Fallout New Vegas

623 comments

  1. Heaven3xx3
    Heaven3xx3
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    Edited (8/25/22)
    //
    So uh, it's been a whole year since the last update. It's now summer vacation and i finally have time to breath. I'm busy with personal stuff rn, but i promise i'm working on WTH. Lots of weapons are coming, including energy and unarmed ones. Lots of old ones redone, so expect higher quality compared to the older ver. If everything goes well (hopefully) the update would come out before school starts. Promise you won't be disappointed after waiting this long. But if you wish to try out the update a bit earlier, there's a WIP version in Nickheggo's Discord Server. I suggest you check it out in #mod-share!
  2. StephHighlander
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    A brilliant set of textures, and love the WRP compatibility too so that I can get everything else that's not covered by this. Mostly posting just to let anyone know who might be considering using it know, if you use Simplified WRP then to get the regular WRP patch from here working all you need to do is move everything in the MMP folder to the base of the meshes folder. Don't do it for textures, only meshes.

    'meshes/MMP' contents -> 'meshes'

    If you're still using regular WRP though, the patch works great outta the box. My suggested fix here will actually break it if you use regular. Absolutely love this mod's version of the 9mm pistol so I was glad that the fix for simplified was this easy so I didn't have to revert to WRP only over a few little broken UVs.
    1. Benas2003
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      you are a legend, thank you
    2. Littlecyber
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      I've tried this exact method and I still have broken textures for my 12.7mm SMG. Does this only work with the previous version of WTH?
    3. Heaven3xx3
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      Thanks! Stickying this for anyone trying to use SWRP with WTH untill we officially upload a patch for it
  3. Payday3when
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    having trouble with weapon textures, it looks blocky and colorful
    1. Heaviin
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      Someone else had the issue and thankfully found the solution. It seems that using medium resolution maps causes this issue. To fix it, find the " iTexMipMapSkip=1" in fallout custom ini and change it to 0.
  4. CactusCoyote
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    Are you still working on the mod?
    1. Heaviin
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      New update's almost done, but I'm currently busy with another mod project!
    2. FoSho101
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      im excited, ur weapon textures are so good
    3. CactusCoyote
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      nice, still plan to make it compatible with WMX?
    4. Heaviin
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      yep. im actually planning to relaunch the mod!
    5. CactusCoyote
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      Wait, do you mean a relaunch of WMX, with it being re-written for the modern day, or a relaunch of your mod, I'm sorry I kinda suck at understanding things.
    6. Heaviin
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      np, i'm relaunching WTH soon! Many cool stuff and complete categories coming soon
    7. raging987inferno
      raging987inferno
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      I'm hoping it will work with Sweep by Sweet6Shooter as well. . I'll Be looking forward to it. especially if it's at the very least a WMX successor. I loved the fact you could mod the unique weapons.
    8. Padaria2011
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      Keep the 1k versions, so I can run them on my potato pc. ;(
    9. nexusdownld
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      Oh wow, do you have any ETA on that? How soon is soon? I was just about to install this but maybe k should wait a bit first lmao 🤣 
    10. John1731
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      hello good sir, does this texture mod work with mods like "Weapon Mods Expanded - WMX" or "WME - Weapon Mod Expansion"  

      thx in advance
  5. HappyHDR
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    Noticed that the magazines for many guns such as 9mm 45 Auto are empty and do not have a round inside. Is this intentional or is it a bug? I have no other mesh/texture packs and the only mods I have affecting weapons are Hit's animation seasons and B42 Inspect.
  6. deteron
    deteron
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    I can't get this mod to work with Viva New Vegas. I'm using mod organizer and the archive validation is ok (I'm using some texture mods and they are working just fine).
    Any help would be appreciated.

