About this mod
A small mod to fix the glass texture in the Gun Runners' kiosk.
- Requirements
- Permissions and credits
- Changelogs
Author: zedas
November 5, 2020
I visit the Gun Runners' kiosk fairly often in my game. There is a texture anomaly on the kiosk glass that really bugs me. There appear to be areas where the texture is broken, does not reflect light, and indeed looks like a completely transparent hole. When looking at the texture and the mesh in editors this appears to be a bug (plus it just annoys me). The cause of it is the mesh displaying areas of pure black in the alpha channel of the glass texture, as nearly completely transparent on the mesh. I have fixed this via editing the texture. I also created a new normal map to make the glass a bit textured instead of smooth, since it's in the rough and tumble wasteland all day.
What does it do exactly?
- Adds fixed vglass01.dds diffuse texture
- Adds new vglassKiosk01_n.dds normal map
- Adds edited nv_gunrun_kiosk.nif mesh which is redirected to new normal map
Installation:
1) Use your mod organizer or unzip it in the data folder, or whatever is good for the gander (which I'm told is also good for the goose)
2) Install/load after big retexture mods so the glass texture is not overwritten
Compatibility/Known Issues:
-Texture replacement mods may overwrite the glass texture if installed/loaded later than this mod
Feedback:
Any comments, CONSTRUCTIVE criticism, or pointers will be greatly appreciated. Please leave them in the comments section or send
me a message.
Changelog:
See tab above /\
Credits/Thanks:
- Elminster & others for xEdit without which making these mods would be a frickin nightmare
- Roy Batty - nukem - lStewieAl - jazzisparis - LuthienAnarion - carxt for GECK Extender which saves a lot of headache in the G.E.C.K.
- TTW Discord for pointers on stuff I don't know how to do
- Obsidian and Bethesda for Fallout New Vegas and the tools to allow me to muck with it.