Thanks for checking out the mod! Apologies if anyone had issues, I wrote the script with JohnnyGuitar NVSE and included a command ("clamp") that I forgot was from JG, but thanks to mezzokoko I've replaced the code so it shouldn't require it.
Also, the mod is a master to avoid the Caravaneers' faces turning white, but feel free to remove the master flag if you don't mind the Michael Jackson syndrome :D
July 17 - the latest update adds a lot of customization, but if you ignore the MCM stuff it basically just adds 7 new stops and improves the dialogue.
https://www.nexusmods.com/newvegas/mods/80203 isn't this exactly it?
I gues it doesn't go BETWEEN wastelands, but it does basically the same in DC. Now we just need a mod that makes the happy trails caravan have fast travel between wastelands.
If you install this and the transporters mod, it's like there's two transport companies competing at each Freeside gate. I created a "Crimson Caravan Rest Stop Mod" specifically to compliment this mod. Great work.
Leaning on the "lore-unfriendly" side, but I would also recommend the "NV Trains Redux" mod, it adds a second monorail to several areas. Now there are competing travel caravans and they're both being slowly driven out of business by Mr. House's industrial revolution.
Great mod, works perfectly. One thing if I may make a request, what do you think of making the caravanner at each location unique rather than just the same looking NPC? This is how it is in Skyrim with the carriage system, and it's a little weird to see the same guy following me to every settlement I discover. I understand why you wouldn't want to do it since you'd have to change all the dialogue conditions to add the new caravanners, but it shouldn't be too difficult if you just change the GetisID on the one caravanner to check a formlist that includes all the new theoretical caravanners. Either way, thanks for the great mod
101 comments
Also, the mod is a master to avoid the Caravaneers' faces turning white, but feel free to remove the master flag if you don't mind the Michael Jackson syndrome :D
July 17 - the latest update adds a lot of customization, but if you ignore the MCM stuff it basically just adds 7 new stops and improves the dialogue.
Ninthed -.-
I gues it doesn't go BETWEEN wastelands, but it does basically the same in DC. Now we just need a mod that makes the happy trails caravan have fast travel between wastelands.
Very Near - 50 Caps
Near - 75 Caps
Far - 100 Caps
Very Far - 150 Caps
for reference I'm doing a JSawyer Ultimate run and trying to make it as close to older games as possible
Best fast travel mod ever.