I wouldn't be able to make one personally, but all the audio files are just in a folder, not a BSA. You could just copy them into the TTW version's folder or even load this mod after the TTW version but leave this mod's .esp inactive, that way your mod organizer will uses these audio files as an overwrite for the TTW version.
About that -- I'm working on .esp replacers to patch that for AWoP and TTW/AWoP, and I'd like to know if you'd allow me to use your mono-converted SFX in my files (assuming I also get updated permission from TheKetzku since users wouldn't need his file to use mine anymore).
Is this updated for the normal version or compatibility version of the original mod? I'm guessing compatibility version because it requires JIP, but just wanted to double check.
The mod can stand-alone or you can use it to override the old one.
Mostly the only thing changed from the original mod was converting sounds effects from stereo to mono. The only other thing I changed was one line in the main script from "if eval ((GetLNVersion) >= 17.1)" to "if eval ((GetPluginVersion "lutana_nvse") >= 17.1)", but I think that's specifically to help compatibility of anyone still using the stand-alone version of Lutana, of which the original mod listed it as a requirement.
I just listed JIP LN as a requirement because if I understand it correctly it bundles the old Lutana plugin with it (hence the LN).
Does this also affect the equip/reload sounds? I've had a lot of deafening bolt action reloading when I had the original Immersive Sounds mod and never knew why.
As far as I know this and the original mod doesn't replace any weapon reloading sound effects. There's a few for some of the more rare explosive weapons (plasma grenades, pulse grenades, and bottle cap mines) but I didn't see or hear any for weapon reloading when I was converting stereo files to mono. Without knowing the specific sound effect I wouldn't be able to tell you.
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-link removed- :(
EDIT: Picking up mines are almost completely silent.
(If the author has allowed it.. THANKS)
Mostly the only thing changed from the original mod was converting sounds effects from stereo to mono. The only other thing I changed was one line in the main script from "if eval ((GetLNVersion) >= 17.1)" to "if eval ((GetPluginVersion "lutana_nvse") >= 17.1)", but I think that's specifically to help compatibility of anyone still using the stand-alone version of Lutana, of which the original mod listed it as a requirement.
I just listed JIP LN as a requirement because if I understand it correctly it bundles the old Lutana plugin with it (hence the LN).