Fallout New Vegas

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id2301

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GavinGold

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23 comments

  1. GavinGold
    GavinGold
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    IMPORTANT: 


    In light of a few comments I've gotten since this was posted I wanted to make a post to clarify a few things:

    1. Yes, the file structure is correct. The folder d7 should be there. Putting the textures in their own custom folder is something plenty of modders do to avoid overwriting other files. It's cleaner that way.

    2. This mod works perfectly for me. I am not experiencing slow downs or CTD, I haven't been able to replicate these issues, and I don't have the time or the knowhow to check for issues with every mod out there. 

    3. Please understand that I'm not a modder. These are files ported from Fallout 3 and created by someone else, who, as of 30/6/2022, is now impossible for me to contact. They should be taken as they are. 

    If you are experiencing any trouble, the best I can tell you is to try downloading and activating the files individually to find the culprit. Otherwise, please look for a different mod. DO NOT post about your issues in the comments because I wouldn't know how to help you.
  2. GavinGold
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    IMPORTANT: 

    If you're experiencing CTD while using this mod, the culprit is likely lStewieAl's tweaks (or at the very least some kind of conflict between the two). Disable bInlineVanillaFunctions in the ini.

    If you are getting console errors that look anything like this - [Tweaks] Invalid BSFadeNode Detected - Linked Obj ID: 00164BEB -  that's also lSteweiAI's Tweaks telling you there's a missing mesh. In order to fix it you should check on whatever item matches the id associated with the message. However, this last thing is more of a background issue. It will not damage your game or your save file. 
  3. Dead47
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    Furniture and Containers are fully compatible with F3, btw.
  4. demarnem
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    The furniture is Doc Mitchell's house is still pretty ugly (the couch and beds, for example).
    Is this mod supposed to fix those type of stuff?
    (just checking)
    Thanks!
  5. hideaki411
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    Does anyone have the novelty nuka cola bottle replacer?
  6. DustyDTA
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    Radio texture does not have the right path. Look at the area that lights up when it is on. Is translucent, you can see through the radio. Doesn't display correctly. Nevertheless thank you for the port I have been a fan of id's work since back in the day.

    1. GavinGold
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      That would be a new bug, nobody has reported it. Try redownloading and tell me if the issue continues.
    2. Leadrainpbh20
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      I have the same issue. No conflicts shown. 

      edit. Just Hide everything in Ojo Bueno. The glow texture changed even tho it said there was nothing conflicting. probably a mesh somewhere that not showing up. problem still persists. haven't found the mesh, if there is one. 

      This is the downside to changing folders. Makes it harder to find conflicts. 

      turned everything off, redownloaded a fresh vanilla version of NV on another PC. Yeah, there's something wrong with the radio. Dunno if the Host is lying about everything working, or didn't bother to check everything themselvs when they ported everything over. 
    3. GavinGold
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      My G, there's absolutely no reason to lie to you about this. It's just a mod I ported for convenience. If it doesn't work for you, just find something else.
  7. pixzelbeast
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    hey man, what is the texture resolution of the overall texture? want to know before i put it to my game :)
    1. GavinGold
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      I believe it's 2k. If that's too much, remember you can use this tool to reduce them https://www.nexusmods.com/newvegas/mods/46074
  8. Silverscreen
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    BTW, I keep getting this "[Tweaks] Invalid BSFadeNode Detected... " line spamming my console when guncabinet01.nif is enabled.
    Strangely, the hamradio BSFade warning went away after I disabled the gun cabinet nif.
    Console
    ?Item 1
    Item 2?
    1. GavinGold
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      That's SteweiAITweaks telling you there's some mesh missing. Don't worry, other than the annoying console message, it's not going to cause any issues.
    2. Silverscreen
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      Good to know, thanks.
    3. Silverscreen
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      Good to know, thanks.
  9. gabbe1200
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    All of the remade furniture really looks great, just a shame it tanks performance in interiors from what i've experienced. I'm on a pretty high end rig and interiors like the mojave outpost barracks tanks due to the new food shelf. Has to be because of the mesh polygons.
    1. GavinGold
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      I can't say I ever had that problem. 
  10. pokara06
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    hi there, into the zip folder i can see the path: "\data\textures\d7\clutter"sorry english is not my native language, but is this right? what is "d7"?
    1. GavinGold
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      Yeah, don't worry, that's how it's supposed to be.

      d7 is another name for the author, id2301. Modders generally create their own custom folder to keep things from overwriting. It's cleaner that way.
    2. pokara06
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      i know that, but this mod has no esp file, just textures & meshes folders, so, the folder d7 and all the content inside (clutter, junk & shelver) will never be visible on the game.
    3. GavinGold
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      It works just fine. There's nothing to worry about. Install it and see.
  11. NelsonTheAverage
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    These retextures are great, keep up the good work!
    1. GavinGold
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      There's no more "good work", lol. These are all id2301's, most of them could be used no problem before, but I wanted to put them here so that people can download them directly (and so people who never go into the FO3 nexus could find them). And I already ported all the ones that could be ported. Though if he makes more in the future, I'll bring them as well.

      The only thing that's left is the flamethrower. But that's going to be part of a bigger overhaul. I'm just waiting for some permissions.