List of stat changes for power armor mods. It is not required to have all the mods listed, only for the desired patch. You can contribute to this list of buffs by requesting a power armor mod to be buffed!
POWER ARMOR MODS
Fallout 2 Adv. mark 2 power armor Armor 37 DT +4 STR, +2 AGL, +40 Rad resist, +30 Pois resist, +25 Fire resist Helmet 10 DT, +1 PER, water breathing, Red scare From Lonesome road.
List of stat changes for power armor in fallout new vegas. There is a unique remnants power armor hidden after completing a certain DLC
FALLOUT: NEW VEGAS Salvaged NCR power armor Armor 28 DT, -3 AGL,-1 STR, +20 Rad resist Helmet 5 DT, -1 PER, +5 Rad resist
T-45 power armor Armor 28 DT, +1 STR, +25 Rad resist, +20 Pois resist Helmet 5 DT, -1 PER, Rad resist +5
T-51B power armor Armor 30 DT, +2 STR, +30 Rad resist, +25 Pois resist Helmet 8 DT, Water breathing, Rad resist +10
T-51B Brotherhood/Hardened power armor Armor 33 DT, +3 STR, Critical chance +3, +35 Rad resist, +30 Pois resist Note: The brotherhood power armor has no faction specific t-51b helmet
Adv./remnants power armor Armor 35 DT, +4 STR, +1 AGL, +40 Rad resist, +35 Pois resist Helmet 10 DT, +1 PER, water breathing, Red scare From LR, 0 Rad resist
Gannon family power armor Armor 30 DT, +2 STR,+10 Energy weapons, Critical chance +5, +30 Rad resist, +25 Pois resist Helmet 8 DT, +7 science, Rad resist +10
Scorched sierra power armor Armor 33 DT, +2 STR, +1 AGL, +10 speech, Health regen, + Critical chance +5, +35 Fire resist
Sorry for the late reply, the server was down in my area. But thanks for listening to me and adding that custom power armor in I really appreciate you going out of your way doing that. Also, I'll make that fallout 3 power armor buff In a lil while, Let me think of the stats. I'll do some playtesting and tell you how the new buff holds up.
Also, since it will be a TTW patch id love you to look at this, since ttw brings back cut fallout 3 PA https://taleoftwowastelands.com/viewtopic.php?t=7035
If you don't want to be overpowered to the point where the game becomes boring after going to the mojave, use this: OREO The TTW buff list will be updated soon-ish.
Outcast power armor Armor 30 DT, +2 STR, +20 Rad resist Helmet 7 DT, -1 PER, +5 Rad resist
Linden's outcast power armor Armor 30 DT, +15 big guns, +2 STR, +25 Rad resist Helmet 7 DT, +1 PER, +5 Rad resist
Official Adv.power armor mark 2/enclave power armor Armor 35 DT +4 STR, +40 Rad resist Helmet 13 DT, +2 PER, water breathing, Red scare From LR
Army power armor Armor 28 DT, +2 STR, +7 small guns, Critical chance +3, +20 Rad resist
Enclave shocktrooper armor Armor 35 DT +1 STR, +15 Energy weapons, +40 Rad resist Helmet 10 DT, -2 AGL, +5 energy weapons, Red scare From LR
ROBO-THOR Armor 38 DT +5 STR, +13 Energy weapons, +40 Rad resist Helmet 7 DT, +2 endurance, Red scare From LR
Tesla recconasance armor Armor 30 DT, +3 STR, +25 energy weapons, +30 Rad resist
DLC power armor.
HELLFIRE Armor 40 DT +4 STR, +15 Big guns +40 Rad resist, IMMUNITY to fire based attacks(closest i could get) Helmet 15 DT, +2 PER, water breathing, Red scare From LR
Ashur's power armor Armor 25 DT, +2 STR, +1 AGL, +2 CHR, +20 Rad resist
Tribal power armor Armor 25 DT, +2 STR,+10 melee weapons, +30 Action points, +20 Rad resist
My pleasure to help you friend. And thanks for making the mod to begin with, a Lot of other power armor buff mods are ethier old as hell, or ridiculously overpowered and unbalanced. I saw this one, read its original description, and sang hallelujah.
If you're still tending to this mod and still adding patches, any chance you could make a patch for this mod? https://www.nexusmods.com/newvegas/mods/60142?tab=description
There's a bug when crouching with the Fallout 2 Adv. mark power armor, night Vision from the helmet doesn't activate. This bug occurred southwest of Ranger Station Bravo and persisted all the way to the fields that separate Ranger Station Bravo and Devil's Hole.
I have a save just a few minutes before the bug occurring but it seems when I travel in the direction towards the area that divides Ranger Station Bravo and Devil's Hole the bug activates.
I also forgot, at the time I used the CHEM Ghost Sight, which is the vanilla game "Night Vision". Perhaps it has conflicting issues since both light up? But in the past, I've used both with no issues, one thing it made a change in was the visuals. The white coloring from looking at light sources with Ghost Sight and Fallout 2 Adv. mark power armor night vision would make the light sources brighter.
Did some more playtesting! This is a updated list for the ttw buff, Less overpowered now and more fair! This, should be be the last buff update for awhile.
Thanks! I'd make the new TTW buff myself now that I know how to use the geck, but I don't have TTW. The playtesting I did was with a modified suit of power armor for fallout New Vegas.
no problem, hopefully i can get it all sorted within the next few weeks or so, really just depends whenever i stop focusing on battlefield and all that
this is the first time ive got actual feedback, ill def put this into consideration thanks! as for TTW its stats are the same its just it also has fallout 3 pa, and updates for that version are pretty random because its based on if i have ttw installed at the time or not
56 comments
POWER ARMOR MODS
Fallout 2 Adv. mark 2 power armor
Armor 37 DT +4 STR, +2 AGL, +40 Rad resist, +30 Pois resist, +25 Fire resist
Helmet 10 DT, +1 PER, water breathing, Red scare From Lonesome road.
