Fallout New Vegas

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Type2Error

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Type2Error

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About this mod

Adds Schofield (Smith and wesson Model 3) and S&W model 500 magnum revolver to the game with custom models, textures, and with uniques. integrated into level lists as well as cowboy perk.

Permissions and credits
Two new revolvers:

Smith and Wesson Model 3 (Schofield) revolver -> Chambered in .44 magnum, 30 damage [requires 6 str and 60 guns skill]
Kit's Modified Schofield (Unique)-> Higher ROF, Higher damage, Better condition [requires 6 str and 60 guns skill]

500 Magnum -> Chambered in 12.7mm, 120 damage [requires 9 str and 90 guns skill]
Type II's Modified 500 Magnum (Unique) -> Lowered damage to 40, shoots five projectiles, Much Higher ROF, more spread. [requires 10 str and 100 guns skill]

These would balance out, IMO, if you use a mod like Weapon Requirements Matter from IStewieAI's Tweaks

New texture for the speedloaders as well.

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They're included in the appropriate perks, leveled Lists, and form lists - like the cowboy perk. They will spawn on vendors and among some enemies -> Gun Runners, NCR vets/ranger, Great khans, Viper leaders

Unique Locations: I made some very overpowered uniques so you'll have to find them.
Kit's -> Somewhere in the Ceasar's Legion Safehouse.
Type's -> Hidden somewhere in the world, only clue I can give is somewhere in goodsprings.


Hopefully you try looking for them before spawning them in lol Good luck!

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Installation:
1. Drop and drop contents into data folder
2. Tick esps on in data loader
 -> Or use a mod manager

Alternate textures:
-Open/Extract original archive/folder and navigate to textures\weapons\1handpistol\500 magnum
-Open/Extract Retextures folder.
-Pick the size you want from the Retextures folder, Copy/Cut Contents in to orignal folder
-Repackage with WinRar or 7-Zip if you need to install again, If you're using MO2 simply open file location of my mod in MO2 and follow the same procedure.
-Delete Retexures folder.

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Credits: Thanks to everyone who helped, it's greatly appreciated!

Ole Gunnar Isager- 500 mag model
Sam Carrier - Schofield Model
badtour88 - testing
kitwitissues - testing
Draghy - Scripting

https://www.nexusmods.com/newvegas/mods/47846 -> used as inspiration.

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Technical Notes:
- The animations for the Schofield are going to look janky, this is because it's using a cut content animation -> I tried my best to make it look okay.
- Firing animations don't work for Schofield either, I used the .32 nif as a base so the nodes don't match the 357 magnum firing animation.  I was able to make the hammer work but not the cylinder, oh well.


If you like these check out my other mods!
Also, I like feedback so leave me some!


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