Fallout New Vegas
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luckylock115

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  • Update 1.01 - Notes

    ==Hello There==Today's (8/7/20) update contains the following:



    - Adds different ammo (5.56) for the Lever-Action Launcher. Nerfed the weight, ROF, and damage due to it murdering deathclaws instantly. Still uses guns perk. Also new grenade effects which are subject to change.


    - Adds ammo near the added weapons. 2x 9mm Boxes, 2x 5.56 Magazines, 2x 10mm Boxes. (2x .357 Boxes because it was the other idea for the LAL but I didn't remove it lol)



    I'll work on adding items to vendors however I can't promise I'll finish the idea. 



    One bug noted:


    L-AL from the update may spawn on top of or with the original versions. I recommend you sell what the weapons you don't want or use to repair othe...

  • Original and update file Part 2

    ==Hello There==

    Today's (8/8/20) update contains the following:



    This isn't going to be as formal of an article due to a time limit I have currently. I updated the "update" files for my mod so it should no longer conflict with the main "reworked" file. Enjoy and have a nice day! ~Lucky

    These patch notes are no longer usable due to major bugs my update created....

  • Update V1.04

    ==Hello There==


    Today's (8/9/20) update contains the following:



    - V1.04 is like the old update files (aka adding the ammo to be 5.56 for the launcher)

    - Fixed the broken spawn rates for the Lever-Action Launcher (instead of 6 spawning, 2 with different ammo types)

    - Made sure it's compatible with AI


    ==Bugs/errors==



    - Conflicts with other mods that spawn weapons on the operation table in Doc Mitchell's.

    Mods known to conflicts:

    - DannyGA16's M41a Pulse Rifle (I'd recommend if you own it to use G.E.C.K to move its location or uninstall my mod or the Pulse Rifle mod)




    Comment on this article with any known mods that may conflict  ...