FALLOUT: NEW VEGAS
Salvaged NCR power armor
Armor 28 DT, -3 AGL,-1 STR, +20 Rad resist
Helmet 5 DT, -1 PER, +5 Rad resist
T-45 power armor
Armor 28 DT, +1 STR, +25 Rad resist, +20 Pois resist
Helmet 5 DT, -1 PER, Rad resist +5
T-51B power armor
Armor 30 DT, +2 STR, +30 Rad resist, +25 Pois resist
Helmet 8 DT, Water breathing, Rad resist +10
T-51B Brotherhood/Hardened power armor
Armor 33 DT, +3 STR, Critical chance +3, +35 Rad resist, +30 Pois resist
Note: The brotherhood power armor has no faction specific t-51b helmet
Adv./remnants power armor
Armor 35 DT, +4 STR, +1 AGL, +40 Rad resist, +35 Pois resist
Helmet 10 DT, +1 PER, water breathing, Red scare From LR, 0 Rad resist
Gannon family power armor
Armor 30 DT, +2 STR,+10 Energy weapons, Critical chance +5, +30 Rad resist, +25 Pois resist
Helmet 8 DT, +7 science, Rad resist +10
Scorched sierra power armor
Armor 33 DT, +2 STR, +1 AGL, +10 speech, Health regen, + Critical chance +5, +35 Fire resist
TALE OF TWO WASTELANDS
Outcast power armor
Armor 30 DT, +2 STR, +20 Rad resist
Helmet 7 DT, -1 PER, +5 Rad resist
Linden's outcast power armor
Armor 30 DT, +15 big guns, +2 STR, +25 Rad resist
Helmet 7 DT, +1 PER, +5 Rad resist
Official Adv.power armor mark 2/enclave power armor
Armor 35 DT +4 STR, +40 Rad resist
Helmet 13 DT, +2 PER, water breathing, Red scare From LR
Army power armor
Armor 28 DT, +2 STR, +7 small guns, Critical chance +3, +20 Rad resist
Enclave shocktrooper armor
Armor 35 DT +1 STR, +15 Energy weapons, +40 Rad resist
Helmet 10 DT, -2 AGL, +5 energy weapons, Red scare From LR
ROBO-THOR
Armor 38 DT +5 STR, +13 Energy weapons, +40 Rad resist
Helmet 7 DT, +2 endurance, Red scare From LR
Tesla recconasance armor
Armor 30 DT, +3 STR, +25 energy weapons, +30 Rad resist
DLC power armor.
HELLFIRE
Armor 40 DT +4 STR, +15 Big guns +40 Rad resist, IMMUNITY to fire based attacks(closest i could get)
Helmet 15 DT, +2 PER, water breathing, Red scare From LR
Ashur's power armor
Armor 25 DT, +2 STR, +1 AGL, +2 CHR, +20 Rad resist
Tribal power armor
Armor 25 DT, +2 STR,+10 melee weapons, +30 Action points, +20 Rad resist
This bug occurred southwest of Ranger Station Bravo and persisted all the way to the fields that separate Ranger Station Bravo and Devil's Hole.
I have a save just a few minutes before the bug occurring but it seems when I travel in the direction towards the area that divides Ranger Station Bravo and Devil's Hole the bug activates.
TALE OF TWO WASTELANDS
Outcast power armor
Armor 28 DT, +2 STR, +20 Rad resist
Helmet 5 DT, -1 PER, +5 Rad resist
Linden's outcast power armor
Armor 28 DT, +15 big guns, +2 STR, +25 Rad resist
Helmet 5 DT, +1 PER, +5 Rad resist
Official Adv.power armor mark 2/enclave power armor
Armor 30 DT +4 STR, +40 Rad resist
Helmet 8 DT, +2 PER, water breathing, Red scare From LR
Army power armor
Armor 28 DT, +2 STR, +7 small guns, Critical chance +3, +20 Rad resist
Enclave shocktrooper armor
Armor 30 DT +1 STR, +10 Energy weapons, +40 Rad resist
Helmet 8 DT, -2 AGL, +5 energy weapons, Red scare From LR
ROBO-THOR
Armor 35 DT +5 STR, +13 Energy weapons, +20 Rad resist
Helmet 8 DT, +2 endurance, Red scare From LR
Tesla recconasance armor
Armor 30 DT, +2 STR, +15 energy weapons, +30 Rad resist
DLC power armor.
HELLFIRE
Armor 35 DT +4 STR, +15 Big guns +40 Rad resist, IMMUNITY to fire based attacks
Helmet 10 DT, +2 PER, water breathing, Red scare From LR
Ashur's power armor
Armor 30 DT, +2 STR, +1 AGL, +2 CHR, +25 Rad resist
Tribal power armor
Armor 30 DT, +2 STR,+10 melee weapons, +30 Action points, +20 Rad resist
Fallout 2 Advanced Power Armor Mk II at Fallout New Vegas - mods and community (nexusmods.com)
Armor 37 DT +4 STR, +2 AGL, +40 Rad resist, +30 Pois resist, +25 Fire resist
Helmet 10 DT, +1 PER, water breathing, Red scare From LR
as for TTW its stats are the same its just it also has fallout 3 pa, and updates for that version are pretty random because its based on if i have ttw installed at the time or not
PS i will be keeping rad resist on the PA