Fallout New Vegas

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Jumi985

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Jumi985

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50 comments

  1. DarianStephens
    DarianStephens
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    Gosh, this was such a classic, one of the first mods I ever played. Great to see it here!

    The only problem I think I'd have with it now is that there are no choices, it's a completely linear quest unless you count exploring the initial cube traps, or finding the reward tags.
    Also the extremely overpowered weapons you get at the end, but that can be dealt with easily enough.
  2. JorgeAZX3
    JorgeAZX3
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    This is an amazing conversion! Thank you for taking the time to do this. You have added a lot of happiness to this world and I cant thank you enough    : ) 
  3. Poppamunz
    Poppamunz
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    Any plans to update for TTW 3.3?
    1. Jumi985
      Jumi985
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      It should already be compatible with TTW 3.3
    2. Poppamunz
      Poppamunz
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      Oh ok, good to know- have you tested it?
    3. Jumi985
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      I have not but there shouldn't be any reason that it doesn't work
    4. magicman525
      magicman525
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      just a huge amount of stuttering and lag even with all the essential plugins...
    5. magicman525
      magicman525
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      Yep after over a week of playing with it installed the stuttering and lag makes ttw unplayable. Removing it and starting from scratch fixes the issue 100%. This mod is not compatible with 3.3.2.
    6. Jumi985
      Jumi985
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      I haven't tested it but you're the only one to report this so far.
  4. gabrielrock19
    gabrielrock19
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    Can you release a version that doesn't depend on TTW? One that can be accessed through a deserted shack in New Vegas or something similar.
  5. fallout3123
    fallout3123
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    Ttw interiors doesn’t work with ttw 3.3 and I’m pretty sure all ttw 3.2.2 mods won’t work for 3.3 atleast that’s what I believe roybatty said once 
    1. Jumi985
      Jumi985
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      Again, there shouldn't be any reason it doesn't work. If someone could test and report back that would be greatly appreciated.
    2. fallout3123
      fallout3123
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      I’ll test it for you when I get the chance unless someone beats me to it
    3. Poppamunz
      Poppamunz
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      I tried it myself some time ago; it works on 3.3 without any issues. Make sure to install NVAC.
    4. MysteryMachineX
      MysteryMachineX
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      TTW Interiors just adds a different interior to the same building that Cube is in. We made a patch for it on our Cinemodded Patches page called Door Patch TTWI-ETC. It's nothing serious. As for 3.3, we can't say, but we doubt it's game breaking.
  6. Darkaxt
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    Hi,

    Were you able to recompile all the Scripts? I have found several references in German in your version and I was trying to remade it by using the fixed english esm from Fallout 3. The issue is that the following scripts cannot be recompiled:

    aaCubeDoorChangeTrigScript
    aaCubeDoorCloseTrigScript
    aaCubeDoorStartTrigger01Script
    aaCubeDoorTrigScript
    aaCubeLevel01ConnectorATrigScript
    aaCubeLevel01ConnectorBTrigScript
    aaCubeLevel01ConnectorCTrigScript
    aaCubeMessageHH20TrigBoxScript
    aaCubeMessageSSS36TrigBoxScript
    aaCubeStationIDestroyedTrigger01Script
    aaCubeStationIIIMoveTrigBox01Script
    aaCubeStationIIIOuterShellTrigBoxScript
    aaCubeStationIIMoveBlock03Script
    aaCubeStationIIMoveLiftPlatform01TrigBoxScript

    For what I can tell, your esm file also has issues with this. At the very least, the script aaCubeDoorChangeTrigScript, which has valid references and it seems to be in use, looks identical and it both cases I cannot compile it. For refence I am using Geck Extender and I was able to recompile all the other scripts.
    1. Jumi985
      Jumi985
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      This was like a year and a half ago but none of those scripts reference anything needed from what I can remember. I recompiled all the needed scripts as far as I can remember. I never had any issues and I played through the entire mod getting every possible bit of content.
    2. Darkaxt
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      It makes sense, even if the scripts were supposed to do something... they are around 5% of the total of scripts. There were some scripts that had redundant endif and those were easy to ducktape, but having broken references... that is a whole different case.
  7. Poppamunz
    Poppamunz
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    My game keeps crashing to desktop whenever I press the button in the elevator; any idea what to do about this?
    1. Poppamunz
      Poppamunz
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      Update: installing NVAC fixed that issue and let me finish the mod without any problems
  8. mohit7
    mohit7
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    grenade stuck to hand cannot remove player punches instead of throwing grenade
  9. Hunter226037
    Hunter226037
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    Leaving this here for awareness purposes. This mod is incompatible with TTW interiors project. This is because the house you start the quest in also happens to be one modified by TTW interiors.
    1. Jumi985
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      Yeah, a lot of interior mods use that house unfortunately. You should be able to tell exactly which door is the door for CUBE since it's called CUBE iirc. Only other way I could fix that is having some other activator somewhere else but I think that'd be complicating things a bit.
  10. AttilasButt
    AttilasButt
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    Do I need the original files?
    1. Jumi985
      Jumi985
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      Should just be plug and play as long as you have TTW.