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Assblastermaster68

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  1. Odubbs273
    Odubbs273
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    Sticky
    List of stat changes for power armor mods. It is not required to have all the mods listed, only for the desired patch. You can contribute to this list of buffs by requesting a power armor mod to be buffed! 

    POWER ARMOR MODS

    Fallout 2 Adv. mark 2 power armor
    Armor 37 DT +4 STR, +2 AGL, +40 Rad resist, +30 Pois resist, +25 Fire resist
    Helmet 10 DT, +1 PER, water breathing, Red scare From Lonesome road.
  2. Odubbs273
    Odubbs273
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    Sticky
    List of stat changes for power armor in fallout new vegas. There is a unique remnants power armor hidden after completing a certain DLC

    FALLOUT: NEW VEGAS
    Salvaged NCR power armor
    Armor 28 DT, -3 AGL,-1 STR, +20 Rad resist
    Helmet 5 DT, -1 PER, +5 Rad resist

    T-45 power armor
    Armor 28 DT, +1 STR, +25 Rad resist, +20 Pois resist
    Helmet 5 DT, -1 PER, Rad resist +5

    T-51B power armor
    Armor 30 DT, +2 STR, +30 Rad resist, +25 Pois resist
    Helmet 8 DT, Water breathing, Rad resist +10

    T-51B Brotherhood/Hardened power armor
    Armor 33 DT, +3 STR, Critical chance +3, +35 Rad resist, +30 Pois resist
    Note: The brotherhood power armor has no faction specific t-51b helmet

    Adv./remnants power armor
    Armor 35 DT, +4 STR, +1 AGL, +40 Rad resist, +35 Pois resist
    Helmet 10 DT, +1 PER, water breathing, Red scare From LR, 0 Rad resist

    Gannon family power armor
    Armor 30 DT, +2 STR,+10 Energy weapons, Critical chance +5, +30 Rad resist, +25 Pois resist
    Helmet 8 DT, +7 science, Rad resist +10

    Scorched sierra power armor
    Armor 33 DT, +2 STR, +1 AGL, +10 speech, Health regen, + Critical chance +5, +35 Fire resist
    1. Assblastermaster68
      Assblastermaster68
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      ill see what i can do on the adding a new one, but ill take a look at these and work on it for ya thanks for choosing to use my mod
    2. Assblastermaster68
      Assblastermaster68
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      if you ever get around to playing fallout 3 or TTW id love suggestions for the Fallout 3 PA, thanks in advance
    3. Odubbs273
      Odubbs273
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      Sorry for the late reply, the server was down in my area. But thanks for listening to me and adding that custom power armor in I really appreciate you going out of your way doing that. Also, I'll make that fallout 3 power armor buff In a lil while, Let me think of the stats. I'll do some playtesting and tell you how the new buff holds up.
    4. Assblastermaster68
      Assblastermaster68
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      im still thinking about the custom but have ideas for it, it will hopefully be ready soon, by tomorrow i hope
    5. Assblastermaster68
      Assblastermaster68
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      Also, since it will be a TTW patch id love you to look at this, since ttw brings back cut fallout 3 PA https://taleoftwowastelands.com/viewtopic.php?t=7035
  3. Odubbs273
    Odubbs273
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    Sticky
    If you don't want to be overpowered to the point where the game becomes boring after going to the mojave, use this: OREO The TTW buff list will be updated soon-ish.

    TALE OF TWO WASTELANDS


    Outcast power armor
    Armor 30 DT, +2 STR, +20 Rad resist
    Helmet 7 DT, -1 PER, +5 Rad resist

    Linden's outcast power armor
    Armor 30 DT, +15 big guns, +2 STR, +25 Rad resist
    Helmet 7 DT, +1 PER, +5 Rad resist

    Official Adv.power armor mark 2/enclave power armor
    Armor 35 DT +4 STR, +40 Rad resist
    Helmet 13 DT, +2 PER, water breathing, Red scare From LR

    Army power armor
    Armor 28 DT, +2 STR, +7 small guns, Critical chance +3, +20 Rad resist

    Enclave shocktrooper armor
    Armor 35 DT +1 STR, +15 Energy weapons, +40 Rad resist
    Helmet 10 DT, -2 AGL, +5 energy weapons, Red scare From LR

    ROBO-THOR 
    Armor 38 DT +5 STR, +13 Energy weapons, +40 Rad resist
    Helmet 7 DT, +2 endurance, Red scare From LR

    Tesla recconasance armor
    Armor 30 DT, +3 STR, +25 energy weapons, +30 Rad resist

    DLC power armor.

