Fallout New Vegas
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id2301

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GavinGold

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9 comments

  1. leo2link
    leo2link
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    Could we see your take on the vanilla knives sometime in the future?
  2. Leadrainpbh20
    Leadrainpbh20
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    it works, but TTW shows a text box in game, saying it's a FO3 mod and wont work?
    1. GavinGold
      GavinGold
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      This isn't a FO3 mod. It was tested with NV and it works perfectly.
  3. TheStoryTeller23
    TheStoryTeller23
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    Just wondering what LOOT is telling me here, and wether that may become an issue:
    - "This plugin has a header version of 0.94, which is less than the game's minimum supported header version of 1.32."
    1. GavinGold
      GavinGold
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      If I'm perfectly honest with you, I don't know what that means either. It kind of sounds to me like it's outdated, but that can't be, I made this just last year with the latest version of FNVEdit. I can say that I tested it and had no issue.
    2. macrimmon12
      macrimmon12
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      The esp was originally created with the FO3 GECK, so it has the FO3 GECK version number (0.94) baked in.

      You'd have to recreate the esp with the FNV version of the GECK to fix the versioning - although it honestly shouldn't matter for functionality.

      It will toss an error ingame if you try to use it with TTW 3.3 though.
  4. LinkIsEpic101
    LinkIsEpic101
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    Mod looks spectacular mate! im going to be using it soon for my scum bag legionare playthrough
  5. jozzyborn
    jozzyborn
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    Is there any way to keep Oh Baby!'s vanilla textures with this mod?
    1. GavinGold
      GavinGold
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      Well, there is. You can open the file with FNVEdit and delete Oh Baby!'s entry. And then I'd ask you why even bother downloading the mod if you are going to keep the weapon you'll be using ugly and vanilla. I assume that's why you're asking, if you're not going to be using Oh Baby! I don't see why you'd care in the first place. But hey, you do you.