Haha really? Well I'm glad it is compatible, I didn't really keep any mods in mind when making this, so by pure luck it worked out, which is awesome to hear!
Great mod! Nice to see that there are mods out there that actually add something to North Vegas. This one makes North Vegas actually worth visiting!
Some feedback/questions/suggestions: - As previously pointed out, the vendor does not sell any powder/primer for sale. On a potentially related note, the locker upstairs, which I'm assuming contains what the vendor sells, does have powders/primers. - ... which leads me to this second point: I recommend hiding / moving-off-the-playable-area the locker to prevent it being too easy from looting the vendor's stock. - Has the area added in by the mod (i.e. the shop and the back) been navmeshed? If so, companions still seem to be having trouble moving around the shop. - I also recommend editing the durability of the weapons sold (as well as those lying on the tables around him)? Most vendors don't sell weapons at 100% health but something below.
Thanks for your comment, I haven't had much time to work on the mod until nowish. Currently I'm trying to figure out whats wrong with the NavMeshing but this being my first time laying out NavMesh I'm kind of at a lost with how to make it work properly.
Understood. I've been playing around with modding somewhat recently, and had to redo navmeshing in a cell. I had some trouble at first too, but found a Bethesda tutorial on the GeckWiki website that explains the gist of it pretty well, thought this may help you: https://geckwiki.com/index.php/Bethsoft_Tutorial_Navmesh?
Step #1 covers the basics, I didn't go past that but I'm guessing the other steps cover it in more detail.
New version of the mod has been released. Please let me know if there are any issues with the mod or if you believe something should be added. Also, apologies if I forgot to add something that you have mentioned before, It has just been hectic lately. Again as always feedback is always welcomed.
The shop is nice enough, though I didn't see much powder or primer for sale, and it didn't crash or misbehave which is always nice with modded locations. May I advise also cutting down the loot in the locker upstairs? I broke into it, and reloaded a save because it was just an overpowered amount of stuff (guns, ammo, caps) that was easy to steal. I might be a bit of a kleptomaniac (no matter how many bastards I put down or good deeds I do, I'm aways very evil), but still. Or perhaps upgrade the lock to Very Hard or requiring pickpocketing a key or something.
Thanks for the feedback. I should hopefully have a new version coming out soon. I plan on reworking the entire upstairs area soon as well. I decided to make it somewhat easy to take things since its a small shop and not a big well secured place like the Gun Runners or Van Graffs. I do plan to add guards soon once I work out the rest of the main areas and content for the mod.
Cool little mod, gives poor North Vegas some overdue love and attention. It's not much of a store but you wouldn't expect much more there! Endorsed.
As you're looking for suggestions - I'd move the fridge upstairs to the workbench's corner, and put the anvil, work & reloading benches in the downstairs back room. And if possible at least one of the workbenches along that room's west wall so the work area is visible through the doorway behind the counter. Move the broken store freezer out into the front room to give the shop some old store-like furniture (maybe even put two guns sticking out of it as a poor-man's impromptu gun display). That way, upstairs is more of a home and downstairs more identifiably a workshop and gunstore business. Just thinking out loud - I'm sure you'll develop it well whatever.
Thank you, I'll give your suggestion some consideration as I plan to actual go and use the blocked off area out back of the store for something along the lines of living area.
Keep working on this mod Forelli, small time shops and houses are the kind of stuff we need to fill the void that is North Vegas. Crandom says it's a trading settlement and yet the only building there is is The Gray and the sewers. No businesses or caravans whatsoever.
The vendor only has 350 caps if you just sell stuff to him. The vendor was made to be something of a small time gun salesman and not a big company like the gun runners.
18 comments
Some feedback/questions/suggestions:
- As previously pointed out, the vendor does not sell any powder/primer for sale. On a potentially related note, the locker upstairs, which I'm assuming contains what the vendor sells, does have powders/primers.
- ... which leads me to this second point: I recommend hiding / moving-off-the-playable-area the locker to prevent it being too easy from looting the vendor's stock.
- Has the area added in by the mod (i.e. the shop and the back) been navmeshed? If so, companions still seem to be having trouble moving around the shop.
- I also recommend editing the durability of the weapons sold (as well as those lying on the tables around him)? Most vendors don't sell weapons at 100% health but something below.
Endorsed! Thank you for making this mod :)
EDIT: Formatting.
https://geckwiki.com/index.php/Bethsoft_Tutorial_Navmesh?
Step #1 covers the basics, I didn't go past that but I'm guessing the other steps cover it in more detail.
EDIT: Corrected my info above.
Great mod, simple but works well.
Endorsed.
As you're looking for suggestions - I'd move the fridge upstairs to the workbench's corner, and put the anvil, work & reloading benches in the downstairs back room. And if possible at least one of the workbenches along that room's west wall so the work area is visible through the doorway behind the counter. Move the broken store freezer out into the front room to give the shop some old store-like furniture (maybe even put two guns sticking out of it as a poor-man's impromptu gun display). That way, upstairs is more of a home and downstairs more identifiably a workshop and gunstore business. Just thinking out loud - I'm sure you'll develop it well whatever.
Crandom says it's a trading settlement and yet the only building there is is The Gray and the sewers. No businesses or caravans whatsoever.