Fallout New Vegas

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elr0y7

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elr0y7

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101 comments

  1. elr0y7
    elr0y7
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    Thanks for checking out the mod! Apologies if anyone had issues, I wrote the script with JohnnyGuitar NVSE and included a command ("clamp") that I forgot was from JG, but thanks to mezzokoko I've replaced the code so it shouldn't require it.

    Also, the mod is a master to avoid the Caravaneers' faces turning white, but feel free to remove the master flag if you don't mind the Michael Jackson syndrome :D

    July 17 - the latest update adds a lot of customization, but if you ignore the MCM stuff it basically just adds 7 new stops and improves the dialogue.
  2. KnilKrad
    KnilKrad
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    Hey, I love this mod, but I also love Tale of Two Wastelands - any chance you'd make a version that adds caravan travel to the Capital Wasteland?
    1. PopcornHead
      PopcornHead
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      i second this
    2. EugeneSolario
      EugeneSolario
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      Thirded.
    3. Heiviops
      Heiviops
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      fourth
    4. ShwayNorris
      ShwayNorris
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      Fifth
    5. RagamuffinSkullman
      RagamuffinSkullman
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      Sixthed
    6. Pedroleitinho
      Pedroleitinho
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      seventh
    7. darwing881
      darwing881
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      Eighth 
    8. 311jovi
      311jovi
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      Jesus, you guys are ridiculous.
      Ninthed -.-
    9. Poperd
      Poperd
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      Tenthed.
    10. Anumaril21
      Anumaril21
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      Eleventhed.
    11. bobjosh77
      bobjosh77
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      twelvethed
    12. AbhayX
      AbhayX
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      thirteenteth
    13. lasloui
      lasloui
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      https://www.nexusmods.com/newvegas/mods/80203 isn't this exactly it?

      I gues it doesn't go BETWEEN wastelands, but it does basically the same in DC. Now we just need a mod that makes the happy trails caravan have fast travel between wastelands.
  3. erikhoudini
    erikhoudini
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    If you install this and the transporters mod, it's like there's two transport companies competing at each Freeside gate. I created a "Crimson Caravan Rest Stop Mod" specifically to compliment this mod. Great work.
    1. ciruelero
      ciruelero
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      thank you for the suggestion. 
    2. dannydidit818
      dannydidit818
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      Leaning on the "lore-unfriendly" side, but I would also recommend the "NV Trains Redux" mod, it adds a second monorail to several areas. Now there are competing travel caravans and they're both being slowly driven out of business by Mr. House's industrial revolution. 
  4. 956785412
    956785412
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    Can you make a perk for the character kit remake mod? Your caravan character doesn't look right with it unfortunately.
    1. BretonBoi96
      BretonBoi96
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      you ever figure this out?
    2. BretonBoi96
      BretonBoi96
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      Hey pal! I figured it out! Here's a link to the download https://www.nexusmods.com/newvegas/mods/83104?tab=posts
  5. Jaward94
    Jaward94
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    DOes this mod completely disable vanilla fast travel??
  6. FlippinPhil
    FlippinPhil
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    Does this mod add any clothing? Trying to figure out where the 'herder outfit' comes from
  7. Qolore7
    Qolore7
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    Great mod, works perfectly. One thing if I may make a request, what do you think of making the caravanner at each location unique rather than just the same looking NPC? This is how it is in Skyrim with the carriage system, and it's a little weird to see the same guy following me to every settlement I discover. I understand why you wouldn't want to do it since you'd have to change all the dialogue conditions to add the new caravanners, but it shouldn't be too difficult if you just change the GetisID on the one caravanner to check a formlist that includes all the new theoretical caravanners. Either way, thanks for the great mod
    1. huntermane
      huntermane
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      I know this is a super old post but could you elaborate on how to do this? I'd like to try to tackle it myself.
  8. SauronStark
    SauronStark
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    The patch works with the More Perks - Reimagined?
    1. luckylucka777
      luckylucka777
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      It doesn't work for me
  9. Fishinguy93
    Fishinguy93
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    Very cool mod! Do you absolutely need the MCM mod or can it work without it? 
  10. Agunk26
    Agunk26
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    Does anyone know the sweet spot for the dynamic pricing for travel? Doesn't make sense to caravan from Mojave Outpost to Jacobstown only costs 70 caps
    1. LocalNimrod
      LocalNimrod
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      I set mine to 

      Very Near - 50 Caps
      Near - 75 Caps
      Far - 100 Caps
      Very Far - 150 Caps

      for reference I'm doing a JSawyer Ultimate run and trying to make it as close to older games as possible
  11. deleted151680138
    deleted151680138
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    Blends perfectly with the rest of the game
    Best fast travel mod ever.