Playing The Frontier with OneBody ON can cause you to die during some cutscenes.
Either uninstall the mod (it is safe to do so) or disable the quest typing this in the console: stopquest hhhonebodyhealthdamage Remember to type this to turn the effect back on:startquest hhhonebodyhealthdamage
Hey there, just wanted to say really cool mod, I love the premise and it feels so natural, it had always bugged me that you can be entirely crippled yet walk around in otherwise 'perfect' condition, it makes sense that pushing your body while injured would hurt you more. I just had a couple of questions regarding your mod.
Firstly, as someone who uses JSawyer ultimate which noticeably reduces player HP, would this work well? I notice your mod changes the damage for increased HP but I'm wondering if this also works downward, as 12 damage to roughly half as much hp is much more noticable. Also do you think it would work with a mod such as Radiation (is) Actually Dangerous Overhaul which reduces your max hp based on radiation sickness? I may attempt to test this myself at some point but as of right now I don't have access to a computer for new vegas modding.
Also does this mod have an MCM or INI for tweaking values to individual preferences?
If you read this, thank you for taking the time to respond and to make this great mod in the first place!
The damage doesn't scale down with mods that reduce your health. This mod will probably clash with Radiation Is Dangerous Overhaul, although it'll probably not have noticeably issues.
I like the general idea of this mod, but I'm currently using TTW and Med-Tek Trauma Kit, and the damaged limb healing system feels like it makes both doctors and that system of healing less useful. What line would I need to remove in the ESP to disable this?
EDIT: Nvm I'm stupid, I was just so used to quest and script names being cryptic that I didn't even check the ESP myself.
Shoul be 100% compatible. Regarding gameplay, I haven't tried it but I see CDO adds bleeding. Stacking the two DoT effects could be too hard on the Player, or maybe not.
13 comments
Either uninstall the mod (it is safe to do so) or disable the quest typing this in the console:
stopquest hhhonebodyhealthdamage
Remember to type this to turn the effect back on:
startquest hhhonebodyhealthdamage
Firstly, as someone who uses JSawyer ultimate which noticeably reduces player HP, would this work well? I notice your mod changes the damage for increased HP but I'm wondering if this also works downward, as 12 damage to roughly half as much hp is much more noticable. Also do you think it would work with a mod such as Radiation (is) Actually Dangerous Overhaul which reduces your max hp based on radiation sickness? I may attempt to test this myself at some point but as of right now I don't have access to a computer for new vegas modding.
Also does this mod have an MCM or INI for tweaking values to individual preferences?
If you read this, thank you for taking the time to respond and to make this great mod in the first place!
This mod will probably clash with Radiation Is Dangerous Overhaul, although it'll probably not have noticeably issues.
EDIT: Nvm I'm stupid, I was just so used to quest and script names being cryptic that I didn't even check the ESP myself.