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hman101

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hman101

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24 comments

  1. xxxS0ulR3ap3rxxx
    xxxS0ulR3ap3rxxx
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    Made up some new names for your chemicals-

    Brawnoids -> myofibrilol (from "myofibrillar")
    Zanahoria  -> zenol (from "zen", a state of peaceful self awareness [or something like that])
    Staminoma -> cardiol (from "cardiac" [You can also use "viagrol" if you want...])
    Charmagra -> geminol (from "Gemini", the zodiac sign associated with communication)
    Nu-Nootropics -> educol (from "education")
    Reflexum -> kinesthol (from "kinesthetic")
    Favorabis -> opportunitol (from "opportunity")

    Basically, you can just stick "ol" at the end of any word that has been butchered and it turns it into the name of a made up drug. ;)
  2. darlingg
    darlingg
    • supporter
    • 12 kudos
    Very interesting. Although...
    Why does this mod's recipes use its own empty inhaler rather than the game's vanilla one at 0011c0e6?
    Why do some recipes require entire "sterilized bottles" to craft a single pill?
    I was able to use Base Object Swapper to replace all active or static chemistry sets in the game with this mod's.

    *Edit: I also note that the vanilla game has its own Empty Hydra Syringe, which figures in the "Medical Mystery". Though in every other way it's identical to the regular Empty Syringe.
  3. deleted146138093
    deleted146138093
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    Can I breakdown jet with this mod ?
  4. FatboyMike
    FatboyMike
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    • 4 kudos
    how do you feel about a portable version of this?
  5. TheFIre917
    TheFIre917
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    Any chance at a compatibility patch between this and the Springvale Garage home? It doesn't seem to be able to replace the chemistry set that it has. Could be because it counts as a My First Laboratory. I'd prefer to have this mod take precident since the MFL is kinda garbage. 
  6. TheBreadBringer
    TheBreadBringer
    • supporter
    • 13 kudos
    Absolutely love this mod!
    Though one thing it badly needs is for the compounds to be available from other sources.
    Currently it's quite difficult to get your hands on the components you need if you need to break down the kind of stuff you're trying to make.
  7. TunguskaScam
    TunguskaScam
    • supporter
    • 0 kudos
    How do I install this? Do I just put it in my game folder? do I need to put it in my root folder?
  8. ConeOfCinder
    ConeOfCinder
    • member
    • 18 kudos
    Tried the scrip replacer but it doesn't work for some reason :/
    EDIT 1: you also need the replacer ESP for it to work
    EDIT 2: seems the NV version conflicts with Home Safehouse Tweaks when enabling the Lucky38 modifications
    EDIT 3: here's a patch that'll help for the overlapping hot plate
    *NV version only
  9. Mandel95
    Mandel95
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    I'm having trouble getting this to work.
    I installed the NV version and the script add-on to convert all chem stations and I still can't interact with them.
    1. ConeOfCinder
      ConeOfCinder
      • member
      • 18 kudos
      DELETED
  10. InActionMan64
    InActionMan64
    • supporter
    • 14 kudos
    Been using this with TTW and chemistry replacer. Works great.

    Suggestions,

    ?Science Skill 25-35 requirement and a Recipe Book (adds perk) to unlock Synthesizer functionality

    ?Customizable drug names, MCM or ini

    ?Add drugs to world through levellist, can only synthesize a drug once found.

    ?For My 1st Laboratory, give option on activation to choose Chemistry or Synthesizer.

    Hope these make sense and maybe even show-up down the line. EOL