File information

Last updated

Original upload

Created by

elr0y7

Uploaded by

elr0y7

Virus scan

Safe to use

22 comments

  1. deleted224555640
    deleted224555640
    • account closed
    • 0 kudos
    lighting mods?
  2. ConeOfCinder
    ConeOfCinder
    • member
    • 18 kudos
    you need to make this mod into a ESM, the NAVMESH breaks upon reload/death if it's an ESP.
  3. Rambosturkey
    Rambosturkey
    • member
    • 3 kudos
    what  lighting  mods are you using ?
  4. BlueBoxReven
    BlueBoxReven
    • member
    • 3 kudos
    Just the improvement I was looking for. I tried Elinore's Sink Overhaul, but it was way to jam packed and overwhelming for such a limited amount of space. I felt claustrophobic and couldn't breath. This is exactly the touches I was looking for. Thanks!
  5. torgantm
    torgantm
    • member
    • 0 kudos
    Love it, some simple additions make the sink feel so lived in.  The only minor gripe I have is that I use 'The Sink Additional Vending Machines' by fredje323 and the commissary is right on top of one the added posters, but that's a minor issue and doesn't stop me endorsing this mod.
  6. ThrobDeNiro
    ThrobDeNiro
    • member
    • 0 kudos
    Tried this on my most recent play through, everything worked besides the cool blue lighting which was what I liked the most. Is there any particular reason why the lighting wouldn't work? I have the overhaul last in my mod order and it doesn't show any conflicts.
  7. oraclexynon
    oraclexynon
    • member
    • 0 kudos
    It's beautiful! I really just want a bathroom because it's weird that it doesn't have one (well not that weird given the Think Tank) but thank you for this mod!!
  8. NordRonnoc
    NordRonnoc
    • member
    • 1 kudos
    Ooh, looks cool! I'll still get my stuff out of the containers just to be safe.
  9. citadelknight
    citadelknight
    • member
    • 0 kudos
    Is this fine with JSUE? what is the best order?
    1. elr0y7
      elr0y7
      • premium
      • 200 kudos
      Yes, the only conflict is the Chemistry Set script I added, but you can just load this before JSUE to overwrite my scripts with theirs (which gives homemade chems once and breaks the sets).  Or, if you want my script (which gives chems every 3 days) then load mine after, up to you.
    2. twizzOr
      twizzOr
      • premium
      • 96 kudos
      elr0y's Chemistry Set Cooldown has an updated script for JSwayer, so I've added that below both this mod and JSUE (or you can merge The Sink and CSC to save a plugin spot.)
  10. Madrias
    Madrias
    • member
    • 28 kudos
    I like it.

    My usual problem with The Sink is that it just feels like a clinical lab and less like a player home.  This changes that.  It feels like a place that Mobius might have lived in a long time ago, a place that the Think Tank had renovated for the player's use.  The inclusion of a bathroom just makes the place feel like a house, the addition of light clutter is nice, and I like the extra few features that you've included.

    The terminal is a nice touch.  I haven't gotten very far, so I don't know exactly how it updates, but the fact that in a DLC all about science, there was never a terminal in The Sink, it just bugged me.  I also appreciate all of the chemistry sets, including the one in The Sink, because again, it's a DLC based around Science, why wouldn't the player be allowed to make some stimpaks or drugs?

    What I really like, however, is how you didn't change up The Sink all that much.  I've used Sink Overhauls before that made The Sink a much more impressive player home, sure, but they obliterated the charm of the original small home.  This mod, it just adds a few things, moves a few things, and leaves what was already good intact.