Fallout New Vegas

File information

Last updated

Original upload

Created by

Derek

Uploaded by

GuantanamoForelli

Virus scan

Safe to use

18 comments

  1. Sassafrass112
    Sassafrass112
    • member
    • 7 kudos
    Mod is surprisingly 100% compatible with https://www.nexusmods.com/newvegas/mods/74373?tab=posts. 
    1. GuantanamoForelli
      GuantanamoForelli
      • member
      • 3 kudos
      Haha really? Well I'm glad it is compatible, I didn't really keep any mods in mind when making this, so by pure luck it worked out, which is awesome to hear!
  2. streetyson
    streetyson
    • member
    • 102 kudos
    Thanks for the update. Definitely improves the area.
  3. Ziomster04
    Ziomster04
    • supporter
    • 28 kudos
    Great mod! Nice to see that there are mods out there that actually add something to North Vegas. This one makes North Vegas actually worth visiting!

    Some feedback/questions/suggestions:
    - As previously pointed out, the vendor does not sell any powder/primer for sale. On a potentially related note, the locker upstairs, which I'm assuming contains what the vendor sells, does have powders/primers.
    - ... which leads me to this second point: I recommend hiding / moving-off-the-playable-area the locker to prevent it being too easy from looting the vendor's stock.
    - Has the area added in by the mod (i.e. the shop and the back) been navmeshed? If so, companions still seem to be having trouble moving around the shop.
    - I also recommend editing the durability of the weapons sold (as well as those lying on the tables around him)? Most vendors don't sell weapons at 100% health but something below.

    Endorsed! Thank you for making this mod :)

    EDIT: Formatting.
    1. GuantanamoForelli
      GuantanamoForelli
      • member
      • 3 kudos
      Thanks for your comment, I haven't had much time to work on the mod until nowish. Currently I'm trying to figure out whats wrong with the NavMeshing but this being my first time laying out NavMesh I'm kind of at a lost with how to make it work properly.
    2. Ziomster04
      Ziomster04
      • supporter
      • 28 kudos
      Understood. I've been playing around with modding somewhat recently, and had to redo navmeshing in a cell. I had some trouble at first too, but found a Bethesda tutorial on the GeckWiki website that explains the gist of it pretty well, thought this may help you:
      https://geckwiki.com/index.php/Bethsoft_Tutorial_Navmesh?

      Step #1 covers the basics, I didn't go past that but I'm guessing the other steps cover it in more detail.

      EDIT: Corrected my info above.
    3. GuantanamoForelli
      GuantanamoForelli
      • member
      • 3 kudos
      I'll give it another read, I read it some time ago but still had issues. Thats kinda the last thing I'm working on before releasing a new update
  4. DiogenesElSatiro
    DiogenesElSatiro
    • member
    • 1 kudos
    It is what it offers...
    Great mod, simple but works well.
    1. GuantanamoForelli
      GuantanamoForelli
      • member
      • 3 kudos
      Thank for the comment, I plan to pick up this mod again to add more content to it.
  5. GuantanamoForelli
    GuantanamoForelli
    • member
    • 3 kudos
    New version of the mod has been released. Please let me know if there are any issues with the mod or if you believe something should be added. Also, apologies if I forgot to add something that you have mentioned before, It has just been hectic lately. Again as always feedback is always welcomed.
  6. HaloGuy381
    HaloGuy381
    • supporter
    • 0 kudos
    The shop is nice enough, though I didn't see much powder or primer for sale, and it didn't crash or misbehave which is always nice with modded locations. May I advise also cutting down the loot in the locker upstairs? I broke into it, and reloaded a save because it was just an overpowered amount of stuff (guns, ammo, caps) that was easy to steal. I might be a bit of a kleptomaniac (no matter how many bastards I put down or good deeds I do, I'm aways very evil), but still. Or perhaps upgrade the lock to Very Hard or requiring pickpocketing a key or something.
    1. GuantanamoForelli
      GuantanamoForelli
      • member
      • 3 kudos
      Thanks for the feedback. I should hopefully have a new version coming out soon. I plan on reworking the entire upstairs area soon as well. I decided to make it somewhat easy to take things since its a small shop and not a big well secured place like the Gun Runners or Van Graffs. I do plan to add guards soon once I work out the rest of the main areas and content for the mod.
  7. streetyson
    streetyson
    • member
    • 102 kudos
    Cool little mod, gives poor North Vegas some overdue love and attention. It's not much of a store but you wouldn't expect much more there!
    Endorsed.

    As you're looking for suggestions - I'd move the fridge upstairs to the workbench's corner, and put the anvil, work & reloading benches in the downstairs back room. And if possible at least one of the workbenches along that room's west wall so the work area is visible through the doorway behind the counter. Move the broken store freezer out into the front room to give the shop some old store-like furniture (maybe even put two guns sticking out of it as a poor-man's impromptu gun display). That way, upstairs is more of a home and downstairs more identifiably a workshop and gunstore business. Just thinking out loud - I'm sure you'll develop it well whatever.
    1. GuantanamoForelli
      GuantanamoForelli
      • member
      • 3 kudos
      Thank you, I'll give your suggestion some consideration as I plan to actual go and use the blocked off area out back of the store for something along the lines of living area.
  8. xlRavenlxReal
    xlRavenlxReal
    • member
    • 2 kudos
    Keep working on this mod Forelli, small time shops and houses are the kind of stuff we need to fill the void that is North Vegas.
    Crandom says it's a trading settlement and yet the only building there is is The Gray and the sewers. No businesses or caravans whatsoever.
    1. GuantanamoForelli
      GuantanamoForelli
      • member
      • 3 kudos
      Thank you, I appreciate it. Hopefully I will have an update out soon. Something to make the shop seem more lively or at least more occupied.
  9. FerunaLutelou
    FerunaLutelou
    • member
    • 3 kudos
    How many caps does the trader have? Cause I usually have a looooooot of junk to sell and 8k that Gun Runners have is never enough.
    1. GuantanamoForelli
      GuantanamoForelli
      • member
      • 3 kudos
      The vendor only has 350 caps if you just sell stuff to him. The vendor was made to be something of a small time gun salesman and not a big company like the gun runners.