    HELLFIRE
    Armor 40 DT +4 STR, +15 Big guns +40 Rad resist, IMMUNITY to fire based attacks(closest i could get)
    Helmet 15 DT, +2 PER, water breathing, Red scare From LR

    Ashur's power armor
    Armor 25 DT, +2 STR, +1 AGL, +2 CHR, +20 Rad resist

    Tribal power armor
    Armor 25 DT, +2 STR,+10 melee weapons, +30 Action points, +20 Rad resist
    1. Assblastermaster68
      Assblastermaster68
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      ah yes, thank you friend, ill be getting to this real soon!
    2. Odubbs273
      Odubbs273
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      FINISHED!
    3. Assblastermaster68
      Assblastermaster68
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      thank you! will work on these in the morning, youve done alot for me, if you have any other requests for pa changes on other mods id happily oblige
    4. Odubbs273
      Odubbs273
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      My pleasure to help you friend. And thanks for making the mod to begin with, a Lot of other power armor buff mods are ethier old as hell, or ridiculously overpowered and unbalanced. I saw this one, read its original description, and sang hallelujah.
    5. Assblastermaster68
      Assblastermaster68
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      my goal was (and still is) to make PA feel like power armor but not be overly OP, hope ive lived up to that so far!
  4. Goldbartender
    Goldbartender
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    If you're still tending to this mod and still adding patches, any chance you could make a patch for this mod? https://www.nexusmods.com/newvegas/mods/60142?tab=description
  5. enlcavefan69
    enlcavefan69
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    THIS OVER RIDES PAVE CAN YOU PLEASE FIX THIS
  6. OldTech48
    OldTech48
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    There's a bug when crouching with the Fallout 2 Adv. mark power armor, night Vision from the helmet doesn't activate.
    This bug occurred southwest of Ranger Station Bravo and persisted all the way to the fields that separate Ranger Station Bravo and Devil's Hole.

    I have a save just a few minutes before the bug occurring but it seems when I travel in the direction towards the area that divides Ranger Station Bravo and Devil's Hole the bug activates.
    1. Assblastermaster68
      Assblastermaster68
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      only there? weird
    2. OldTech48
      OldTech48
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      I also forgot, at the time I used the CHEM Ghost Sight, which is the vanilla game "Night Vision". Perhaps it has conflicting issues since both light up? But in the past, I've used both with no issues, one thing it made a change in was the visuals. The white coloring from looking at light sources with Ghost Sight and Fallout 2 Adv. mark power armor night vision would make the light sources brighter.
    3. Assblastermaster68
      Assblastermaster68
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      interesting, well i guess ill need to take a look at these
    4. OldTech48
      OldTech48
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      I updated that post about mixing Ghost Sight and Helmet night vision you replied to with further detail. :p
    5. OldTech48
      OldTech48
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      Update to bug occurrence: It seems when I encounter ghouls the bug starts.
    6. Assblastermaster68
      Assblastermaster68
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      i genuinely dont know how to begin fixing that
  7. Klemzy1223
    Klemzy1223
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    Is it just me, or are the stats for the Prototype medic power armor missing? Was that armor not buffed for the TTW version?
    1. Assblastermaster68
      Assblastermaster68
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      dont know if i ever got to that PA
    2. Klemzy1223
      Klemzy1223
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      Oh, its f*#@ing great. The armor screams at you and your attackers, and also pumps you with Med-X.
  8. OldTech48
    OldTech48
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    Will you consider making a compatibility patch for Titans of The New West? To where TOTNW doesn't lower your movement speed and jump height?
    1. Assblastermaster68
      Assblastermaster68
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      dont know as i personally dont like TOTNW but i suppose when i get free time ill take a look
    2. OldTech48
      OldTech48
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      Thanks, that speed debuff and jump height debuff is a pain. Not currently using the mod for that reason currently.
  9. EstrangedModder
    EstrangedModder
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    possible for a version which adds a small amount of DR?
    1. Assblastermaster68
      Assblastermaster68
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      potentially 
    2. EstrangedModder
      EstrangedModder
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      against stronger enemies like death claws DR really helps, power armor feels worthless against cazadors and death claws
    3. Assblastermaster68
      Assblastermaster68
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      i guess that makes sense, unless someone else does it, ill do it when i get off my ass, but it will be done.. sometime
  10. Odubbs273
    Odubbs273
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    Did some more playtesting! This is a updated list for the ttw buff, Less overpowered now and more fair! This, should be be the last buff update for awhile.

