Fallout New Vegas
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OldBoss

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41 comments

  1. FL24
    FL24
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    is there a way i can use this mod without having any of the DLC? sorry its because i accidentally bought the base game and not the ultimate version
  2. CafeImp
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    B-But scorpion's friends! not foe!!
    1. FL24
      FL24
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      they ugly and mean and scary, not like :(
  3. Hexespectre
    Hexespectre
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    i might just install this simply because ttw is actually unfun as hell when you get to higher levels and have to fight 3 of these every 5 feet, idk who decided that was a good idea but they should be shot
    1. OldBoss
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      Turns out it was actually a Radscorpion that decided on that.
  4. xXDeathMetalThrasherXx
    xXDeathMetalThrasherXx
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    I'll admit, I hate getting jumped by a pack of giant albino radscorpions every time I venture out in the wastes. Gets annoying after the first few times.
  5. Wolfar15
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    Hey, I just wanted to let everyone know I'm aware of it not working atm. For whatever reason it seems that the plugin is not being loaded by the game. I'm looking into why that is.
    1. OldBoss
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      Hey thanks Wolfar!
    2. Wolfar15
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      Honestly, I have no idea what's going on. The mod won't even load into the game for me nor will it open in the geck. I really hope the problems I'm having are purely on my end. I opened a help thread on the TTW forum. Hopefully, I can get some help there.
    3. Wolfar15
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      In any case, I made a from-scratch mod that does the same thing but with slightly different creature conversion. Hopefully, I'm the only one this mod doesn't work for anymore.
    4. Ezma97
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      Sadly doesn't look like it, not working for me either and looks like Cellgamer666 is having the same issue.
      I'm running vanilla TTW with this as the only mod loaded last, ran into my first Radscorpion at Hamilton's Hideaway
    5. Wolfar15
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      Try this NoScorpsV1 .  It's the mod I made from scratch. I really hope this works for you.

      Edit. The load order for the mod I linked above as well as this mod should look like this:

      FalloutNV.esm
      DeadMoney.esm
      HonestHearts.esm
      OldWorldBlues.esm
      LonesomeRoad.esm
      GunRunnersArsenal.esm
      Fallout3.esm
      Anchorage.esm
      ThePitt.esm
      BrokenSteel.esm
      PointLookout.esm
      Zeta.esm
      CaravanPack.esm
      ClassicPack.esm
      MercenaryPack.esm
      TribalPack.esm
      TaleOfTwoWastelands.esm
      YUPTTW.esm
      All Other Mods

      If you are missing one or more of the master files then that will cause the mod not to work.
  6. Raytrace
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    Thanks very muich - gonna try this tonight - I am pretty arachno phobic (and any relations of theirs) - I have been able to handle it this playthrough - however I'm now Level 49 and LITERALLY everytime I fast travel anywhere in the Capital Wasteland 3-4 Albino Radscorpions are hanging around - all glitched together too a lot of the time - yuck - plus I just waste SO many bullets on them.

    Thanks again
    1. Wolfar15
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      Just an FYI this mod should work fine on the Albinos as well as the small, bark, and queen radscorps in the Mojave. However, it doesn't work on the normal and giant radscorps at the moment but the mod will hopefully be updated soon.

      Edit, the updated file should cover everything.
    2. Cellgamer666
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      Wolfar, does "everything" mean the radscorpions just over the cemetary at the start? Becuase they still seem to be there

      Edit: Not trying to be shitty. It's just hard. I used to love this game, but my arachnophobia has only gotten way worse since I was 10. I really thought this was the mod
    3. maxcorrice
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      Make sure its at the bottom of your load order
  7. Cellgamer666
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    Exactly what i need, thanks boss and wolfar
    1. Cellgamer666
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      I tried it out, quickly making a new character. It didn't seem to work. I say seem because I had my girlfriend run over the hill and past the cemetery at the start of the game. She said "Yeah I think you're gonna have to redo it, honey" so scorpions still attacked her. Any ideas? It is the only thing installed besides ENB
  8. biofrostEX
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    hey so i download this mod but when i tired to open the game its closed itself and i had to checked the data flies, turn on everything stills closed what should i do?
    1. OldBoss
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      I don't think this mod would be the problem, aside from that, it supposedly isn't working on the latest version of TTW.

      I'm slowly building up the gumption to fix that compatibility issue, but even in it's current state, worst case it doesn't change anything.
  9. Wolfar15
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    So from my initial testing in the Capital Wasteland, as of TTW 3.3.2, it seems this only affects the Albino scorps. I haven't gotten around to testing in the Mojave yet but I'll let you know what I find there.
    1. OldBoss
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      Well, that's some terrible news. Thanks so much for testing it out!

      Fixing it would probably mean remaking the entire thing from scratch, might give it a shot but that'll definitely take a while. Thanks again!
  10. TheAwesomeTRex
    TheAwesomeTRex
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    Gotta say! While Rad Scorpions don't really bother me all that much, I've been looking for a mod that changes spawns around!

    Honestly I hadn't played FO3 in a long while before finally deciding to go through the chore of installing the new version of TTW, what I forgot in that time is the atrocious way that game spawns it's mobs! The higher ones level is the more you start seeing the "Bullet Sponge Deluxe Mobs" like my most hated creature the Albino Scorpion! While such spawns are all right for an occasional bout, they should have not been used to replace everything in the god damn map, It makes exploration in the later levels a chore and a half. And also the survivability of trade caravans and other friendly NPCs drops drastically.

    No offense, the only reason I am downloading and endorsing this mod is because I, for the life of me cannot find a mod that remedies these problems, and I am curious to see how you changed the existing spawns and maybe create something that I can use to solve the specified problems.

    Any suggestion the mod author or anyone else can throw my way is welcome.
    1. OldBoss
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      I changed the existing spawns by manually going into each and every GECK entry for the scorpions and editing them by hand.

      I hope to never do something that tedious ever again and wouldn't wish it on anyone lol

      The game handles enemies entirely wrong and there are a million entries for the exact same enemy pasted all over the place. It's insane.

      If you absolutely must change the enemies, your best bet is to either edit or create a base you'd like them to copy from. Even then, there are no rules and not all enemies of one type actually share bases, some even go so far as to reference one another over and over again. Assuming you can put up with that, all you'd have to then do is check the boxes for what aspects of the base are carried over for each entry you want to change. The GECK has to reload and freak out for a minute or so after you tick each box, and too many haphazard clicks will just have it crash.

      Best of luck to you, you'll likely need it!

    2. TheAwesomeTRex
      TheAwesomeTRex
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      Ah God damn it! I thought it would be easier, honestly when I opened this thing I got cold sweats running down my spine!
      I thought you'd found and easier way.
      Seriously though hats of to you! Me on the other hand I'm gonna need a lot of junkfood to get through this one in one piece.
    3. OldBoss
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      Thanks! Hopefully you can figure out a better method or something, best of luck!