IMPORTANT! Hey everyone! Been a while since I looked my own mods up. This mod has been out of commission for a while, and while I'm REALLY tempted to give these another try, I'm not entirely sure if I'll have the time. We'll see!
For anyone who still uses this mod/plans on it: there are a few problems. First of all, I didn't just add objects here and there, I changed a lot of the terrain itself, and I did it wrong because my rig doesn't like GECK, and GECK is just really something in general... Not to mention that most of the new navmeshes aren't correctly set up or not set up at all, and I won't even go into compatibility.
I'm tempted to jump back into GECK at some point soon and see if I can learn how to do this properly. Maybe I'll be able to release something more stable. So, for now I won't be changing permissions. Although, if time doesn't allow for this, or I just get tired of it, I'll probably leave this mod for someone more capable to take over IF anyone is honestly even interested.
In any case, whoever is still using this mod despite how terribly it works, hope you have fun, and thanks!
Can you release a version without the flora changes? I love this mod, but I personally feel that the flora being bigger and/or greener doesn't work with the vanilla aesthetic, thanks so much.
When you make other location changes make sure you merge files for peoples load orders, i will grab this mod (or the merge version when it comes available) when i start the newvegas part of my TTW playthrough.
Confirmed that in the Description yesterday, though other parts of this series might take a while;P I already planned out a couple but I have plans for most of the major locations/towns or parts of the map that are otherwise almost unused.
Oh I know, luckily the changes I make are pretty small so it should be with most mods!^^ And if its not the patches are also fairly easy to make, and anyone is welcome to if they feel like this mod if worthwhile:P This mod is as they say - it's not much, but it's honest work huehue
I really like the idea of this - and it looks really nice, too! My only concern is how well this would play with something as big as A World Of Pain, for instance. It adds lots of new areas and doors (for instance, where a cliff face was placed next to the school, there's a cave entrance there if you use AWOP) and I imagine some things would be blocked off.
Granted, I could just go in there and disable a rock blocking the way or something. I'm unsure of how much time was taken to make this happen, and I hope I don't sound like a whiny toddler when I ask: would it be worthwhile to you to consider AWOP and perhaps make a patch for it? Just curious. Otherwise, fantastic work c:
Thank you for the kind words! And of course, no worries, always worth asking!:) Well, the thing is - all of the mods I post right now are simply small modifications of things I couldn't find on the nexus and ones that I want to see during my coming playthrough of FNV. I'm not a full time modder or anything currently, and I actually use a fairly small mod list - as I mentioned the only compatibility I can confirm is Uncut Wasteland. But tell you what, I'll add patches to permissions, as I unfortunately don't have much time to patch other mods, even those I use, hence the small changes:P A thought though: I only did one playthrough back in the day with AWOP installed and as I remember most new locations are in slightly more unused areas, like the cigarette factory(I think) next to Goodsprings Source, which hopefully means little need to patch anything!^^
Of course, that's good to hear! In that case, I may undertake that kind of task myself - I can't right now, buuuut maybe within the next week or two I could do that. And if you keep this series running with more additions to other common areas, I'd be happy to patch those up too!
If you can find the time I'd appreciate it a lot! Thank you for the support^^ I'll probably patch Uncut Wasteland with this and any other parts of this series so that one should be covered. I MIGHT also try patching some other, smaller mods if I've got some time on my hands. Lemme know if you've got any further ideas too, all suggestions welcome!
god now that stupid little hill coming down from mitchell's house is so funny. just imagining this old man continually for years almost bear-climbing up to his house. i literally never noticed this beforehand!
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Hey everyone! Been a while since I looked my own mods up. This mod has been out of commission for a while, and while I'm REALLY tempted to give these another try, I'm not entirely sure if I'll have the time. We'll see!
For anyone who still uses this mod/plans on it: there are a few problems. First of all, I didn't just add objects here and there, I changed a lot of the terrain itself, and I did it wrong because my rig doesn't like GECK, and GECK is just really something in general... Not to mention that most of the new navmeshes aren't correctly set up or not set up at all, and I won't even go into compatibility.
I'm tempted to jump back into GECK at some point soon and see if I can learn how to do this properly. Maybe I'll be able to release something more stable. So, for now I won't be changing permissions. Although, if time doesn't allow for this, or I just get tired of it, I'll probably leave this mod for someone more capable to take over IF anyone is honestly even interested.
In any case, whoever is still using this mod despite how terribly it works, hope you have fun, and thanks!
Granted, I could just go in there and disable a rock blocking the way or something. I'm unsure of how much time was taken to make this happen, and I hope I don't sound like a whiny toddler when I ask: would it be worthwhile to you to consider AWOP and perhaps make a patch for it? Just curious. Otherwise, fantastic work c: