zombies are.
Changes to the songs.
Can access radio on Ranger Station again.
Electric traps do not blind the Player anymore.
Electric traps have improved damage system.
Electric traps prevent sprinting while being electrocuted.
Fixed bug where Player would be incapacitated at the beginning of the match.
Further improved zombie Player tracking AI.
Power Ups have proper models now.
Fixed Power Ups bugs.
Changed Power Up drop rates.
Max of 4 Power Up drops per round.
Edits to flamethrower weapon.
Fixed Ranger Station teleporter and other details relating to it.
Power Ups have models from Black Ops 1 now.
Power Ups can be activated by walking into them.
Mystery Box model updated. Plays animation of box spinning.
Mystery Box physically shows the weapon you get.
Futher improvement of mystery box mechanics.
Updated power switch model and mechanics.
Bullets penetrate through zombies.
Barriers reset at the beginning of each game.
US Military Police zombies added.
US Military Police zombies used on Ranger Station, Sierra Madre, and Theater.
Zombies are controlled by Richtofen on Sierra Madre and Theater.
Added jingle to perks when purchased.
Updated Wunderwaffe model.
Improved Game Over system.
Added zombie death sounds.
Wall weapons reworked.