Any chance at a compatibility patch between this and the Springvale Garage home? It doesn't seem to be able to replace the chemistry set that it has. Could be because it counts as a My First Laboratory. I'd prefer to have this mod take precident since the MFL is kinda garbage.
Absolutely love this mod! Though one thing it badly needs is for the compounds to be available from other sources. Currently it's quite difficult to get your hands on the components you need if you need to break down the kind of stuff you're trying to make.
Tried the scrip replacer but it doesn't work for some reason :/ EDIT 1: you also need the replacer ESP for it to work EDIT 2: seems the NV version conflicts with Home Safehouse Tweaks when enabling the Lucky38 modifications EDIT 3: here's a patch that'll help for the overlapping hot plate *NV version only
I'm having trouble getting this to work. I installed the NV version and the script add-on to convert all chem stations and I still can't interact with them.
22 comments
Though one thing it badly needs is for the compounds to be available from other sources.
Currently it's quite difficult to get your hands on the components you need if you need to break down the kind of stuff you're trying to make.
EDIT 1: you also need the replacer ESP for it to work
EDIT 2: seems the NV version conflicts with Home Safehouse Tweaks when enabling the Lucky38 modifications
EDIT 3: here's a patch that'll help for the overlapping hot plate
*NV version only
I installed the NV version and the script add-on to convert all chem stations and I still can't interact with them.
Suggestions,
?Science Skill 25-35 requirement and a Recipe Book (adds perk) to unlock Synthesizer functionality
?Customizable drug names, MCM or ini
?Add drugs to world through levellist, can only synthesize a drug once found.
?For My 1st Laboratory, give option on activation to choose Chemistry or Synthesizer.
Hope these make sense and maybe even show-up down the line. EOL