ENB users: please make sure to change your enbseries.ini file, UseOriginalObjectsProcessing must be set to true for our modified shaders to take effect. Unfortunately this might take away some of ENB's functionality, how much ENB is affected by this I'm not sure.
If you can't change that setting for whatever reason (it might make some ENB settings look bad), maybe consider using the v1.3 "Pip-Boy Light Priority Fix" version of this mod instead, it won't have the full effect of improving all the lights, but should help improve the Pip-Boy light at least (which is probably the worst offender when it comes to lighting bugs).
I'm desperate for a fix here. I've been using this mod on my current save and started getting an issue where fire barrels emit and cyan glow on the ground and all textured for dirt/ground that isn't pavement flicker cyan depending on what angle I look. I've tried toggling bIncreaseLightBuffers both zero and one. I've set iMaxLightCount down to 8. and toggeled pip boy priority. I tried installing heap replacer, which does fix the issue but that crashes my game when I enter an interior.
I saw a fix on reddit saying that individual fixed it by deleting a shader file associated with this mod, in order to avoid downloading heap replacer, but never elaborated before the thread was locked. If anybody knows what file that is it would be a huge help.
Update: 13; 1; 1 appears to be the most stable settings for the ini. The issue still occurs but far less often. If you're having issues with heap replacer I suggest using these settings. I'm gonna continue trying to diagnose this issue though I think the mod just needs an update from the author and it should be good.
Have you tried dxvk with it? Heard others having luck fixing odd color issues with it. Hopefully I can try taking another look at it soon some time, but really I've never had any issues with it myself so it's a bit hard to debug on my end... Please let me know if dxvk makes any difference for you though!
From the description "interior cells don't need any fix" so that makes interior lighting overhaul compatible, unsure about realistic wasteland lighting since I don't use that mod.
Did you ever find out? I’m using both those mods and I’m getting a crazy amount of sunlight coming off. The bloom covers up the sun and makes it look massive
absolutely not. I just spent hours trying to figure out why entering interiors would crash my game. I thought the problem was just something with NVR but it was actually this mod right here.
What fixed it for me was lowering the Max Light Count to 8. When I had it at 13 the game would crash when loading Megaton with Lumen and NVR installed. Now it isn't crashing.
Hi, I'm getting a sort of weird flickering on buildings and textures whenever i move my character or the camera. As soon as i stand still, the flickering stops. I'm not sure if this mod is the culprit, but it seems to be more prevalent with ILS active. I don't have any other lighting mods apart from Improved Lighting Shaders and Nevada Skies. Might there be some VRAM problems?
EDIT: the flickering is more of a type of shimmering, similar to a heat gaze on asphalt on a hot summer day
EDIT 2: i found out that bloom being active in the launcher was the culprit
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Unfortunately this might take away some of ENB's functionality, how much ENB is affected by this I'm not sure.
If you can't change that setting for whatever reason (it might make some ENB settings look bad), maybe consider using the v1.3 "Pip-Boy Light Priority Fix" version of this mod instead, it won't have the full effect of improving all the lights, but should help improve the Pip-Boy light at least (which is probably the worst offender when it comes to lighting bugs).
I saw a fix on reddit saying that individual fixed it by deleting a shader file associated with this mod, in order to avoid downloading heap replacer, but never elaborated before the thread was locked. If anybody knows what file that is it would be a huge help.
Hopefully I can try taking another look at it soon some time, but really I've never had any issues with it myself so it's a bit hard to debug on my end...
Please let me know if dxvk makes any difference for you though!
EDIT: also my pip boy causes the blue glow around me but only on pavement like nellis afb but not roads.
EDIT 2: Turning pip-boy lighting priority seems to have fixed the issue. 13; 0; 1 seems to be the winning combo for me.
EDIT: the flickering is more of a type of shimmering, similar to a heat gaze on asphalt on a hot summer day
EDIT 2: i found out that bloom being active in the launcher was the culprit