    EDIT:
    Solved!
    1. that1dude0092
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      Solved huh?
      So... can you go into detail?
  7. KazuMeoww
    KazuMeoww
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    Idk if I'm crazy but the .32 rifle texture doesn't seem to be affected at all by the optinal install that I got for my TTW playthrough lol
    The weapon texture looks mega blurry when I aim
    Maybe I'm just doing smth wrong tho idk
  8. Sn3k1337
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    Sawed off model is broken in 3rd person, the barrel is is floating
    1. Heaviin
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      Mod doesnt affect meshes. Make sure nothing is overwriting the sawed off model
  9. jedp15
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    Simply stunning. Just fyi, there's missing mipmaps for a lot of _m & _n files; nothing Ordenador can't fix ;) 
    1. Heaviin
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      Do you have an idea what metallic and normal files didn't have mipmaps? So i'd fix it properly in the next update
    2. jedp15
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      Sure.
      Spoiler:  
      Show
      ================================================================================
      2024/04/19 21:26 - L:\2 texture optimizing\
      Options: Textures, DXT1c, DXT5, Mipmaps
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      --------------------------------------------------------------------------------
      Done! 2024/04/19 - 21:26 - Elapsed: 00:00:15.259
      Len: 462,712,272 + 32,508,336 = 495,220,608 bytes
      --------------------------------------------------------------------------------
    3. Heaviin
      Heaviin
      • premium
      • 227 kudos
      thanks! sorry for the trouble
    4. jedp15
      jedp15
      • premium
      • 24 kudos
      No worries! Glad I could help :)
  10. noiseisbliss
    noiseisbliss
    • supporter
    • 0 kudos
    I am having a weird issue with this mod. The textures almost look pack-a-punched with bright colors on some guns and lines through them. Wondering if anyone could point me in the right direction? I have been disabling mods 1 by 1 with no luck.
    Photo: https://www.dropbox.com/scl/fi/qqavd0qnstaluic5gaofl/Photo-Feb-12-2024-21-23-29.jpg?rlkey=xdte31vv3f8xktqh45nme7fxr&dl=0
    Modlist: https://pastebin.com/KpSwP1dY

    Edit: After an hour or two of racking my head changing texture size to medium(or iTexMipMapSkip=1) causes this issue for me. Only high texture size appears to work.
    1. Heaviin
      Heaviin
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      Glad you got it figured out!
    2. SeaBee99
      SeaBee99
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      Where do you Resize the texture?
    3. Heaviin
      Heaviin
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      I assume in the fallout custom ini. If the line doesnt exist, copy paste iTexMipMapSkip=0 into it.
    4. SeaBee99
      SeaBee99
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      Hmmmm, it still the same
  11. AntTheLion616
    AntTheLion616
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    hey dude amazing work honestly and its so nice seeing that this mod is still being polished, i actually cannot wait for the next update.
    quick question is this compatible with WME? if not is a compatibility patch on the bucket list?
    1. Heaviin
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      I checked, and it seems like it uses default texture paths for original weapon models. So the mods might be low res but the weapon's still hi-res, however I can't promise any mishaps. About the patch, I'm mostly focused on WMX. But perhaps when im done with it i'll also provide a WME one.
  12. menguele
    menguele
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    I'm wondering what should be the order when using it with WRP?
    
    1. Heaviin
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      In MO2's left panel, Put WTH underneath WRP and use the WTH patch to overwrite the meshes WRP changes.
  13. juicccythiccc1
    juicccythiccc1
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    compat with WAP? if i let WAP overwrite which wep textures i want? for example riot shotgun from wap i want to use
    1. Heaviin
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      Hmm, I believe it's compatible since WAP overwrites WTH with a script. Just make sure to put WAP underneath WTH in the MO2 left panel.
    2. cyaz11799
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      You're still alive Heaviin??? We thought we lost you! A lot of us are still waiting for the day you come back and release all your other beautiful retextures and blow all those ugly weapon replacers out of the park :) these still surpass WRP.

      Not all of us like these non-lore friendly weapon replacers that make it look like CoD...some of us just want vanilla+.

      But seriously, hope everything is going well with you and I hope everything worked out with school!
    3. Heaviin
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      Yeah, I'm alive and well. Thank you! things didn't work out with school unfortunately, but my life is a bit more under control now. I'm working on another lore-friendly mod rn, but WTH is definitely still in the works <3