Fallout New Vegas

File information

Last updated

Original upload

Created by

Heinz

Uploaded by

OnyxSix

Virus scan

Safe to use

49 comments

  1. OnyxSix
    OnyxSix
    • premium
    • 86 kudos
    Locked
    Sticky
    Big thanks to seargentbingle for the bug report. A fix has been uploaded for the bug in which Captain Parker spawns with a knife instead of a gun and as such is unable to complete a certain stage in his quest.

    This fix is not perfect. I was unfortunately unable to figure out a way to script a service rifle to be guaranteed to spawn in his inventory. I'm an ultra novice when it comes to scripting so this is the best I could do. My apologies.

    In absence of a scripted fix, the fix uploaded contains a direct edit to Captain Parker's inventory meaning that it might lead to incompatibilities with other mods that also make direct changes to Captain Parker. There might also be an issue in which Captain Parker loses his weapon if the mod is uninstalled mid playthrough. While I don't foresee anything truly game breaking, this is to be considered untested and unrefined, and I am not responsible if you bunk your save with this. That's why I made this an optional file that just contains esp files. Please keep in mind that this fix isn't necessary  for the mod to function and likely you wont need it unless Captain Parker spawns with a knife.

    Other fixes, if you'd prefer to not use this fix(completely understandable):

    Open the console, click on Captain Parker(when he's right in front of you), and type "resurrect" with no quotations. Then hit enter, this should reload his inventory but ideally would be done before you've interacted with him to ensure it doesn't mess with anything.

    Another option would be to:

    Open the console, click on Captain Parker(when he's right in front of you) and type "additem 000e9c3b" with no quotations. Then hit enter. This should directly add a service rifle to his inventory, he should already have ammo and should have no issues equipping it. This should work at any stage of the quest.

    Again, I apologise for the "hacky" fixes to this. I really am new to all of this and I would like to implement a better fix directly into the main file. But I wanted to make sure my mod doesn't break anyone's progression as quick as I could possibly get it out. It already took long enough.
  2. OnyxSix
    OnyxSix
    • premium
    • 86 kudos
  3. Toraihekisa
    Toraihekisa
    • member
    • 0 kudos
    where's my pair of bear arms?, DISAPPOINTED!!!


    in seriousness though I love it
  4. OGMariam
    OGMariam
    • member
    • 7 kudos
    yo!!! Wanted to say I love this weapon pack, and that I patched it to work with Dust properly, here's the page for details with credits to you

    https://www.nexusmods.com/newvegas/mods/84405
  5. Jdgatemby12
    Jdgatemby12
    • supporter
    • 0 kudos
    Hi the unique version of the combat rifle seems to have got pick up and despawed, could you give an id number for it please, thanks. 
  6. Vicelover101
    Vicelover101
    • member
    • 0 kudos
    does this makes trouble with ttw?
  7. Blorbis83
    Blorbis83
    • member
    • 1 kudos
    Hey, I can't seem to add on all the modifications to the service carbine or service sidearm. I have this mod put all the way at the bottom of my load list, am I doing something wrong?
  8. deleted112457693
    deleted112457693
    • account closed
    • 0 kudos
    Does This Mod Support Dragbodys Gun Runners Network NCR Overhaul Or His NCR Trooper Overhaul?
    1. OnyxSix
      OnyxSix
      • premium
      • 86 kudos
      It should, my mod doesn't touch armor, only weapons, and it does it through a script so it should add it to whatever list already exists.
  9. DrRuskin
    DrRuskin
    • member
    • 4 kudos
    Nice mod, love the longarms in particular, the wooden parts look lovely.
    What mod is causing the metal plate on your character's head? that looks very cool.
    1. OnyxSix
      OnyxSix
      • premium
      • 86 kudos
      Thanks! The plate was a custom texture I made as part of a playthrough I was doing at the time to give my character a bit more personality, I haven't released it but considering how many people want to see it, I might.
  10. ZaneGrey021
    ZaneGrey021
    • member
    • 1 kudos
    Is that a metal plate on the face, if so, what is the name of the mod used?
    1. OnyxSix
      OnyxSix
      • premium
      • 86 kudos
      Made it myself, haven't released it, I might at some point though
  11. daddybarbarossa
    daddybarbarossa
    • member
    • 3 kudos
    this isn't about the mod itself, but what cosmetic mod are you using for those implant-looking things in your courier's forehead in the display images?
    1. OnyxSix
      OnyxSix
      • premium
      • 86 kudos
      Made it myself for that specific playthrough, might release it at some point, might not.
  12. Glenrhee
    Glenrhee
    • member
    • 84 kudos
    The script for formlists/LL integration runs every time at startup. Not sure if that may cause issues. Other mods that add their stuff via scripts, that I've seen anyway, use a DoOnce script for it.
    1. Patchier
      Patchier
      • premium
      • 62 kudos
      I have a fixed version of the script, if anyone were to need it
    2. TedKordBlueBeetle
      TedKordBlueBeetle
      • member
      • 6 kudos
      +JamesiaInc That would be nice (if you still have it).
    3. Glenrhee
      Glenrhee
      • member
      • 84 kudos
      I ended up making a scriptrunner out of it instead.
    4. BioX853
      BioX853
      • member
      • 11 kudos
      yep, could you share it?
    5. OnyxSix
      OnyxSix
      • premium
      • 86 kudos
      If anyone has any better implementations of this feel free to upload it. I am not a coder by any means and everything I have here is running off of what I could scrap together out of various tutorials and forum posts.

      Absolutely welcome any better implementations of this or any of my other mods, if it can help it be more efficient that would be perfect.