Big thanks to seargentbingle for the bug report. A fix has been uploaded for the bug in which Captain Parker spawns with a knife instead of a gun and as such is unable to complete a certain stage in his quest.
This fix is not perfect. I was unfortunately unable to figure out a way to script a service rifle to be guaranteed to spawn in his inventory. I'm an ultra novice when it comes to scripting so this is the best I could do. My apologies.
In absence of a scripted fix, the fix uploaded contains a direct edit to Captain Parker's inventory meaning that it might lead to incompatibilities with other mods that also make direct changes to Captain Parker. There might also be an issue in which Captain Parker loses his weapon if the mod is uninstalled mid playthrough. While I don't foresee anything truly game breaking, this is to be considered untested and unrefined, and I am not responsible if you bunk your save with this. That's why I made this an optional file that just contains esp files. Please keep in mind that this fix isn't necessary for the mod to function and likely you wont need it unless Captain Parker spawns with a knife.
Other fixes, if you'd prefer to not use this fix(completely understandable):
Open the console, click on Captain Parker(when he's right in front of you), and type "resurrect" with no quotations. Then hit enter, this should reload his inventory but ideally would be done before you've interacted with him to ensure it doesn't mess with anything.
Another option would be to:
Open the console, click on Captain Parker(when he's right in front of you) and type "additem 000e9c3b" with no quotations. Then hit enter. This should directly add a service rifle to his inventory, he should already have ammo and should have no issues equipping it. This should work at any stage of the quest.
Again, I apologise for the "hacky" fixes to this. I really am new to all of this and I would like to implement a better fix directly into the main file. But I wanted to make sure my mod doesn't break anyone's progression as quick as I could possibly get it out. It already took long enough.
Hey, I can't seem to add on all the modifications to the service carbine or service sidearm. I have this mod put all the way at the bottom of my load list, am I doing something wrong?
Nice mod, love the longarms in particular, the wooden parts look lovely. What mod is causing the metal plate on your character's head? that looks very cool.
Thanks! The plate was a custom texture I made as part of a playthrough I was doing at the time to give my character a bit more personality, I haven't released it but considering how many people want to see it, I might.
this isn't about the mod itself, but what cosmetic mod are you using for those implant-looking things in your courier's forehead in the display images?
The script for formlists/LL integration runs every time at startup. Not sure if that may cause issues. Other mods that add their stuff via scripts, that I've seen anyway, use a DoOnce script for it.
If anyone has any better implementations of this feel free to upload it. I am not a coder by any means and everything I have here is running off of what I could scrap together out of various tutorials and forum posts.
Absolutely welcome any better implementations of this or any of my other mods, if it can help it be more efficient that would be perfect.
49 comments
This fix is not perfect. I was unfortunately unable to figure out a way to script a service rifle to be guaranteed to spawn in his inventory. I'm an ultra novice when it comes to scripting so this is the best I could do. My apologies.
In absence of a scripted fix, the fix uploaded contains a direct edit to Captain Parker's inventory meaning that it might lead to incompatibilities with other mods that also make direct changes to Captain Parker. There might also be an issue in which Captain Parker loses his weapon if the mod is uninstalled mid playthrough. While I don't foresee anything truly game breaking, this is to be considered untested and unrefined, and I am not responsible if you bunk your save with this. That's why I made this an optional file that just contains esp files. Please keep in mind that this fix isn't necessary for the mod to function and likely you wont need it unless Captain Parker spawns with a knife.
Other fixes, if you'd prefer to not use this fix(completely understandable):
Open the console, click on Captain Parker(when he's right in front of you), and type "resurrect" with no quotations. Then hit enter, this should reload his inventory but ideally would be done before you've interacted with him to ensure it doesn't mess with anything.
Another option would be to:
Open the console, click on Captain Parker(when he's right in front of you) and type "additem 000e9c3b" with no quotations. Then hit enter. This should directly add a service rifle to his inventory, he should already have ammo and should have no issues equipping it. This should work at any stage of the quest.
Again, I apologise for the "hacky" fixes to this. I really am new to all of this and I would like to implement a better fix directly into the main file. But I wanted to make sure my mod doesn't break anyone's progression as quick as I could possibly get it out. It already took long enough.
IMPLEMENTATION OF THE WEAPONS OVER MY OWN. IT'S NOT MANDATORY BUT IT
WILL MAKE THE MOD BETTER.
in seriousness though I love it
https://www.nexusmods.com/newvegas/mods/84405
What mod is causing the metal plate on your character's head? that looks very cool.
Absolutely welcome any better implementations of this or any of my other mods, if it can help it be more efficient that would be perfect.