Balance-wise, no. Also, it is incompatible with the Weapon Mesh Improvement Mod which fixes a lot of stuff in a lot of models, including IS alignment (though this last bit you could do manually for every single weapon you use with IS Control Enabler). If you just want to go nuts with all weapons and have an extra cash sink, go ahead. My watered-down SomeWMX version uses WMIM's meshes and only modifies the health or ammo capacity with no damage changes, but it only mods 4 weapons.
this seems very cool, thnk you for sharing! i've had the good fortune of getting little personal mods like these from friends and seeing someone's playthrough pack be uploaded is crazy. i wonder just how many cool transformative mods like these exist across everyone's modded setups
Glad you liked it! and oh yes there just has to be a ton of awesome or very niche mods out there that we will never see, we are lucky there are so many on the nexus already XD
Really like the "disable ingestibles healing" part, but unfortunately it doesn't seem to spread to custom ingestibles from other mods, wonder if that can be achieved.
That's weird unless those ingestibles are not flagged as food items, in which case I really can't do anything about it sadly.
Besides xEdit or the GECK, you can check if the ingestibles are flagged as food items by seeing if they scale up with your Survival skill (remember to re-enable the scaling if you set this mod to remove it).
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If you just want to go nuts with all weapons and have an extra cash sink, go ahead.
My watered-down SomeWMX version uses WMIM's meshes and only modifies the health or ammo capacity with no damage changes, but it only mods 4 weapons.
Besides xEdit or the GECK, you can check if the ingestibles are flagged as food items by seeing if they scale up with your Survival skill (remember to re-enable the scaling if you set this mod to remove it).