    TALE OF TWO WASTELANDS

    Outcast power armor
    Armor 28 DT, +2 STR, +20 Rad resist
    Helmet 5 DT, -1 PER, +5 Rad resist

    Linden's outcast power armor
    Armor 28 DT, +15 big guns, +2 STR, +25 Rad resist
    Helmet 5 DT, +1 PER, +5 Rad resist

    Official Adv.power armor mark 2/enclave power armor
    Armor 30 DT +4 STR, +40 Rad resist
    Helmet 8 DT, +2 PER, water breathing, Red scare From LR

    Army power armor
    Armor 28 DT, +2 STR, +7 small guns, Critical chance +3, +20 Rad resist

    Enclave shocktrooper armor
    Armor 30 DT +1 STR, +10 Energy weapons, +40 Rad resist
    Helmet 8 DT, -2 AGL, +5 energy weapons, Red scare From LR

    ROBO-THOR 
    Armor 35 DT +5 STR, +13 Energy weapons, +20 Rad resist
    Helmet 8 DT, +2 endurance, Red scare From LR

    Tesla recconasance armor
    Armor 30 DT, +2 STR, +15 energy weapons, +30 Rad resist

    DLC power armor.

    HELLFIRE
    Armor 35 DT +4 STR, +15 Big guns +40 Rad resist, IMMUNITY to fire based attacks
    Helmet 10 DT, +2 PER, water breathing, Red scare From LR

    Ashur's power armor
    Armor 30 DT, +2 STR, +1 AGL, +2 CHR, +25 Rad resist

    Tribal power armor
    Armor 30 DT, +2 STR,+10 melee weapons, +30 Action points, +20 Rad resist
    1. Assblastermaster68
      Assblastermaster68
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      sweet, ill keep this in mind whenever i get back to some modding
    2. Odubbs273
      Odubbs273
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      Thanks! I'd make the new TTW buff myself now that I know how to use the geck, but I don't have TTW. The playtesting I did was with a modified suit of power armor for fallout New Vegas.
    3. Assblastermaster68
      Assblastermaster68
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      no problem, hopefully i can get it all sorted within the next few weeks or so, really just depends whenever i stop focusing on battlefield and all that
  11. ZinogreFur
    ZinogreFur
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    1. Odubbs273
      Odubbs273
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      @halocreeper when you comment on this, give it these stats. 

      Armor 37 DT +4 STR, +2 AGL, +40 Rad resist, +30 Pois resist, +25 Fire resist
      Helmet 10 DT, +1 PER, water breathing, Red scare From LR
    2. Assblastermaster68
      Assblastermaster68
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      thank you, will get to this sometime today
    3. Assblastermaster68
      Assblastermaster68
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      have fun with my buff i made for ya
  12. Odubbs273
    Odubbs273
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    Deleted
  13. Odubbs273
    Odubbs273
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    GET THE NEW UPDATE, THIS POST SHOULD BE CONSIDERED DELETED.
    1. Assblastermaster68
      Assblastermaster68
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      this is the first time ive got actual feedback, ill def put this into consideration thanks!
      as for TTW its stats are the same its just it also has fallout 3 pa, and updates for that version are pretty random because its based on if i have ttw installed at the time or not

      PS i will be keeping rad resist on the PA
    2. Assblastermaster68
      Assblastermaster68
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      would you be willing to test my new version for me
    3. Odubbs273
      Odubbs273
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      DELETED
    4. Assblastermaster68
      Assblastermaster68
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      no problem, happy to make my mod suit people better
    5. Odubbs273
      Odubbs273
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      DELETED
    6. Assblastermaster68
      Assblastermaster68
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      hmm, i see, im iffy on overhaul but the rest i can see