For anyone who wants to able to use the other .45 ammo types. Open the Honest Hearts patch in NVedit and change the ammo to "NVDLC02AmmoList45Auto" under the ammunition section in the stats page. Otherwise it will only use the standard .45 auto.
Any chance of a kNVSE based animation set for this weapon? I tried using it with Asurah's... which made the character hold it like a bazooka in first person, and "reload" by twiddling the fingers of the left hand in empty space.
Pure quality right here! 'Been looking for a good tactical SMG for a while, and what better than a UMP? Totally endorsed and recommended!
Now, there's one thing, which is not a bug by any means, just... 40 Base DAM? Considering the fire-rate, isn't a bit high for an SMG? Ironically, is the same DAM for both .45 and 9mm when one should do more and the other less DAM than the other, but again, that's a matter of perspective, not a bug by any means.
Lowered those values for my personal use, and I simply can't stop using it! Great job, mate! Cheers!
Here lazybros, a tweak reflecting CH2493's pinned comment: Gdrive?
Not entirely sure why no one dumped one of those here, just replace the original mod's honest hearts optional esp with this one and your USP in .45 honest hearts caliber will use all the .45 types.
This version contains more customization, attachments, different sounds, leveled lists integration, different reload animation and a patch for the Honest Hearts DLC
Unfortunately George forgot to add the charging handle to the weapon. It looks a bit strange when the character pulls an invisible lever while reloading. I switched to the resources provided by x01x010 now and modified them to fill the role that I used George's mod before.
Great weapon and mod, thank you very much for creating this. I do have one issue, which may be caused by mod conflict but I can't figure out which. When modding the gun, I am only able to attach silencers. None of the other scopes or mods show up in the modding menu. I only have The Weapon Mod Menu installed, no other mods like WME or WMX to make sure no conflict exists. Has anyone experienced the same issue.
In my mods all the sights/scopes and stocks can be added through the workbench. Optional attachments like suppressors and mags can be added in the Pip-Boy
thanks this is nice, hey could you port the mp7 please if you aren't already? i'd even be happy with just the base model no mods, must be more work than the gun itself lol.
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I want the f*#@ NCR Ranger armor. Which mod adds that?
Totally endorsed and recommended!
Now, there's one thing, which is not a bug by any means, just... 40 Base DAM? Considering the fire-rate, isn't a bit high for an SMG? Ironically, is the same DAM for both .45 and 9mm when one should do more and the other less DAM than the other, but again, that's a matter of perspective, not a bug by any means.
Lowered those values for my personal use, and I simply can't stop using it!
Great job, mate! Cheers!
Not entirely sure why no one dumped one of those here, just replace the original mod's honest hearts optional esp with this one and your USP in .45 honest hearts caliber will use all the .45 types.
Good to see the good stuff from fo4 trickling down into nv, gonna be great when asurah comes out with the redone anims this year.
I switched to the resources provided by x01x010 now and modified them to fill the role that I used George's mod before.
Optional attachments like suppressors and mags can be added in the Pip-Boy
I'm gonna port the MP7 until i found a good handgrip/reload animation